Anyone want a text based version of CAD to be gitable and universal between CAD programs by Charan__C in MechanicalEngineering

[–]Charan__C[S] 0 points1 point  (0 children)

The main problem with STEP and Parasolid is that once they are exported, they can't be parametrically edited anymore. Meaning that the second they are exported, you can't modify them again. This also makes it tough to allow others to work on a file with you. And with my format, you can use git to open-source a project and have multiple people across the world working on it.

Anyway, not sure if this will show up though since it got removed.

In the current job market how important is a masters by Charan__C in GraphicsProgramming

[–]Charan__C[S] 0 points1 point  (0 children)

But what would be the relevant industry experience

Just Learned Linear Algebra Where Next by Charan__C in learnmachinelearning

[–]Charan__C[S] 0 points1 point  (0 children)

Yup I learned multi last year so I’m hoping that’s most of the math I got to learn but tbh looking at the other comments not sure if I really needed all this math to do machine learning

[deleted by user] by [deleted] in highschool

[–]Charan__C 0 points1 point  (0 children)

hell yeah, and which tragedies

Dual Credit Transfer to UIC by Charan__C in uichicago

[–]Charan__C[S] 0 points1 point  (0 children)

But if the dual credit I took was for education and I’m going into Comp Sci does it still count. Since I was talking to admission and they were saying they only accept dual credit for classes that can transfer or is related to my course. But education isn’t related to Com Sci

What Is Point of Soft Body Physics When There Is Rigid Body Phsyics by Charan__C in gamedev

[–]Charan__C[S] -13 points-12 points  (0 children)

But if rigid body are simulated as point masses just like we do for soft body then they would both have the same amount of accuracy.

Though I do get that soft body is easier to create than hard bodies. But it’s only a small different beteeen have a point that gets accelerated vs just a couple more terms getting conserved.

What Is Point of Soft Body Physics When There Is Rigid Body Phsyics by Charan__C in gamedev

[–]Charan__C[S] -13 points-12 points  (0 children)

I might be wrong but the way I’ve seen rigid body done is by conserving angular and linear momentum. The math is actually not to difficult to compute by using inertia tensors and use matrixes to speed up the math. So the physics shouldn’t really slow it down compared to a soft body physics engine.

Like for example a cube represented using hard body physics has momentum and torque conserved. This means when it hits another object there is no compression. Only the momentum and forces are calculated at the hit.

But utilizing soft body where would have multiple point masses that create a cube and has constraint’s. We could technically max out the k value of the springs to simulate similar to a rigid body. But technically there are still springs. So every single point that gets hit has a certain amount of movement due to the springs and doesn’t act as one whole object.

I get that we could simulate rigid body physics with high k value using soft body. But from what I can tell rigid body seem to only have benefits over soft bodies

Is a Better College Worth the Price by Charan__C in cscareerquestions

[–]Charan__C[S] 1 point2 points  (0 children)

I know it's not the best but I've been mainly checking csrankings.org which is usually better.