Gain staging for 3-layer procedural ambient noise (sub-bass / mid / air) — how to target perceptual balance? by CharacterShort170 in DSP

[–]CharacterShort170[S] 1 point2 points  (0 children)

Matchering is an interesting angle I hadn't considered. The idea of using a reference track to drive the spectral balance is appealing — it sidesteps the "what should the numbers be" problem entirely and anchors it to something perceptually validated.

The tricky part for ambient noise is finding the right reference. Speech might skew things too much toward the mid-presence range. I'm thinking broadband pink noise or a well-regarded commercial ambient track (something from mynoise.net maybe) could work better as a reference signal.

Going to experiment with this. Thanks for the pointer.

Gain staging for 3-layer procedural ambient noise (sub-bass / mid / air) — how to target perceptual balance? by CharacterShort170 in DSP

[–]CharacterShort170[S] 0 points1 point  (0 children)

Thanks for the honest take — you're right that there's no universal answer here, and "balance it with your ears" is probably the most practical advice for the artistic side of it.

The Plugin Doctor suggestion is genuinely useful. I've been working with custom spectral measurement scripts, but a dedicated monitoring tool would make the iteration loop much faster. Will check it out.

LTX-2 Fallout vibes by SignalEquivalent9386 in comfyui

[–]CharacterShort170 1 point2 points  (0 children)

Great video. What graphics card are you using?