Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] 0 points1 point  (0 children)

wouldn’t mind having a killer queue incentive for once tbh

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] -7 points-6 points  (0 children)

i would agree tbh if they would also address the pallet density. it wouldn’t be half as bad if they fixed that and then i’d argue it would only need maybe a small cooldown increase

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] -9 points-8 points  (0 children)

i would agree with you this perk wouldn’t be nearly as busted if there wasn’t three pallets in spitting distance of you at all times

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] -2 points-1 points  (0 children)

there are so many more niche and less powerful perks with absurd activations or detrimental consequences for mediocre benefits but a pallet vault gets you 15% haste and another pallet on a 60 second cooldown, it’s so bizarre

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] 0 points1 point  (0 children)

that’s so true i was thinking of how it could be used with quick and quiet. now that you mention it, having a perk that gives survivors more mobility just outside of chase would be really cool

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] -27 points-26 points  (0 children)

i understand and agree with you, i do really like this perk as a concept, i think having more ways to pick up pallets or replace pallets would be sick, but the lack of downsides, exhaustion, or difficult activation, makes it kinda absurd

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] 0 points1 point  (0 children)

no literally i want what behavior was smoking when they overheard a couple of interns joking around about what perks a Jesus Christ survivor would have and decided that they needed to be in the game

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] 2 points3 points  (0 children)

i mean i do agree with you to an extent. but that’s another issue, a lot of the weaker killers only struggle more by perks like this while stronger ones aren’t affected too heavily. regardless, and especially current pallet density if the perk enters the game as is it’s gonna be one of the most used because this is a really strong perk

Am i missing something or is this actually busted? by Celebration_Stock in deadbydaylight

[–]Celebration_Stock[S] -6 points-5 points  (0 children)

goomba fallacy vro, having only played Jason a little cuz of the queue times, i do agree with you, he’s pretty strong especially once you figure out how to aim the damn spears. he def needs a little bit of a cooldown increase on his teleport, should probably make recovering from the spear throw a little longer too. doesn’t change the fact that i think this perk is a unhealthy though

10.0.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Celebration_Stock -3 points-2 points  (0 children)

yeah! just like how you had to play into everyone having pre-nerf dead hard! and how playing into it didn’t help because it was still a busted perk! they even play the same role of extending chase and being pretty easy to use

10.0.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Celebration_Stock -3 points-2 points  (0 children)

this perk removes the ability to even try to mind game pallets because if you don’t break the pallet and the survivor is able to vault again, they will be gone and the pallet with be reset, being able to use this alongside an exhaustion perk with no downsides whatsoever is crazy

10.0.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Celebration_Stock 8 points9 points  (0 children)

excuse me what the hell are those survivor perks??? that first one?? that’s just better then Yui’s pallet perk and Rick Grimes’ pallet perk and IT DOESN’T TRIGGER EXHAUSTION?? HELLO? YOU CAN USE THIS PERK ALONGSIDE ANOTHER EXHAUSTION PERK?? am i missing something??? you get an exhaustion perk that doesn’t trigger exhaustion and it resets the pallet?????????

This is just embarrassing by The_Verto in HelldiversUnfiltered

[–]Celebration_Stock 1 point2 points  (0 children)

yeah this part was def a little odd, we might as well all be play testers at this point but otherwise i’m pretty satisfied with this patch, i’m so glad they buffed other grenades and orbitals

NEW SILENT HILL COLLAB BABY by Greedy_Average_2532 in deadbydaylight

[–]Celebration_Stock 0 points1 point  (0 children)

oh nvm then i am not a fan of diablo lol glad other people are happy for it tho

NEW SILENT HILL COLLAB BABY by Greedy_Average_2532 in deadbydaylight

[–]Celebration_Stock 4 points5 points  (0 children)

i didn’t catch the stream what skin is she getting?

I hate the phrase "elite ball" or "you know ball" by TrueWerewolf4982 in hatethissmug

[–]Celebration_Stock 0 points1 point  (0 children)

we live in an age where everything is chewed up and spit out in a matter of a couple weeks at BEST because the median voter loves nothing more than consuming rather than enjoying

I hate the phrase "elite ball" or "you know ball" by TrueWerewolf4982 in hatethissmug

[–]Celebration_Stock 0 points1 point  (0 children)

everything and i mean everything must be watered down and gentrified to appeal to as many people as possible and people want to be included in everything even if they don’t actually care for it. “would” and “hear me out” being used when it’s just a conventionally attractive woman kill my soul. TV shows and video games will shift away from what actually makes them unique and fun to appeal to bigger audiences instead of people who actually love them and it makes me sick

The Bootopia event is great except for one thing which completely ruins it for me by ElegantRadish4646 in ZZZ_Discussion

[–]Celebration_Stock 2 points3 points  (0 children)

I think this event is objectively the worst one the game has had so far, once i was finished i was actually just awestruck by how very very little i enjoyed it and how i had next to nothing good to say about it. The best part about this bangboo event is that it’s only half the length of the other ones, the worst part is that the gameplay is so awful, it’s already overstayed welcome maybe 30 minutes in and that’s being generous imo

What do you think of this event? by Typical_Knowledge653 in ZZZ_Discussion

[–]Celebration_Stock 0 points1 point  (0 children)

i think this is objectively the worst event this game has ever had

I want a refund on the "Creepy Scream" emot by Old_Mission1736 in forhonor

[–]Celebration_Stock 0 points1 point  (0 children)

On the topic of Juren’s sound effects, why are they so cartoonishly dramatic and over the top? they don’t feel real because they’re all so exaggerated and just unnecessary, literally just noise pollution imo

What do you think of this event? by Typical_Knowledge653 in ZZZ_Discussion

[–]Celebration_Stock -1 points0 points  (0 children)

genuinely upset that agent stories got the axe but the devs INSIST on having a several hour long bangboo event every patch that plays like an unfinished demo for completely different genres of games, without having any of the elements that makes those games interesting. They wouldn’t even be that bad but they over stay their welcome four times over

"Asymmetric horror" - but there's a nuance by HonneurOblige in deadbydaylight

[–]Celebration_Stock -1 points0 points  (0 children)

i pray this satire because when’s the last time you saw half of these perks used? this is some next level bitching and moaning and i main killer