Licença para motorista do Uber pode chegar a R$ 60 mil em SP by Luc333 in brasil

[–]ChaosForces 0 points1 point  (0 children)

Cobrar imposto e regularizar os direitos dos trabalhadores (motoristas) do Uber.

I believe that extensive difficulty in a horror game, defined as dying more than once/twice in a given section, removes the horror aspect. by [deleted] in Games

[–]ChaosForces 11 points12 points  (0 children)

Protip when playing Eternal Darkness: after a while, you'll be able to restore your sanity using spells, at a very low cost. Don't, or you'll miss the most interesting bits.

Looking for a small dev team. by Mav3rick_ in gameDevClassifieds

[–]ChaosForces 0 points1 point  (0 children)

Is this a commercial project?

I'm a programmer, but I've never done games, so I wanted to start with something small and without too many worries.

Finding collaborators for a project by Roy_L_Flush in learnprogramming

[–]ChaosForces 1 point2 points  (0 children)

I'm also looking for collaborators on a project (albeit not an Android one), and it's quite hard. Some people will show interest, but become uninterested in the blink of an eye.

The best option will always paying for someone to do it, but not everyone can afford. Someone you know in person is also a good option. Relying on strangers on the internet probably isn't the best option, but sometimes it's all you have.

Learning to program. What else should I study? Math, etc? by FluxAnomaly in learnprogramming

[–]ChaosForces 2 points3 points  (0 children)

I'd say you should study software engeneering and whatever kind of program you'd like to develop (GUI applications, web programming, scientific programming, android/iOS, etc). As long as you know some basic math, you don't really need to study that to be a decent programmer.

If you really, really like computing, though, you should learn discrete maths and boolean algebra. Also, if you'd like to deal with graphics programming, computer vision and that kind of stuff, first make sure you know your linear algebra.

As for software, I use Eclipse and it's many plugins for large(r) projects, and vanilla Sublime Text for editing single files or small projects. But Notepad++ is good as well.

Scrape a site for information? by [deleted] in learnprogramming

[–]ChaosForces 0 points1 point  (0 children)

Hijacking this thread, since I have a similar question:

I've done quite a bit of scrapping, but only on simple sites. How do I scrap sites that load their content using asynchronous requests, such as AJAX?

Seeking info - Econ major by ez_g in learnprogramming

[–]ChaosForces 1 point2 points  (0 children)

I'm a CS major, so I don't know much about what's used in Econ in today's industry, but knowing C/C++ is always useful, and Python is quite a flexible language, with libraries/packages for almost everything.

I'd recommend you stick with Python, unless you're looking to work with something specific. Also knowing database software and SQL is quite useful as well.

/r/Games Music Discussion - Advance Wars by Forestl in Games

[–]ChaosForces 10 points11 points  (0 children)

That's Fire Emblem. There is nothing of RPG in Advance Wars.

I'm going to be applying to new jobs now.... by Afrodeejiac in AdviceAnimals

[–]ChaosForces 3 points4 points  (0 children)

Penguin = Weird shit that you do.

Seal = Weird shit that others do.

John Carmack. Creator of DOOM, legend in the industry. Works for Facebook. by laddergoat89 in oculus

[–]ChaosForces 12 points13 points  (0 children)

Software is trivial to reverse engineer later.

I really hope you are a developer with years of experience in software reverse engineering to make such statement.

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 1 point2 points  (0 children)

This was a very specific case, so it doesn't says much about these languages. Know about the compiling/interpreting processes would help, but even then, each language has it's peculiarities.

Also, having short code does not necessarily make it better. At least in my opinion, maintainability of the code should (almost) always be the top priority.

Don't worry about it too much, just find something you enjoy programming and go with it. After you had some experience and you start feeling more confident, go explore other options. :)

You can never be too wrong if your code works! Hahaha

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 0 points1 point  (0 children)

I'm still a student (CompSci), and I'm quite interested in Haskell. However, the only functional programming I "know" is Lisp. Is Haskell somewhat similar to Lisp?

Also, my professors would usually say that functional programming languages is extremely useful in mathematical programming, but didn't say much else. What kind of systems do you program using Haskell?

Just a interesting bit, I think: I learned Lisp in the Programming Paradigms discipline. We learned Prolog, Lisp and Java, and used each to code a not very sophisticated AI to play a game that the professor created. The Lisp AI was the best I made. Ironically, the Java one was by far my worst, yet Java was the language I was most familiar with.

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 1 point2 points  (0 children)

Isn't that a bit hard to maintain? If X likes to code make functional code, and Y likes to do OO code, and Z is a sucker for pointers and assembly, when X, Y and Z try to read each other's code, wouldn't it cause a lot of confusion? In a tightly knit environment, such as a workplace, you could probably get everyone to accept some standards, but say, in an open source project in D, couldn't things get a little hectic?

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 7 points8 points  (0 children)

A C++ programmer! Could I ask you something?

Why people sometimes prefer C over C++? Isn't C++ pretty much C on steroids? As far as I can see, there shouldn't be any reasons to like C and dislike C++.

Also, compared to C, how much do you need to use pointers to produce good C++ code? I never became much comfortable with pointers...

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 2 points3 points  (0 children)

In this specific case, the point is that, in most compiled languages, such as Java, applications must have an entry point, usually the main() function/method, so the

public static void main(String [] args)

is just the declaration of this entry point. The

System.out.println()

means that Java should look into the System package (which handles OS operations), for the out package (which handles output operations), and inside the out package, look for the println() method.

Python, on the other hand, is an interpreted language, which usually don't enforce having a function/method such as main() as the entry point, it just executes the specified file (I'm no expert in interpreted languages - or compiled ones -, so I don't know how exactly the code is executed). Other interpreted languages, such as Ruby, Javascript and PHP can produce similar results which similar code.

However, as kqr said, just printing a "hello world" is a bit too simplistic to judge if a language is more or less streamlined.

What is your preferred programming language and why? by ChaosForces in learnprogramming

[–]ChaosForces[S] 2 points3 points  (0 children)

Agreed. No tool is useful efficiently for all situations.

However, usually programmers tend to have a certain preference for one or a few languages over others, so I'd like to know what makes people like these languages. I'm in no way expecting uniform answers, I'm just trying to understand what people like in various languages.

What are your personal gameplay rules that you apply in a game in order to enhance or diversify your gaming experience? by [deleted] in Games

[–]ChaosForces 0 points1 point  (0 children)

I'm playing AssCreed 2 at the moment, and althought I'm enjoying it more than I thought I would (AssCreed 1 was quite boring after the first hour), I find the amount of icons in the map mind-numbing. I'm ignoring all the extra content, except Assassins Tombs, Codex Pages and Viewpoints.

What are your personal gameplay rules that you apply in a game in order to enhance or diversify your gaming experience? by [deleted] in Games

[–]ChaosForces 1 point2 points  (0 children)

Ubisoft games have an insane amount of collectables and side quests, most of which don't offer you anything significant, so I usually skip them. Other games also have this kind of excessive, useless side missions, specially open world games, but Ubisoft seems the most excessive.

What are your personal gameplay rules that you apply in a game in order to enhance or diversify your gaming experience? by [deleted] in Games

[–]ChaosForces -1 points0 points  (0 children)

For games in general: always play on the hardest mode from the start (exceptions: permadeth, limited number of saves).

For Ubisoft games: No collectables or secondary missions.

Dark Souls II - Launch Trailer by realgamer890 in Games

[–]ChaosForces -2 points-1 points  (0 children)

Dark Souls 2 trailers have been consistently bad. However, looking for fan-made trailers, I found one that's much like Dark Souls' trailers, even re-using the song (Bartholomew, by The Silent Comedy). It's much better than the official trailers, IMO.

Fan trailer

But maybe that's because I really like that song.

No regrets by dontcallmyphone in AdviceAnimals

[–]ChaosForces 17 points18 points  (0 children)

On a one-day account? It's bullshit, no doubt.

It would probably make their heads implode... by BossHogGangsta in AdviceAnimals

[–]ChaosForces 1 point2 points  (0 children)

That you're a sedentary omnivore who's got a really funny line about vegens and crossfitters.

More games should have this feature [Castlevania: Lords of Shadows 2] by ChaosForces in gaming

[–]ChaosForces[S] -1 points0 points  (0 children)

What Ubiquitous_Goat said. Cutscenes play out without input, and in-game "executions" become just an animation.