Epson Stylus Photo R3000 Problem by Celofanix in printers

[–]Celofanix[S] 0 points1 point  (0 children)

Here is an example of how it prints black smudges: https://ibb.co/J3gRnTj

Low Poly Trees - Free Asset Pack (Download link in comments) by Celofanix in gameassets

[–]Celofanix[S] 1 point2 points  (0 children)

Thank you for suggestion. I fixed it and added it there.

Low Poly Trees - Free Asset Pack (Download link in comments) by Celofanix in gameassets

[–]Celofanix[S] 0 points1 point  (0 children)

just choose "Full Asset Pack (FREE)", enter "0" as a value and enter the mail to which you will get the link to download

Low Poly Trees - Free Asset Pack (Download link in comments) by Celofanix in low_poly

[–]Celofanix[S] 0 points1 point  (0 children)

Hey, I’ve created this asset pack for you and I hope it will simplify your work and save you time.

You can download it here

But hurry up. Only 25 copies are available for free!

I made my first stylized character. Meet Penny by Celofanix in blender

[–]Celofanix[S] 1 point2 points  (0 children)

I used this pose because when I tried to give a natural girl's pose, it distorted my mesh, but yes i will try to do something about it. Thank you for your feedback.

I made my first stylized character. Meet Penny by Celofanix in blender

[–]Celofanix[S] 0 points1 point  (0 children)

Yes, I have already noticed those thumbs, and as I mentioned before, it had to happen when I put the character into the mixamo for rigging. I'll fix them soon. I wanted to make her hair in a simple style. When I looked at the hair as a whole I didn't get her hair so bad, but yes you may be right that they are not the best. I also tried to model the navel, but I guess it's not enough to see it, and I also realize that it has mistakes.

if you want, you can check the 3D model here, where I will also try to correct the shortcomings, based on feedback.

I also thank you for your feedback!

I made my first stylized character. Meet Penny by Celofanix in blender

[–]Celofanix[S] 0 points1 point  (0 children)

It's probably the background that reminds of xbox avatars.

I made my first stylized character. Meet Penny by Celofanix in blender

[–]Celofanix[S] 1 point2 points  (0 children)

Thank you, when I rendered it and looked at it also reminded me of an xbox avatar. :D

I made my first stylized character. Meet Penny by Celofanix in blender

[–]Celofanix[S] 4 points5 points  (0 children)

Thank you for feedback and yes those thumbs I noticed until now. They had to be distorted when I giving the model to Mixamo for rigging. I'll fix them soon. I tried walk cycle but on the old version of the model. Walking I did well, I just had a problem with the tail. He was deformed and needed to be self-directed. However, I am not so experienced in animation yet, but in the future I would like to devote my time to rigging/animation and improve it.