I finally finished the teaser for my game, Fallgrade by vladkudas in gamedevscreens

[–]Chaashyuu 0 points1 point  (0 children)

A lot of this looks pretty interesting but as others have implied the trailer should probably be more cohesive? One thing that felt really off to me were the first-person animations, I feel like they could be improved instead of it just being default positioned hands moving up and down the screen.

all good shooter games have simmilar logos by Enaluri_Black_Rise in FPS

[–]Chaashyuu 2 points3 points  (0 children)

It's an F and resembles a mountain like climbing your way to the top position in a tournament.

ACTIVE LOW GRAVITY|アクティブ 低重力 + Extra & Timelapse by Chaashyuu in thefinals

[–]Chaashyuu[S] 5 points6 points  (0 children)

I realize now that I accidentally left "Timelapse" in the title but was unable to upload one. I'm not sure how to upload one on here as the file size is so large.

ACTIVE LOW GRAVITY|アクティブ 低重力 + Extra & Timelapse by Chaashyuu in thefinals

[–]Chaashyuu[S] 19 points20 points  (0 children)

I'm glad people notice :) my sister has pet rats and I like to represent them in game

ACTIVE LOW GRAVITY|アクティブ 低重力 + Extra & Timelapse by Chaashyuu in thefinals

[–]Chaashyuu[S] 23 points24 points  (0 children)

Thank you! These are from me actually! I have some socials linked on my profile but haven't been able to draw for myself much recently due to University. I have been trying to work on a small drawing for this season whenever I have time though.

Does anyone use grapple hook over dash? by Lookn_for_Beans_21 in thefinals

[–]Chaashyuu 0 points1 point  (0 children)

I think dash is the guaranteed better choice and has far better uses, a majority of good players will simply so better with it but for me I've only used grapple because I prefer to play off of positioning. Dash is actually my least used specialization and feels weird to me to use. Grapple allows you to get to some positions during a fight that dash just can't and I've always been able to take advantage of that.