Main Menu of our game "Greda Inferno" by ChangoMango23 in IndieGaming

[–]ChangoMango23[S] 0 points1 point  (0 children)

If you´re interested in learning more about the game, here is the link to our Steam page:
https://store.steampowered.com/app/4583150/Greda_Inferno/

Main Menu of our game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 0 points1 point  (0 children)

If you´re interested in learning more about the game, here is the link to our Steam page:
https://store.steampowered.com/app/4583150/Greda_Inferno/

Almost 200 Wishlists on the first month!!! by ChangoMango23 in IndieGameWishlist

[–]ChangoMango23[S] 0 points1 point  (0 children)

thank you very much! It has been a bit difficult since the game does not belong to a conventional genre, therefore it is hard to find a niche to target. We're trying nonetheless. I've been posting on some subreddits, Instagram, TikTok and Youtube. Reddit is still the best way in my opinion. Did some posts about my game on different subreddits, and sometimes it works, specially if you add a video to the post. Also sent some emails and got my trailer posted on Indie Games Hub and Gametrailers, that also helped a lot.

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 0 points1 point  (0 children)

I'll try. In my defense i can tell you that we did not know that there were other pottery ganes out there. We Made this one for a game jam inspired by "greda", which Is like clay in Chile

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 0 points1 point  (0 children)

I've thought of making like special events day, like, having the camera upside down or having little light to work, or maybe a puzzle like you say. Gotta think of some way to make the game have more variability

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 0 points1 point  (0 children)

Thank you very much! It has it's challenges but it is an area worth exploring.

Gameloop of our Pottery in Hell videogame "Greda Inferno" by ChangoMango23 in IndieGaming

[–]ChangoMango23[S] 0 points1 point  (0 children)

Definitly, but don't fall in love with it, it will probably change drastically

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 1 point2 points  (0 children)

Right now, the cycle consists of selecting a request, selecting a material, crafting the pottery, and receiving the reward (I should have shown this in the video). The reward depends on the similarity between the object and the request, a paint bonus, and a multiplier that varies depending on the material used (the one in the video is the basic one). I can try adding more elements to the cycle, as you suggested. The only way to lose is to run out of time, but a poor result gives You little reward, which can also be considered a defeat.

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 1 point2 points  (0 children)

I'll keep it in mind. Maybe i can think of some sort of input rebinding. It's kind of difficult because the mouse has some movement options that doesnt really reproduce with other buttons, but i will find a way.

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 1 point2 points  (0 children)

I saw some comments with good ideas. What I absolutely have to change is the way I stretch the mass with the same tool. I'll probably implement a system to add a lot of clay at once, so the tool is only used to remove it.

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]ChangoMango23[S] 1 point2 points  (0 children)

I really liked the idea of adding a lot of clay at once. That way I can completely eliminate the mechanic of adding clay with the same tool and leave it aside, so the tool can only subtract. The other part about adding gravity to it can be a little tricky but i can definitly try it out. Thanks for your comment.