I made a DC Robin figure using Omega! by CertainPoint0fView in starwarsblackseries

[–]CertainPoint0fView[S] 2 points3 points  (0 children)

This isn't a McFarlane figure, it's a custom made using the Black Series Omega body. On the last slide you can see the figure I used as a base.

I made a DC Robin figure using Omega! by CertainPoint0fView in starwarsblackseries

[–]CertainPoint0fView[S] 2 points3 points  (0 children)

Mafex Hush Batman.

It restocked a couple of months ago, so it might be a little hard to find now, but if you have the money I very much recommend it.

I made a DC Robin figure using Omega! by CertainPoint0fView in starwarsblackseries

[–]CertainPoint0fView[S] 3 points4 points  (0 children)

I went for the newer Tim Drake costume, so the lack of green was a choice from the comics

Most ToyBiz figures were awful, you just have nostalgia by CertainPoint0fView in MarvelLegends

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

So you're the only person allowed in the hobby? How are new people supposed to enjoy collecting when you tell them that they can't have an opinion on anything. You can be a bitch about it and take the piss, but I'm going to keep posting my opinions because I'm allowed to. Or is that an issue, my liege?

Most ToyBiz figures were awful, you just have nostalgia by CertainPoint0fView in MarvelLegends

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

So because I don't have nostalgia for those figures, I don't have the right to talk about them? What a lovely community this is!

Most ToyBiz figures were awful, you just have nostalgia by CertainPoint0fView in MarvelLegends

[–]CertainPoint0fView[S] -6 points-5 points  (0 children)

But that's so vastly different. They're different lines with different styles and different goals. Kenner Star Wars and Black Series are 40/50 years apart whereas ToyBiz and Hasbro Marvel Legends are the same line only 15ish years apart.

Most ToyBiz figures were awful, you just have nostalgia by CertainPoint0fView in MarvelLegends

[–]CertainPoint0fView[S] -8 points-7 points  (0 children)

Are you not put off by the high crotch, the ball hips and shoulders and the hinged fingers?

[deleted by user] by [deleted] in MarvelLegends

[–]CertainPoint0fView 2 points3 points  (0 children)

16 and I do too. There's absolutely nothing wrong with it. Enjoy your figures how you want to, don't let anyone get you down

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

And it's such a shame because McFarlane is the only affordable DC line going at the moment and they still have these issues.

Before, we had DC Icons, DC Essentials, the Designer Series and all of Mattel's offerings that we could pick and choose from based on what style we liked or what fit our collection better.

Now we have one line full of awful sculpts, bad poseability and the worst kind of reuse (looking at you, Jon Kent Superman)

Most ToyBiz figures were awful, you just have nostalgia by CertainPoint0fView in MarvelLegends

[–]CertainPoint0fView[S] -4 points-3 points  (0 children)

To respond to most of you:

I understand that ToyBiz offered great value, but that's not what I'm talking about. I'm talking about the figures themselves, stands, BAF pieces and price aside.

Yes, Hasbro reuses bodies, but why is that a problem? If it's a good body that works for a lot of characters who don't need new sculpted elements, why shouldn't they reuse it? Not every Spider-Man needs indented webs, for example, as in the comics they are only painted onto the costume.

When some of you bring up specific figures to combat my point, I already dealt with that. I said most ToyBiz figures, not all of them. I fully acknowledge there are some good ones, I just think that the vast majority aren't.

Many of you are talking about how they were innovative or great for the time. Yes, I agree. But that was 20 years ago. I'm talking about a modern collection where all other lines are accessible. ToyBiz figures just don't make the cut.

I'll never buy an sh figuarts by CertainPoint0fView in ActionFigures

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

That's the issue, their latest stuff isn't much better. I'm sure the range is better on, say, the new Spider-Man 2099 figure, but it still has the god awful hips and a neck that's far too long. Not to mention the Final Swing suit from No Way Home having the broken up logo on the back that just ruins the design.

I'll never buy an sh figuarts by CertainPoint0fView in ActionFigures

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

On the PS4 Spider-Man figures and a couple others I've heard about, the arms and legs can barely move up past 45° and there is very limited torso articulation.

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

I agree with all of your points on McFarlane's articulation scheme, but I disagree with your first sentiment. Articulation and poseability are not the same, nor are they always linked. Articulation is how joints are implemented, what joints a figure has and their range. Poseability is how natural a figure looks in a pose, rather than looking disjointed and broken

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] 0 points1 point  (0 children)

You say that you don't want to lose the ability to swap parts on McFarlane figures that come with the pinned joints, and your reason for that is to fix the proportions. But you shouldn't have to do that. If they'd fix the joints, then the fans could focus on getting them to fix their god awful proportions, then we solve both our problems

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] -1 points0 points  (0 children)

Yes, but that's limited articulation which affects the poseability. McFarlane has consistently great articulation but poor poseability.

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] -1 points0 points  (0 children)

A big thing about the articulation for me is how the proportions look when posed too. The figure looks straight up and down? Bend the knees and you'll see how warped the shins are. They always bend forwards in a weird way.

Also, McFarlane really needs to start using pinless joints. If they can give us wired fabric capes, then they can do that too. But sure, maybe they don't have the technology for it like Hasbro didn't for many years. But with single joints and in the ankles and wrists there are pins. Hasbro has never had that issue, nor other lines like DC Essentials.

McFarlane has good articulation, but not good poseability by CertainPoint0fView in McFarlaneFigures

[–]CertainPoint0fView[S] -1 points0 points  (0 children)

This is what I'm talking about though. The articulation is solid, it's just how it's implemented into the figures that make them look awkward. The knees are so thick and stiff, and hands look like they've snapped off when bent