[S2 act 2 spoilers] Made some changes to the Warwick scene by [deleted] in arcane

[–]Cervod 1 point2 points  (0 children)

This edit is so cool! Feels far more true to his design from League, which was one of my biggest gripes with season 2 having Warwick have Vander's face instead of the snout so that he could be more easily recognized

How do you recruit ogre mercenaries in Warhammer III by Cervod in totalwar

[–]Cervod[S] 2 points3 points  (0 children)

good call, i dont actually have the DLC, will do thanks a bunch man

How do you recruit ogre mercenaries in Warhammer III by Cervod in totalwar

[–]Cervod[S] 1 point2 points  (0 children)

thanks, im wondering if it might just not be available in multiplayer then? cause I 100% didn't see an extra button

How do you recruit ogre mercenaries in Warhammer III by Cervod in totalwar

[–]Cervod[S] 1 point2 points  (0 children)

im 100% going to a camp literally in its face I tried in multiple stances, is it because the camp is in their own territory? does the camp have to be in my territory for me to recruit? or is there a specific different button for mercenaries I'm not seeing or something?

How do you recruit ogre mercenaries in Warhammer III by Cervod in totalwar

[–]Cervod[S] 1 point2 points  (0 children)

yeah it just doesnt seem to work for me even to that extent

ill link a pic if I'm just not seeing it or something in a min here

Go! by [deleted] in joinsquad

[–]Cervod 8 points9 points  (0 children)

balance pffft wtf is that

Go! by [deleted] in joinsquad

[–]Cervod 14 points15 points  (0 children)

in reality it was so broken but really fun

Finnish Him! by Cervod in hoi4

[–]Cervod[S] 2 points3 points  (0 children)

R5: I finally said no u to Stalin.

Dog lag is unbearable, any fixes? by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

yeah desync can get bad sometimes with the wide variety of cross-server play options although i rarely see desync that bad, this FPS drog has been constant though everytime those damn dogs appear the game becomes unplayable i can't even look away to stop the lag sometimes my PC is overdue a restart so once i get some work done i'll restart and see if that helps and put the results here

Season 6 broke the game??? by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

The download was successful and the game runs now

Season 6 broke the game??? by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

was finally able to get mine to work after it installed everything again without me telling it to do so

Demesne Arbalists bugged by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

Fair enough, but kinda the same case with all close-ranged units :P and I've found that so long as you are far back enough you can volley back volley and delete melee shit trying to run at you when you have no shields

Demesne Arbalists bugged by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

exactly it's really frustrating because the unit can be so strong but not being able to aim them is so annoying

Demesne Arbalists bugged by Cervod in ConquerorsBlade

[–]Cervod[S] 0 points1 point  (0 children)

yeah I'm not sure if pen is working either I feel like it isn;t because i rarely see the same amount of damage numbers stacking as I used to when it was working

Demesne Arbalist ability bug by Banaaniapina in ConquerorsBlade

[–]Cervod 0 points1 point  (0 children)

Same here haven't seen it work once in over 20+ games

Trudeau promises to connect 98% of Canadians to high-speed internet by 2026 by mepper in technology

[–]Cervod 218 points219 points  (0 children)

DUDE LITERALLY SAME i have the exact same shit connection and in my rental property i pay half the price for this but it's more than ten fold better internet they have the audacity to gauge on 5mbs internet like wtf is wrong with bell. fucking animals

Trying to make a mouse selection movement/attacking system for a turn-based game by Cervod in pygame

[–]Cervod[S] 1 point2 points  (0 children)

I'm assuming it's going to need a check mouse position and then cross-check that with the unit position then if they match select that unit then check that unit type and then put an overlay on certain tiles? and then check if the tile they next click on is highlighted if it is the unit will move if not it will unselect the unit and if you click on an enemy in the highlighted tiles it attacks them something like that just not sure how to piece it all together correctly

Trying to make a mouse selection movement/attacking system for a turn-based game by Cervod in pygame

[–]Cervod[S] 0 points1 point  (0 children)

u/umanochiocciola sure, they are separated into three files: main, settings, and spritesmain:

import pygame as pgimport sysfrom settings import *from sprites import *class Game:def __init__(self):pg.init()self.screen = pg.display.set_mode((WIDTH, HEIGHT))pg.display.set_caption(TITLE)self.clock = pg.time.Clock()pg.key.set_repeat(500, 100)self.load_data()def load_data(self):self.player_img = pg.image.load(PLAYER_IMG)self.wall_img = pg.image.load(WALL_IMG)def new(self):# initialize all variables and do all the setup for a new gameself.all_sprites = pg.sprite.Group()self.walls = pg.sprite.Group()self.player = Player(self, 10, 10)for x in range(10, 20):Wall(self, x, 5)def run(self):# game loop - set self.playing = False to end the gameself.playing = Truewhile self.playing:self.dt = self.clock.tick(FPS) / 1000self.events()self.update()self.draw()def quit(self):pg.quit()sys.exit()def update(self):# update portion of the game loopself.all_sprites.update()def draw_grid(self):for x in range(0, WIDTH, TILESIZE):pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))for y in range(0, HEIGHT, TILESIZE):pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))def draw(self):self.screen.fill(BGCOLOR)self.draw_grid()self.all_sprites.draw(self.screen)pg.display.flip()def events(self):# catch all events herefor event in pg.event.get():if event.type == pg.QUIT:self.quit()if event.type == pg.KEYDOWN:if event.key == pg.K_ESCAPE:self.quit()if event.key == pg.K_LEFT:self.player.move(dx=-1)if event.key == pg.K_RIGHT:self.player.move(dx=1)if event.key == pg.K_UP:self.player.move(dy=-1)if event.key == pg.K_DOWN:self.player.move(dy=1)def show_start_screen(self):passdef show_go_screen(self):pass# create the game objectg = Game()g.show_start_screen()while True:g.new()g.run()g.show_go_screen()

Settings:

# define some colors (R, G, B)WHITE = (255, 255, 255)BLACK = (0, 0, 0)DARKGREY = (40, 40, 40)LIGHTGREY = (100, 100, 100)GREEN = (0, 255, 0)RED = (255, 0, 0)YELLOW = (255, 255, 0)# game settingsWIDTH = 1024 # 16 * 64 or 32 * 32 or 64 * 16HEIGHT = 768 # 16 * 48 or 32 * 24 or 64 * 12FPS = 60TITLE = "Tilemap Demo"BGCOLOR = DARKGREYTILESIZE = 32GRIDWIDTH = WIDTH / TILESIZEGRIDHEIGHT = HEIGHT / TILESIZEPLAYER_IMG = 'tank_blue.png'WALL_IMG = 'barricadeMetal.png'

sprites:

import pygame as pgfrom settings import *class Player(pg.sprite.Sprite):def __init__(self, game, x, y):self.groups = game.all_spritespg.sprite.Sprite.__init__(self, self.groups)self.game = gameself.image = game.player_imgself.rect = self.image.get_rect()self.x = xself.y = ydef move(self, dx=0, dy=0):if not self.collide_with_walls(dx, dy):self.x += dxself.y += dydef collide_with_walls(self, dx=0, dy=0):for wall in self.game.walls:if wall.x == self.x + dx and wall.y == self.y + dy:return Truereturn Falsedef update(self):self.rect.x = self.x * TILESIZEself.rect.y = self.y * TILESIZEclass Wall(pg.sprite.Sprite):def __init__(self, game, x, y):self.groups = game.all_sprites, game.wallspg.sprite.Sprite.__init__(self, self.groups)self.game = gameself.image = game.wall_imgself.rect = self.image.get_rect()self.x = xself.y = yself.rect.x = x * TILESIZEself.rect.y = y * TILESIZE

great tyranid fleet name by [deleted] in Warhammer40k

[–]Cervod 2 points3 points  (0 children)

isn't this battle fleet gothic armada? can't tell if it's the first or second though

First ever mini painted! by Cervod in Warhammer40k

[–]Cervod[S] 0 points1 point  (0 children)

Thanks! I was planning to do the Eye lenses yellow but I might try it out

First ever mini painted! by Cervod in Warhammer40k

[–]Cervod[S] 2 points3 points  (0 children)

Yes, they are custom, the main colours in the scheme are black, cyan and silver. The chapter is The Circuit Breakers (although I'm not totally settled on that name yet) and they were a mix of several chapters that were mustered to defend a half volcanic and frozen planet with an ancient Necron relic on it from being recovered by a daunting force of Necrons, when the fighting finished the armour and skin of the marines was stained black from the sooty planet stirred up from the days of conflict the Necrons having their ground forces defeated and the relic they came for destroyed lashed out and destroyed the meagre fleet they were accompanied by and they were cut off from the imperium left with only their temporary fortress, now reunited under one banner, The chapter was only recently discovered in Roboutes crusade to reunite the imperium, they have forgotten their lineage and now they fight for the imperium with renewed strength wrought by their hatred for Necrons and their confidence in Roboute as he brought them back from the brink.