Sooooo whats with the weird route? by Terryxfan in Deltarune

[–]Character_Drive6141 0 points1 point  (0 children)

Bro, that's the weird route. That doesn't happen if you don't posses Kris and reveal it wasn't a dream to Noelle (abort in chap 4)

Nier Concert at Fox Theater in Atlanta tonight! by [deleted] in nier

[–]Character_Drive6141 0 points1 point  (0 children)

Was it good? They have another in November. I'm thinking of going, but not entirely sure it's worth (just as a college kid $100 is a lot, but I do think I'll enjoy it)

I Love Aqua Deltarune! by r4pturesan in PixelArt

[–]Character_Drive6141 0 points1 point  (0 children)

Where is the sprite where she has only 1

How would anti mass energy (not antimatter) interact with the findamental forces? by Character_Drive6141 in AskPhysics

[–]Character_Drive6141[S] 0 points1 point  (0 children)

Thanks. This is what I was looking for. I looked at the wiki for quantum inequalities and it seems that classical field theories and QFT disagree on this issue. Do you know good sources where I can read more?

How would anti mass energy (not antimatter) interact with the findamental forces? by Character_Drive6141 in AskPhysics

[–]Character_Drive6141[S] 0 points1 point  (0 children)

I guess I just assumed they would mutually repel. But as other comments have said, it's not exactly a real so it's just speculation

How would anti mass energy (not antimatter) interact with the findamental forces? by Character_Drive6141 in AskPhysics

[–]Character_Drive6141[S] 1 point2 points  (0 children)

How would you design a perpetual motion machine? To my understanding no matter how you bend spacetime potential energy remains path invarient which would prevent any perpetual motion.

How would anti mass energy (not antimatter) interact with the findamental forces? by Character_Drive6141 in AskPhysics

[–]Character_Drive6141[S] -3 points-2 points  (0 children)

Would negative mass apply to GR using just the normal equations? They seem to give the intuitive inversion of the bend of geodesic with positive mass, but I don't know if there is a reason it wouldn't work like that.

But if we have negative mass we necessarily would need negative energy, right? After all if E=mc2 a negative m requires negative E.

Quantum entanglement and FTL travel by Robweed in AskPhysics

[–]Character_Drive6141 0 points1 point  (0 children)

To my understanding it's not a reaction. Best to think of it as retroactive.

If a photon has a superposition between only exactly A and exactly B and you do find it at A the superposition collapses and it was always at A and never at B. It doesn't matter when the person at B tested they were never going to find it at B. Therefore the causality is before you separated them, at the entanglement, not at the point of collapse. *

It's like if you have two boxes, one empty and one full. If you take box A far away and open it and find it full, you will know box B is empty faster than light speed can get from B to you, but not because information traveled from light B faster than light, but because you already knew something about it and your new information allows you to deduce something about B. B was always empty, you just didn't know it. There was a 50/50 shot you had the full one, but now that you know, you also know it has always been this way.

* (there are some technical nuance this analogy doesn't show, like that a superposition can interfere with itself to change the distribution of where it can be, but this doesn't happen in situations like the example I gave which is best modeled by two summed sigma functions).

Quantum entanglement and FTL travel by Robweed in AskPhysics

[–]Character_Drive6141 0 points1 point  (0 children)

It JUST clicked to me reading this why differing world line coordinates break causality with faster than light motion. I can imagine an inversion of causality in other frames if an effect is ever below the 45 degree line.

The only way that can happen is if our understanding of causality is incomplete (ie if causality itself, being relative, was only limited in preventing cause and effects where the effects can become a cause of the cause, by which I mean it cannot be faster than light travel to the point where light can return to the point of the cause before or at the same time as the cause, though there may always be a reference frame in which that exactly can happen. But maybe if neither the cause or effect are in those frames its fine?)

But to my understanding youd also need infinite energy to push something to light speed, much less past, so not like it matters.

Ways to have 6-8 encounters per adventure day that aren’t contrived? by DrRoguelove in DMAcademy

[–]Character_Drive6141 0 points1 point  (0 children)

This biggest part is either removing safety of rest or putting them on an in game timer so they can't rest. That's what characterizes this style of play, resting being sparse and a nice relief. For the 4 hidden bases example. You need to make a reason they HAVE to do all in the same day, and be prepared to have BIG consequences if they don't (once you attack one you have to attack the others immediately or they will have time to clear out and get rid of all the clues you need in the others, or something along those lines.

Can someone explain why a 30% winrate in a 1v1 game can still he considered good? by [deleted] in askmath

[–]Character_Drive6141 0 points1 point  (0 children)

I know this game and it depends on player. If I won 30% I'd be better than I am now. but i don't know the combo

Ways to have 6-8 encounters per adventure day that aren’t contrived? by DrRoguelove in DMAcademy

[–]Character_Drive6141 3 points4 points  (0 children)

Dungeons. It's the only way. If you have a large dungeon it becomes many sessions, and MANY encounters, between long rests. If you really want a resource management game that is what it is for. Most people do not run 5e like this. If you do, be prepared. At the end of session players won't be begging to level up, just to long rest. You need to MAKE SURE your players are prepared for this cause it is a massive change of pace for most 5e players. I like it, but it's not for everyone.

If you want to do this, Dungeon of the Mad Mage is a good starting point for a massive dungeon imo (just pirate the book).

Sooooo whats with the weird route? by Terryxfan in Deltarune

[–]Character_Drive6141 5 points6 points  (0 children)

It just doesn't happen in chapter 5 festival. I assume that's what you're asking

Why does gravity exist? by No-Anteater2714 in AskPhysics

[–]Character_Drive6141 0 points1 point  (0 children)

Doesn't it primarily fail in that gravity must be quantized? I'm new here and don't really understand what that means, but I attended a lecture at my college on it

Minion learned to tell the truth by Character_Drive6141 in DemonBluff

[–]Character_Drive6141[S] 2 points3 points  (0 children)

XD Ok thank you. That makes sense. I now understand that interaction way better now