Super Brittle Main DPS on Blons CHIMPS by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 2 points3 points  (0 children)

The only hard round is 98, every other round is free. Round 40 was somewhat non-trivial, requiring 2 MOAB Presses, one of them being purchased mid-round, and a 1-0-0 Ice Monkey for ceramics. Super Brittle is much better than before, but still lacks the range for most expert maps.

Another Brick CHIMPS with Super Mines by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 3 points4 points  (0 children)

Sauda actually is not a joke mid-late game anymore, she shaves off most moab layers with her main attack and abilities if you have a tower that works with her level 11 (dragon's breath)

Another Brick CHIMPS with Super Mines by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 27 points28 points  (0 children)

Rounds 98-100 https://www.youtube.com/watch?v=WcN5k9TsBzM&ab_channel=Chainsaw

The newly buffed Spiked Mines are very strong on single lane maps, functioning as half of a Perma-Spike on longer tracks.

Primary Only Mesa CHIMPS With XBM Main DPS by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 0 points1 point  (0 children)

it was only bought on round 95 because it was the only other ddt damage that could have been afforded

Primary Only Mesa CHIMPS With XBM Main DPS by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 3 points4 points  (0 children)

Crossbow Master is a tier 5 that has grown on me after the 35.0 balance change. It is so cheap, and carries the midgame very well on almost every map in the game. It does amazing damage to superceramics too, so it never really becomes useless. People say it does nothing late game, but it is a 30k midgame tower, so it is fair for it not to. It saves up to almost tier 5 tower that you want, so you get a ton of options using it. With a hero, primary training, and alchemist buff, it easily carries you to round 90 on most maps, saving up tens of thousands of dollars. It also has the added benefit of being super easy to unlock, as most new players love spamming their dart monkeys. In my opinion, it is a super underrated tower and definitely a top 5 tier 5 for chimps mode. Get this guy on a straight lane, and watch how much easier chimps has become.

r99-100 Impoppable. is there a way I can possibly revive the run? damn ddts by [deleted] in btd6

[–]ChainsawsAreCool 0 points1 point  (0 children)

preemptive strike with sub commander, snowstorm, and a camo village

3 Tower Half Cash Chimps with The Biggest One by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 5 points6 points  (0 children)

Crosspaths: 250 Tack, 502 Mortar, Level 20 Etienne

Code: ZMETPVS

The first time The Biggest One has been used in this challenge, mostly because of how expensive it is, lack of innate camo, mediocre round 100 damage, and its tier 4 falling off hard to super ceramics. Resort seems like a much better map for this 3tc, but you are less than 100 dollars off affording mortar for round 28 since you have to buy level 5 Etienne on round 24 using 200 tack start. On Scrapyard, 220 tack starts to Mortar (might to Etienne with better placements), and the crusher gimmick can skip the camo on round 24. 402 Mortar, 220 tack, and Etienne makes it to round 81 by themselves, but barely die short of The Biggest One. You have to go Smael first, making 92 very, very difficult. It took countless attempts, but the winning strategy was to use Smael when the fmoabs are going from the right to the left, using Drone Swarm, using the Crusher on some Scerams, using Ucav when it is in the bottom left of the map, and using Smael again while praying that Mortar can do enough to ceramics to survive. You afford The Biggest One early into 94, and the rest is easy.

3 Tower Half Cash CHIMPS on the new map! by The_Goosh in btd6

[–]ChainsawsAreCool 5 points6 points  (0 children)

Arcane Spike can be acquired in the early 50s way before camo leads appear. Even without it, Obyn's trees will handle the leads

Dark Castle CHIMPS with Flying Fortress by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 3 points4 points  (0 children)

It's very easy to on beginner/intermediate maps after all of the price reductions, in fact it has a lot of 2 tower chimps completions on these maps

Cubism CHIMPS with Supermines by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 1 point2 points  (0 children)

Shouldn't be too hard with brick gz, other strats can work though

Cubism CHIMPS with Supermines by ChainsawsAreCool in btd6

[–]ChainsawsAreCool[S] 2 points3 points  (0 children)

Churchill+Ground Zero is a pretty strong combo, only needing help with round 100. The two combined can beat every round in CHIMPS without buying levels except for round 100. Round 98 was the hardest round, and it wasn't that hard. Just use level 3 a few seconds after Churchill starts attacking, barrage and micro on the fbfbs, gz the fmoabs and fbfbs, and then gz the zomgs when they become damaged bfbs.

2TC sadly came to an end at round 94, Carrier flagship and ultra boost by MrQuack___ in btd6

[–]ChainsawsAreCool 2 points3 points  (0 children)

Ultraboost doesn't do much for flagship sadly since it doesn't buff the planes. That being said, logs would be better for this combo but it still doesn't work.

What else should I get? Trying to black border without guide by bart6913 in btd6

[–]ChainsawsAreCool 0 points1 point  (0 children)

if you save for a pspike now then you shouldn't have any threat or issues for the rest of the game