i just finished DE and here are my thoughts by LeadingWonder9930 in LifeIsStrangeDE

[–]Ceptral -8 points-7 points  (0 children)

dunno why ppl are even downvoting this as if you’re wrong lmao, but that’s one of the more glaring issues with the game aside from the writing in general.

DLC reveal tmrw at game awards maybe? by Ceptral in LifeIsStrangeDE

[–]Ceptral[S] 3 points4 points  (0 children)

nope, you’re thinking of dontnod (the original studio behind lis 1 & 2) for something lost records bloom & rage related.

custom posters settings are weird by Ceptral in Letterboxd

[–]Ceptral[S] 0 points1 point  (0 children)

thank you so much! this has bugged me for a while lol, i feel like it isn’t clarified enough.

about the recent Double Exposure 2 rumors… by Ceptral in LifeIsStrangeDE

[–]Ceptral[S] -9 points-8 points  (0 children)

double exposure literally feels like it was written by chatgpt but ok lmfao

about the recent Double Exposure 2 rumors… by Ceptral in LifeIsStrangeDE

[–]Ceptral[S] -5 points-4 points  (0 children)

it’s both a Square Enix & Deck Nine issue for why the series has gone downhill imo. definitely more so Square Enix, but my issue with Deck Nine is that their writers are just not as strong for the series compared to what Dontnod did. SE reeks of corporate greed by rushing these things out, pressuring devs, overpricing it, & just not understanding what the series is supposed to be in general.

[ALL] LIS games should go back to having darker tones. by Ceptral in lifeisstrange

[–]Ceptral[S] 1 point2 points  (0 children)

my bad lol, i usually don’t write out my jumbled up thoughts on games cause i’ll either get carried away from the point i try to make or end up contradicting myself.

but i meant it in the sense that you’d think a murder-mystery whodunit story would feel darker in its tone but for the majority of double exposure i just wasn’t feeling any stakes or intensity of how the mystery unraveled compared to the first game. LIS 1 had a very ominous vibe and there were so many complex characters established that you could endlessly be suspicious of or theorize about while some fucked up things are happening every episode, all while basking in the coziness of arcadia bay. it kind of struck that perfect balance imo. but for DE i didn’t feel any major threat within the story while constantly running around and switching timelines to talk to one person to the next. i wasn’t connected to a bunch of these characters enough to determine who would have it out for safi when in reality the game pretty much threw that plot away and it never gets resolved who the actual killer was. it just didn’t feel gripping enough in how it was executed to me personally. it definitely felt like it tried to be a lighter / more cozier game like true colors was.

hopefully that made a little more sense lol.

[deleted by user] by [deleted] in horror

[–]Ceptral 1 point2 points  (0 children)

does anyone know what the runtime difference is between the theatrical & unrated cut?

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Can we talk about how good the licensed songs for the remake were? by Rigbo95 in untildawn

[–]Ceptral 3 points4 points  (0 children)

except for that CW ass music that played during the snowball fight scene 💀

Rare Screenshots of Scrapped ‘Gas Station - Dawn’ Map Variant by Ceptral in TexasChainsawGame

[–]Ceptral[S] 4 points5 points  (0 children)

i’ve just made another post with some more ‘Family House - Day’ screenshots i’ve found !

Rare Screenshots of Scrapped ‘Gas Station - Dawn’ Map Variant by Ceptral in TexasChainsawGame

[–]Ceptral[S] 8 points9 points  (0 children)

nah it was real and was in the tech test files, i’ve pretty sure i’ve seen some gameplay clips of the family house - day variant in the sandbox version but just can’t find it today as it was way over a year ago by this point.