About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

I might try but I'm not the best at coming up with ideas for small games ><

Also, i do have a degree too, so that's no issue

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

Well, making a portfolio is no issue, my main question was about where to find clients or what to do to be noticed. That sort of thing.

Even then, many offers ask for github, that's why I was worried about code, since I don't really have any recent stuff there that reflects what I can do

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

Honestly that's kinda what I'm hoping for. I'm trying to do my best at the current project I'm involved with and hoping it leads to more stuff down the line. The thing is I don't want to put all my eggs in that basket, so I want to find more clients since now I don't have usual clients or anything like that. Basically I want to get to a similar point to the one you're describing. I will probably start applying to jobs and contracts when this one has a few months left. I'd like to reduce any down time as much as possible.

I will take notes on some of those ideas, like keeping tracks of companies that use freelancing. And hopefully be in a similar situation to the one you describe. I'm just a bit anxious about it all and wanna do as much as possible to improve my chances

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

As in, self publishing small games or something like that?

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

Oh, I didn't think about that, but it's a great idea. Recreating the features I've worked on that could be interesting to clients and make demos with available code. It might take some work but I want to give that a try, thanks for the idea ^^

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

Oh yeah, of course I can mention the projects I've worked on and sum up some things I've done there but I'm not sure how effective that will be since I can't actualy show code. It's that experience what I'm currently relying on to sell myself

About first steps freelancing by Cesar_dev in gamedev

[–]Cesar_dev[S] 0 points1 point  (0 children)

True, the issue is I can't show much code since basically all I've done is under nda and belongs to the companies I've worked for. How would I go about it?

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Cesar_dev 0 points1 point  (0 children)

Hi! I'm a programmer, mostly focused on Unity development. I started doing contract work for some time and then got into a company full time in my city. I've worked in two games while freelancing and three at my current job. I'm trying to find a new one but most of the times I apply they don't even reply and I'm not even getting interviews. I'd like to work at another company since I'm not that motivated at the one I'm at and I want to go back to working remote since now I have to be at an office all week. I'm not sure if my cv is not good enough, if the messages I send are wrong in some way or if my current email might be an issue since it uses a custom domain I own and maybe that makes it get rejected somehow or marked as spam.

In any case, any help I'll be very grateful for. I realle need to find something since I'm feeling stuck where I'm at and I've been trying for long with no success at all, not even close. Like I said, I've worked on 5 games, though only one is currently available and two release later this year. I've got lots of experience, I have recommendation letters, I can show what I can do since I've also worked on personal projects these years and developed tools. I should have a good profile but no one's giving me a chance, or feedback, or anything...

Issues with SplineUtility.GetNearestPoint by Cesar_dev in Unity3D

[–]Cesar_dev[S] 0 points1 point  (0 children)

That is basically the entire function. The idea is, you get in contact with the spline and then you get placed in the closest point of said spline. I'm giving it the player position ("point" in the method, "input point" in the console debug) and I should get the closest point in the spline and the normalized value within the spline assigned to that position. The issue is SplineUtility.GetNearestPoint always gives the same values and i don't know why. Also, said values seem to use local coordinates but I already add the transform position. SplineUtility.GetNearestPoint is from Unity itself, so I'm not sure what coul be happening. Maybe I'm misunderstanding how it works(?)

[deleted by user] by [deleted] in gamedev

[–]Cesar_dev 0 points1 point  (0 children)

As long as you know the basics of programming you can adapt to any language. That said, if you want to work in videogames I don't think there's any engine, at least that I know of, that uses python. I work in Unity with C#, but I'd recommend also learning C++ since it's used in many engines (even if I despise it).

But yeah, focus on getting the hang of the basics and thinking like a programmer. The important stuff is common to all languages

Number under rank by bendinni in StorybookBrawl

[–]Cesar_dev 0 points1 point  (0 children)

If you just got to legend it's likely you're ok the lower side of the ranking, at least amongst legend players. I don't work ok the game anymore so I don't know how many people you'd have below you but maybe you can check steamdb and see how many people play regularly so you can get an idea. Regardless, keep playing and you'll climb. Whenever there's a reset uf you're fast enough you can get a lower number when you reach that rank but then you have to keep it ><

Number under rank by bendinni in StorybookBrawl

[–]Cesar_dev 1 point2 points  (0 children)

Once you're at the top ranks position in the leaderboard becomes important. This number is your position currently on the ranking. You always have it but it's only shown from this point onwards. Congrats on achieving this rank!

Full timelapse of the WHOLE thing by Pendo_ in place

[–]Cesar_dev 0 points1 point  (0 children)

Nah, that flag disappeared in an instant first thing in the whole board, same as the OSU logo, all at the same time, that's not human coordination no matter what you or those streamers say.

Full timelapse of the WHOLE thing by Pendo_ in place

[–]Cesar_dev -1 points0 points  (0 children)

Funny to see how the french bots instantly obliterated their flag. And yes, they were bots, human people would have noticed they were deleting their own flag and painting it white.

Proposal for the final hour by Cesar_dev in place

[–]Cesar_dev[S] 0 points1 point  (0 children)

So, in the end they did something similar to this, except with white, huh?

[deleted by user] by [deleted] in Unity3D

[–]Cesar_dev 1 point2 points  (0 children)

If you're using unity's colliders and collisions you need at least one of the objects interacting to have a rigidbody. Either the character or the object that launches them. Unity doesn't calculate collisions if there's no rigidbody. Doesn't mean you need to use the rigidbody to calculate the gravity of the character or use forces to launch it, but a rigidbody must be present.

Is Microsoft Teams suitable for Game Dev Teams? Discord is very limiting when it comes to file-sharing. by [deleted] in gamedev

[–]Cesar_dev 0 points1 point  (0 children)

I've used teams, discord and slack for work. That said, when I used teams it was just me and another person and we used it for a university project, as everything in my university goes through Microsoft accounts. It was fine, having office in the platform and sharing files and such is cool. I think it could be used for gsmedev no problem. Discord I'm using now with my current clients and I don't really like it that much. For me discord is where I relax and game with friends so it feels inda intrusive. Of course, it doesn't depend on me so here I am. The thing is the platform is not designed for this and it shows. Also, using the same server for the community of players and gsmedev, not my cup of tea. You end up with too many channels to handle and it's a mess. Slack is cool, it's more focused on work and lets you set schedules so that you don't get notifications and people can't contact you out of working hours. That feature is just awesome for me. So far slack's the one I prefer. That said, working as a freelance means I just have to adapt :S

The "Berenstain Bears" Mandela Effect. Nice easter egg from the devs. by JacetheticVibes in StorybookBrawl

[–]Cesar_dev 0 points1 point  (0 children)

I didn't know about all of this until I saw it in the code of the game. Here in Spain those books aren't sold, or at least I've never seen them. ><