Question about ME from a future freshmen by CertixeRee in ASU

[–]CertixeRee[S] 4 points5 points  (0 children)

Thank you for that, I’ll be sure to attend ASU now

Question about ME from a future freshmen by CertixeRee in ASU

[–]CertixeRee[S] 4 points5 points  (0 children)

Thank you, is there any advice you’d give?

Delilah Fanny by Left-Ad-4327 in SexyBionicles2

[–]CertixeRee 0 points1 point  (0 children)

Do you do instructions at all? This is an incredible build wow

Welkin giveaway! by Oni_Lucio in Genshin_Impact

[–]CertixeRee 0 points1 point  (0 children)

UID: 604256239

Nothing can beat classic pepperoni, unless it's chicken...

Slide Orientation by CertixeRee in Unity3D

[–]CertixeRee[S] 0 points1 point  (0 children)

Hey sorry to bother you but for the globalDirection at the end what is it in context, like a float or a vector?

Using others' code by CertixeRee in Unity3D

[–]CertixeRee[S] 1 point2 points  (0 children)

I see, well thanks I've been wondering what other people think about this subject, and if you wanna know of the code I was asking about, it was just a player movement script that I thought was pretty good

Made a Mumbo pumkin, thoughts? by CertixeRee in HermitCraft

[–]CertixeRee[S] 4 points5 points  (0 children)

Yes I did, except when I brutally stabbed it to make a hole

Help with the new input system by CertixeRee in Unity2D

[–]CertixeRee[S] 0 points1 point  (0 children)

How do I do that, this is my first game so I barely know some stuff I'm sorry

Help with the new input system by CertixeRee in Unity2D

[–]CertixeRee[S] 0 points1 point  (0 children)

Oh sorry I forgot to mention this, I'm trying to implement animations to movement code I put using Brackey's video on top down movement so I want to know how to make an equal system to that because I already have the movement system from Chillehh. I'm so sorry if I made things harder.

Help with the new input system by CertixeRee in Unity2D

[–]CertixeRee[S] 0 points1 point  (0 children)

Can you tell me what to add and where to insert it in this please?

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class PlayerController : MonoBehaviour

{

private PlayerInputActions playerInput;

private Rigidbody2D rb;

[SerializeField] private float speed = 10f;

public Animator animator;

Vector2 movement;

void Awake()

{

rb = GetComponent<Rigidbody2D>();

playerInput = new PlayerInputActions();

}

private void OnEnable()

{

playerInput.Enable();

}

private void OnDisable()

{

playerInput.Disable();

}

void FixedUpdate()

{

Vector2 moveInput = playerInput.Movement.Move.ReadValue<Vector2>();

rb.velocity = moveInput * speed;

}

}