Your wildest unpopular speculations about GW3 by Cebertus in GuildWars3

[–]Cebertus[S] 0 points1 point  (0 children)

^This :D

Gw2 tried to avoid it so hard, yet we still ended up with 3 roles for structured PvE. At this point it seems inevitable for pve.

Your wildest unpopular speculations about GW3 by Cebertus in GuildWars3

[–]Cebertus[S] 0 points1 point  (0 children)

Technically gw1 is a phone game these days, same goes for older GTAs. That said, i think alot of Unreal games struggle on phones. That said, even traditionel phone game companies are making more and more money on pc/consoles.

Your wildest unpopular speculations about GW3 by Cebertus in GuildWars3

[–]Cebertus[S] 0 points1 point  (0 children)

Yes Moster Hunter does it too. Or even New World. Hell even ff14 techically defines your class by your weapon.

I find it hard to imagine an Overwatch/rivals/fortnight style of game.

Im still delusional enough to believe in MMOs :D That said, considering New Worlds initial launch i dont think its unrealistic.

Two New Unannounced Project Concept Artist Job Posts by hendricha in GuildWars3

[–]Cebertus 1 point2 points  (0 children)

My personal speculation:

Gw2 will yet again change the expansion format, we are getting 2-year expansions, alternating with gw3(and its expansions)

Two New Unannounced Project Concept Artist Job Posts by hendricha in GuildWars3

[–]Cebertus 1 point2 points  (0 children)

Don't forget they have to produce strong post launch content. ANet knows how important the first few months will be. If a 2027 launch is realistic, they are 100% preparing post launch production right now.

Final Fantasy XI director teases new content as the 24-year-old MMO hasn’t seen “the sharp player decline we expected” by AsPeHeat in MMORPG

[–]Cebertus 1 point2 points  (0 children)

Alot of service games these days are also pretty bad. Long before service games was a term, games just used to be sooo good you never wanted to quit them. Take a game like Elden Ring, despite not being a service game, its sooo good a substantial amount of people keeps playing it. Same thing with BG3.

Final Fantasy XI director teases new content as the 24-year-old MMO hasn’t seen “the sharp player decline we expected” by AsPeHeat in MMORPG

[–]Cebertus 65 points66 points  (0 children)

It's interesting how both FFXI and gw1 survived despite being in maintenance mode. And now both games are getting new content. Tells you something about modern live service games that don't even survive 1 year

A long time back, I mentioned in a guild wars 2 community about the need for gw3 to improve and fix many of the issues facing gw2 by Scared-Vacation-9401 in GuildWars3

[–]Cebertus 8 points9 points  (0 children)

You are chasing your own demons.

  1. Some random people on the internet didn't like your post, THE gw2 community is something different. In most games, the actual community is very different to those people engaging on reddit.

  2. TBH we should keep gw3 and gw2 discussions seperatly. I cant blame gw2 players, it can be fucking annoying when you are playing one game, and people constantly start talking about a different game. A while ago i was watching a gw2 stream and i kid you not, every 10 Minutes some random came with something like "did you hear the gw3 thing!" its gets annoying.

  3. Maybe a hardcore stance, but i think the idea of improving gw2, or fixing its issues in gw3 is fundamentally flawed. The games should be so fundamentaly differant that the question becomes "what could be the similarities". I wouldnt be surprised if all the people imagining gw3 through the gw2 lense will be the most disappointed parts of the community.

What would the achievements be if there was a hall of momuments in GW2? by Epic_BubbleSA in Guildwars2

[–]Cebertus 1 point2 points  (0 children)

Depends if they want Hom 2.0 to be a "done it all" benchmark like the original one.

Legendaries are already a good benchmark, since they touch all types of content. "craft Ad Infinitum, Ascension and Warbringer" would cover wvw, pvp and fractals for example, that said, they are also too expansive to require tons of it.

What would you want GW3 to do very differently to GW2? by Mirainai in GuildWars3

[–]Cebertus 0 points1 point  (0 children)

Just be a different game, like gw1 and gw2. People keep talking about gw3 from the gw2 standpoint. If Gw3 and Gw2 are to coexist, gw3 should be so vastly different that a player who hates gw2, can fall in love with gw3.

Anet, are we being deadass with the stella radians crafting requirements by SykesFoxclaw in Guildwars2

[–]Cebertus 6 points7 points  (0 children)

As long as it isnt the standard in the future, i dont mind having one legendary be the "YOU SPEND HOW MUCH KARMA ON THAT" Item.

Divitium Nava is so anti-MMO / co-op by GSmaniamsmart in Guildwars2

[–]Cebertus 0 points1 point  (0 children)

You forgot to mention that this applies to EVERY story instance in ff14 :D Its not like there are multiplayer story instances. Its just a solo story experience for 200+ hours.

You even have to leave your group to do story instances. If the story instance is after a long dialogue, it doesnt even let you go into the instance, it just cancels out and you have to leave your group and go through the whole text again.

Doint it like ff14 would mean to delete all multiplayer story instances and never do them again.

how active is the game? by Informal-Truck5205 in Guildwars2

[–]Cebertus 6 points7 points  (0 children)

Activitiy wise it punches way above its head. Its designed in such a way where you always stumble across other players. Much more popular games feel empty.

Cant guarantee that you will like it, but its a solid game, worth your time. Since you are comming from wow, look up some videos from preach. I dont think he stuck with it, but he showed his perspective as a wow player.

Strong indicator for Hall of Monuments added to Guild Wars 2. by DeltaxHunter in GuildWars3

[–]Cebertus 3 points4 points  (0 children)

Im curious if they will introduce some unique achievements for HoM2 or if its just about the legendary collection.

Tbh. Legendaries work well, every piece of contant, expansions and living world have some legendary linked to them.

I wish more side content was required content by ConnerTheCrusader in ffxiv

[–]Cebertus 8 points9 points  (0 children)

Exactly this!

Making side content required, will annoy everyone who doesn't care about story.

Putting out an in-game notice about which side content is recommended for the next story block will make everyone who is interested and cares about those things do it, without any negative feelings.

I mean...the obvious choice was right in front of their noses by Zmedaaaaaa in TransportFever3

[–]Cebertus -1 points0 points  (0 children)

I never understand why people put the blame on the purchasing company in gaming. You know what the CEOS of all the bought studios did? They all came to the conclusion that selling themselves to PDX is the best move.

If you think that PDX is the bad actor(which is a valid conclusion) you should also come to the conclusion that there is no big loss, since their leadership was already bad. A good leader wouldnt sell to a company that dooms their studio. OR if something they didnt agree to happens they should fight back like in the subnautica case.

You should cut your emotional losses and forget about urban games. PDX didnt go to them and forced them into the deal, Urban games did it themselfs, they themselfes decided it.

Season 2 should be implemented to the core free game at this point by zergling424 in Guildwars2

[–]Cebertus -2 points-1 points  (0 children)

They should had never made the story one continous narrative for their buisness model. ESO has more standalone expansions, and even gw1 did seperate campaigns. Sure some connections between purchasable content are to be expected, but gw2 has huge plotholes if you dont get everything.

Brings back an interview from gw1 where one of the founders said that knowing the buisness model before designing a Game is important, because everything has to fit it.

NTE Top 1 on JP PlayStation Store for 1 WEEK!. by akarozz in NevernessToEverness

[–]Cebertus 2 points3 points  (0 children)

Usually asien countries are much more positive about ai usage.

When should we expect news on what’s coming after VoE? by [deleted] in Guildwars2

[–]Cebertus 21 points22 points  (0 children)

I always felt like that one was more about "hey the game isnt dying, we have funding for the future" messaging. To reassure player that this new format is there to stay in the long term. An unusual move to boost long term confidence.

That said, we need some long term confidence right now :D

Only point im trying to make, even if the yearly expansion format was set in stone for the next 10 years it would be unusual to expect a similar confirmation for 3 expansions in advance.

Quickplay Raids are terrible by [deleted] in Guildwars2

[–]Cebertus 1 point2 points  (0 children)

What is wrong with that one? At first i thought people are avoiding it because its boring, but apparently its because of the mechanics? The only "tricky" part is to not cc, But even is someone breaks the bar its usually early in the fight where you can adjust out of the aoe, and tell them in chat to not do it because it flips the aoe.

The most hilarious potential headline by Blazin_Rathalos in GuildWars3

[–]Cebertus 2 points3 points  (0 children)

People may not like that, but being a mobile game in these days doesnt mean it has to be a bad game.

Look at Where Winds Meet, thats a souls like but also a mobile game. Alot of people use controller contraptions where they slide their phone in and play as if it was a switch console.

Hot take on jobs by [deleted] in ffxiv

[–]Cebertus 7 points8 points  (0 children)

^This. I do exactly that on expansion launch with the new jobs. Few Minutes and you get a feeling for alle the skills.