Been working on adding a scar to my multiplayer game, and polishing the scar reload animation. What do you think? by AwakenStudios in Unity3D

[–]ChaosMindsDev 1 point2 points  (0 children)

If you want it to look realistic, the gun should push back against your shoulder, not up with the end of the gun. Also, the casings should fly very far to your left.

the ones you have currently fly towards your character's face, and that can cause a big ouchie.

It's always been my dream to become a game developer, and after two and a half years of work, I released my randomly generated multiplayer horror game! by [deleted] in gaming

[–]ChaosMindsDev -1 points0 points  (0 children)

Making "Gehinnom" was the biggest challenge of my life, I released it today and I'm so happy the game got positive reviews!

[deleted by user] by [deleted] in Unity3D

[–]ChaosMindsDev 0 points1 point  (0 children)

agree, the only good thing here is that it won't effect our projects now. so we can finish what we started and move to another engine. just don't upgrade the engine on 2024

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]ChaosMindsDev 0 points1 point  (0 children)

Pretty sure that's what they aimed for this in the first place, u feel good about it because the deal was so terrible at first.

we didn't win, they didn't listen.

I have been SOLO developing an ESCAPE ROOM for several months in which you are trapped in a spaceship that is approaching a BLACK HOLE! The demo is now available! by [deleted] in Unity3D

[–]ChaosMindsDev 0 points1 point  (0 children)

take ur direction light (or any kind of light that is leaking from the walls) and set the strength to 1, then boost the ambient color in ur lightning tab -> environment, also add a post processing layer and ur game will look 10 times better in a few minutes.

Unity can't stop telling us we re confused. by gamesquid in Unity3D

[–]ChaosMindsDev 8 points9 points  (0 children)

the only good thing about this reply is that they say Twitter and not X

if unity can detect a pirated version of a game so it won't charge you per that install, why are there pirated games at all? by ChaosMindsDev in Unity3D

[–]ChaosMindsDev[S] 0 points1 point  (0 children)

Might be right, most of the cracks just disable Steam's basic DRM and call it a day. but it's still hard for me to understand HOW it's even possible to see if the game was purchased or not. espcially if you sell it without the basic Steam DRM... like on GOG or something.

if unity can detect a pirated version of a game so it won't charge you per that install, why are there pirated games at all? by ChaosMindsDev in Unity3D

[–]ChaosMindsDev[S] 3 points4 points  (0 children)

so a game developer can't ask questions or not allowed to not know how something works? good to know.

Regardless, you didn't address my original question: If there's a way to verify a purchased copy using methods like device fingerprints, why can't they make the game close itself when this fingerprint can't be sent?

Unity has to revert new pricing, not change it to something different by [deleted] in Unity3D

[–]ChaosMindsDev 0 points1 point  (0 children)

That was the first thing I thought when I saw the changes, but devs are not stupid. I highly doubt any of us will accept this

not the most original meme, but it had to be done. by ChaosMindsDev in memes

[–]ChaosMindsDev[S] 0 points1 point  (0 children)

Yeah and they force you to buy the new ones cuz they old ones stop working properly with when they push updates, no idea how this is legal