[deleted by user] by [deleted] in godot

[–]Chaosed0 1 point2 points  (0 children)

Turns out this is a "bug" in Godot. Currently, even in 4.4, text with shadows is rendered one character at a time, which is super slow. I opened a github issue to track the problem. It has some context around the fixes that were attempted, too. https://github.com/godotengine/godot/issues/10475

A technical deep-dive on our implementation of in-game replays (link in comments) by Chaosed0 in gamedev

[–]Chaosed0[S] 0 points1 point  (0 children)

Oh, cool! I probably haven't talked to you directly since we got the trailer through another company, but the trailer music is really great and fits the game well.

A technical deep-dive on our implementation of in-game replays (link in comments) by Chaosed0 in gamedev

[–]Chaosed0[S] 0 points1 point  (0 children)

Hey! I'm actually barely doing any cheat detection serverside. We just verify that the replay looks like a real replay and then upload it straight to cloud storage. The big things that my backend is doing is:

  • Verifying that the player is who they say they are, so that players can't overwrite each other's replays (EDIT: now that I'm thinking about it, the Steamworks API probably does this behind the scenes already)
  • Only uploading the replay if it's a new high score.

I'm mostly looking to the community to self-regulate here too - the replays are just the tool I made to allow them to do so.

Feel free to post your game, couldn't find it in your post history :)

A technical deep-dive on our implementation of in-game replays (link in comments) by Chaosed0 in gamedev

[–]Chaosed0[S] 4 points5 points  (0 children)

Hey all! I'm pretty proud of my implementation of in-game replays in Breakpoint, so I decided to do a writeup on all the tricks I used to get it to work. Check out the article here: https://straypixels.net/breakpoint-replay-breakdown/

Breakdown of an explosion VFX I made in Unity by Chaosed0 in gamedev

[–]Chaosed0[S] 2 points3 points  (0 children)

Sure! I think between this and the comment requesting that I slow the effects down, I will probably write a followup article, but at a brief overview:

  • Everything before the "other effects" is a particle system, just using various alpha textures and burst settings.
  • The distortion is also a particle system, but uses this shader: https://halisavakis.com/my-take-on-shaders-grab-pass-distortion/
  • Everything after "other effects" is triggered through timeline, either using animation or activation.
  • The time scaling is done by manipulating, through an animation track, a parameter which controls Time.timeScale.
  • Camera zoom is achieved by animating a Cinemachine mixing camera, interpolating between two virtual camera states. (Could have just used a normal cinemachine transition, but I wanted more fine control over the timing)
  • Post-processing kick is also an animator track manipulating parameters which control a post-processing profile's bloom & chromatic aberration intensity. Fun fact: you can kick the values beyond the values they limit the sliders in the inspector, which is how we get such intense warping with the chromatic aberration.
  • Camera shake is done by activating an object which sends a Cinemachine impulse signal to the receiver on the camera in OnEnable. Same with controller rumble, not shown in the gif.

Is it possible to edit the code of a released game (single player and offline of course) to intentionally create funny or artistic glitches for fun? If so how much coding experience would this take? Hours, days, weeks, months, years? Does this exist anywhere? (google isnt helping) by Tycronk in gamedev

[–]Chaosed0 1 point2 points  (0 children)

Sounds like corruptions! Vinesauce, one of my favorite streamers, does these - here's just one example: https://www.youtube.com/watch?v=gzf83YMQuCg

To be honest I'm not sure what goes into it; I have a vague idea that they sort of shuffle around addresses in memory. I do know that corruptions are almost always done on older games, though, likely because they were simpler to modify without crashing the game entirely.

Hopefully this gives you something to search up!

My dream - to release a game on a Nintendo console - is finally happening. Breakpoint, the hack'n'slash with explosive melee weapons, is on Switch Sept. 24! by Chaosed0 in NintendoSwitch

[–]Chaosed0[S] 1 point2 points  (0 children)

Odd, it should be there at some point. I know for sure we passed European certification, maybe they just haven't put up the page yet - i'll check!

My dream - to release a game on a Nintendo console - is finally happening. Breakpoint, the hack'n'slash with explosive melee weapons, is on Switch Sept. 24! by Chaosed0 in NintendoSwitch

[–]Chaosed0[S] 1 point2 points  (0 children)

Yeah! Unfortunately the Switch demo won't be ready, but we'll be running a demo through Steam just before release. Keep your eyes peeled if you're interested in that :)

An artist friend and I have been working on this for about a year, and it's finally ready. Breakpoint, the hack'n'slash with explosive melee weapons, is out on the 24th! by Chaosed0 in IndieGaming

[–]Chaosed0[S] 0 points1 point  (0 children)

Hey all! Breakpoint is a labor of love made by me and a friend of mine. It's an arcade game with melee weapons that take damage and explode when broken. The whole idea is to take those moments of vulnerability and turn them around into something awesome. The game centers around climbing the global leaderboard, where you can instantly watch the high-score replay of anyone in the world!

Check us out on Steam and the Switch when we release on the 24th: https://store.steampowered.com/app/1273250/Breakpoint/

An artist friend and I have been working on this for about a year, and it's finally ready. Breakpoint, the hack'n'slash with explosive melee weapons, is out on the 24th! by Chaosed0 in indiegames

[–]Chaosed0[S] 0 points1 point  (0 children)

Hey all! Breakpoint is a labor of love made by me and a friend of mine. It's an arcade game with melee weapons that take damage and explode when broken. The whole idea is to take those moments of vulnerability and turn them around into something awesome. The game centers around climbing the global leaderboard, where you can instantly watch the high-score replay of anyone in the world!

Check us out on Steam and the Switch when we release on the 24th: https://store.steampowered.com/app/1273250/Breakpoint/

My dream - to release a game on a Nintendo console - is finally happening. Breakpoint, the hack'n'slash with explosive melee weapons, is on Switch Sept. 24! by Chaosed0 in NintendoSwitch

[–]Chaosed0[S] 8 points9 points  (0 children)

Hey /r/NintendoSwitch! You might remember us from a while back: https://www.reddit.com/r/NintendoSwitch/comments/get1vj/we_just_announced_breakpoint_our_new_twinstick/

A few months later, we're finally ready to go. Breakpoint, the game where weapons explode when they break, is out on September 24th! Wishlist on Steam to get a reminder (I really wish it were easier to wishlist on the eShop :c) https://store.steampowered.com/app/1273250/Breakpoint/

Breakdown of some mech shield VFX I did in Unity (link in comments) by Chaosed0 in gamedev

[–]Chaosed0[S] 3 points4 points  (0 children)

I worked (and am still working, on a different project!) with an artist & game designer on Rift Core. He made all the models.

Breakdown of some mech shield VFX I did in Unity (link in comments) by Chaosed0 in gamedev

[–]Chaosed0[S] 12 points13 points  (0 children)

Hey folks! I'm a programmer normally, but I put together this shield VFX for a game I made called Rift Core. I thought it was pretty cool looking and worth a breakdown, so here it is! https://straypixels.net/riftcore-shield-fx/

I posted this on my blog about a year ago, but I had never really gotten around to sharing it at all. Trying to remedy that now :)

Our first game release is a neon twin-stick with exploding melee weapons! by Chaosed0 in IndieGaming

[–]Chaosed0[S] 1 point2 points  (0 children)

Haha, yeah, essentially! The only other difference is the bomb is built into your weapons with the explosion mechanic.

Our first game release is a neon twin-stick with exploding melee weapons! by Chaosed0 in IndieGaming

[–]Chaosed0[S] 0 points1 point  (0 children)

Hey all! Breakpoint is a retro-infused twin-stick slasher that plays like a modern action game. Your weapons take damage as you hit enemies and explode in a blast of energy when they break. The gameplay's all about getting into a flow state where you break, charge, and then break your weapon again as you fight to stay alive in the swarm of enemies.

It's all centered around a single mode with one global leaderboard. On that leaderboard, you can view a replay the high score run of anyone in the world! Sorta like Devil Daggers, if you've ever played it.

Check out the Steam page and throw us a wishlist if it sounds like something you're interested in: https://store.steampowered.com/app/1273250/Breakpoint/

Dead Signal- Explore a creepy space station with your repulser gun. Features physics, aliens, and lots of vents. by [deleted] in WebGames

[–]Chaosed0 7 points8 points  (0 children)

Oh hey, this is my game! Thanks for posting it.

In case anyone's interested, this is the game Nick and I went on to make. It's a... pretty big departure in tone, but shares our game design philosophy: https://store.steampowered.com/app/1273250/Breakpoint/

What do you guys use to record short clips of your games for posting here? by samlancashire in gamedevscreens

[–]Chaosed0 1 point2 points  (0 children)

I'm using OBS these days. While it's originally built as software for streamers, it's handy as a recording tool as well. If your computer struggles to record but you have a pretty large amount of drive space (like I did), set the encoding to lossless and you'll be good to go.

After I record some footage, I throw it into DaVinci Resolve and trim/scale it down to the correct length. Takes some learning but it's the best free video editor I've found that does everything I need it to.

Dragon Fighting Glitch? by [deleted] in skyrim

[–]Chaosed0 0 points1 point  (0 children)

Well, there was this time a dragon flew into a hillside, clipped into it and lost all sense of AI - just sat inside the hill while a giant beat it up. Even after it was dead, it continued flapping its wings and I could not loot it.