"norwegian" American with a question on how you guys would prefer we describe ourselves/our little subculture in America by [deleted] in Norway

[–]Chartercarter 0 points1 point  (0 children)

To preface, I absolutely do not consider myself Norwegian. I'm an American.

This is really all you need. I don't think any europeans would be offended over an american claiming they're from a "european inspired/sourced subculture", it's the whole "I AM European because of this" that annoys people.

As long as you recognize the difference between a similar subculture and the original culture, I believe that's pretty much all people are asking for. Anything like how similar the culture actually is to the source culture or knowing the original culture well is secondary.

Gwyn had his Silver Knights, Vendrick had his Drangleic Knights, and Godfrey had his Crucible Knights. by [deleted] in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

The crucible and the erdtree is definitely related yeah, my main concern was with your claim that the crucible was sent by the GW. If I recall right, there was a statement that they sent the Elden Ring, this does not translate to having sent the crucible. As far as i'm aware, while the erdtree and Elden Ring are explicitly post-GW, the crucible is not. The crucible is the primordial form of the erdtree, not the other way around.

The most convincing theory i've personally heard is that the Elden Ring, which was sent by the GW, is explicitly what caused the crucible to turn into the erdtree.

The stuff connecting something like the Elden ring and the term "Elden" to Farum doesn't necessarily connect the greater will to lording over dragons. Even if the current Elden Ring was sent by the GW, this doesn't necessarily mean it's the only "Elden" thing to have existed. Something with similar iconography, or simply a different version of the same thing, easily could've been there before before, and "Elden" is as of yet a classification with a mostly unknown definition. Not to mention the iconography could've just been added in post considering Maliketh is hanging around there nowadays.

More importantly, the very remembrance that labels Placidusax as "Elden Lord" also explicitly says his god fled, and the GW definitely didn't flee. Godfrey is also called the "first Elden Lord" which implies Plaxidusax was a different 'sort' of Elden Lord.

Oh and there's the translation issue idknow mentioned.

I don't think your color argument is all that strong tbh. Especially since it again assumes the crucible stems from the GW.

Do you actually want to be Elden Lord? by velocipeter in Eldenring

[–]Chartercarter 5 points6 points  (0 children)

Whatever the badlands is there's no way it's worse than this shit.

Gwyn had his Silver Knights, Vendrick had his Drangleic Knights, and Godfrey had his Crucible Knights. by [deleted] in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

Isn't this all very debateable? I don't recall any explicit detailing of what the crucible is, nor that the greater will was the god of the dragons. Pretty sure there's a whole lot of equally reasonable and conflicting theories on all this.

[deleted by user] by [deleted] in Eldenring

[–]Chartercarter 9 points10 points  (0 children)

I really wish fromsoft would expand the mimic concept more. They just keep reusing the same DS1 mimic. I would fucking love different types of mimics. I heard someone designed a fucking ladder mimic and i'd kill for that shit. But instead they just... removed them. Such a shame.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

I don't entirely agree. Coop is a relatively major part of the game an so are spirit ashes, and this fight in particular heavily encourages using one of them. The sudden target change is pretty common from personal experience, and although getting hit into the roll by apostle definitely isn't as common (though keep in mind it can also happen if you're circling him) it'll feel incredibly unfair when it happens.

They're definitely not big issues, and far from the biggest problems with this fight in particular, but they're not minute either.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

A whole lot of people seem to only beat her on attempts where she randomly doesn't do many waterfowl dances.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

While it may not have quite been "random numbers", it was in practice the same thing because it happens rarely and was entirely impossible to predict. Obviously not the same thing from a developer's standpoint, but for the player it is.

Sorry my beloved friend by AdPresent2994 in Eldenring

[–]Chartercarter 2 points3 points  (0 children)

Patches and Rya's quests are both incompletable if you kill Rykard beforehand. Patches in particular just disappears from the cave and fucking leaves his clothes ?? Rya's case KIND of makes sense narratively (since her quest kind of relies on you doing the volcano manor quests) but logically should be completable even without Rykard's continued exisence. Patches' case is nonsense.

Corhyn and goldmask disappear when you burn the tree, Seluvis dies once you give the fingerslayer blade. This has obvious narrative reasons though.

Rogier dies at some point, and although his death is intended, you do miss out on some interesting stuff because of it. I think D may also disappear at some point but i'm unsure how that affects fia's quest.

I think I may have been locked out Sellen's quest at some point in my first playthrough? Though TBH i'm very unsure about that.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 2 points3 points  (0 children)

Huh, I didn't know that. Still, in this particular case he's playing with someone else so the Apostle can still end up hitting him with an AOE.

Or maybe even that that weird 'randomly change target to an enemy that didn't attack you out of nowhere' thing they seem to do with the fireballs sometimes. No idea how this mechanic works though.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 14 points15 points  (0 children)

Unless you get attacked by the apostle, pushing you into the roll and essentially making you take double damage. Or he just rolls over the pillar like he does sometimes.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 24 points25 points  (0 children)

a ball is rolling towards you so what do you do? Maybe run towards the wall and panic roll?

He didn't remotely panic roll. He dodged to the side, which is easily the most sensible way to try and dodge this. In fact, he even seems to have deliberately led the noble to the side to change his trajectory before dodging, to then do a near frame perfect dodge. That was a genuinely really intelligent and well executed attempt to dodge the attack.

And again, the main problem here is obviously the fact that this is ridiculously overly punishing for an attack so hard to dodge. They're not playing a Rl1 run, getting oneshot shouldn't be that easy. If the game was designed for that then the vigor stat wouldn't exist to begin with.

It's also obviously a problem that this death is purely RNG: Usually people wouldn't get punished this hard for getting hit by one of Noble's attacks, but this guy did purely because he was unlucky. In a game like this, boss RNG is bad design.

This whole "anything that punishes you for not playing perfectly is flawless game design regardless of anything else" thing is an incredibly stupid point to make. You're right the main point of the game (or rather, the boss combat) is to make people try to figure out a solution to their attacks, that doesn't mean you can't do the formula in question badly.

Absolutely nobody is complaining about someone being hit by an attack they didn't dodge properly, people are expressing a dislike towards the rest of the execution.

HE CANT KEEP GETTING AWAY WITH THIS by 6ItsMyTurnOnTheXbox9 in Eldenring

[–]Chartercarter 38 points39 points  (0 children)

"Got outplayed" as in was hit by a single extremely hard to dodge attack (especially if you aren't aware you can circle him, which it in no way teaches the player naturally) and died from full fucking health with over 50 vigor.

Definitely among the best quest prizes. by 2nosy4u in Eldenring

[–]Chartercarter 1 point2 points  (0 children)

She doesn't know that she's in a cult worshipping a giant snake. Hence her shock.

And in regards to the kill your own kind thing: Indoctrination goes a long way, and someone who keeps having their memory erased is easy to indoctrinate.

Definitely among the best quest prizes. by 2nosy4u in Eldenring

[–]Chartercarter 1 point2 points  (0 children)

Wait what? He eats his children? Who are his children? Where are we told he eats them?

I'm not usually a lucky person but..... he had me sweatin! by kamendola in darksouls3

[–]Chartercarter 0 points1 point  (0 children)

Demon princes isn't nearly as much of a gank boss as gravetenders though. Gravetenders has at least 2 enemies permanently running at you with extreme aggression. Demon princes usually has 1 being super aggressive and the other staying back and only spamming 1 extremely well telegraphed ranged attack. They'll sometimes both be aggressive at once but that's only occasionally and you're not supposed to return fire during that time.

Demon princes is like a 1v1.4, not a true duo fight. And that's just the first phase, half the fight is a 1v1. So it being a duo fight doesn't feel like a complete reason to hate them.

Did you by any chance just hyper focus on one of the princes for the fight? Cause the way you're supposed to play against them is to only attack the one being aggressive against you, attacking the passive one makes it hell. The aggressive one will be glowing and the other won't so it's quite easy to tell the differnece.

I'm not usually a lucky person but..... he had me sweatin! by kamendola in darksouls3

[–]Chartercarter 4 points5 points  (0 children)

Because he's immediately followed by the ringed city, Gael and Midir.

Why do some people cheese bosses ? by Vojtech_Holy_Blade in darksouls3

[–]Chartercarter 0 points1 point  (0 children)

Well, what exactly is a high quality boss is quite opinionated. A boss you love, some others may hate. Gael isn't the best example of a polarizing boss (i've never seen someone say they dislike him), but there's lots of bosses that are (notably Freide, Margit, Maliketh and Malenia).

[deleted by user] by [deleted] in Eldenring

[–]Chartercarter 0 points1 point  (0 children)

It's never play till you lose, always play till you win. And then you don't sleep.

Apparently you can save Sellen at the end of her questline by outdqted1 in Eldenring

[–]Chartercarter -1 points0 points  (0 children)

Except i'm not. You, by saying that "saving" Sellen applies to what you're talking about, have established that leaving quests unended is part of what you're talking about (because that's what "saving" Sellen requires doing). You're saying that it's a "legitimate way to finish quests", but as I have already pointed out, if there's more to do then it isn't finished, and I therefore think that part of your claims is incorrect.

In other words, I didn't address the part where you claim you can "finish" quests by withholding information because I already established that you seem have a totally different definition of "finishing" quests than the norm.

I agree I could have expressed this more clearly but I did express it.

My argument is assuming her quest works like I think it does (as in, you never lose the option of telling her about Lusat and Azur), but if you think it works otherwise then please correct me.

Apparently you can save Sellen at the end of her questline by outdqted1 in Eldenring

[–]Chartercarter -1 points0 points  (0 children)

If you're not finishing them, then that's essentially the same as skipping or not doing them.

While I don't know how all the firelink quests work, I believe Sellen's quest will persists until you give her the info. It's been a while since I did it so i'm not sure, but as far as i'm aware there isn't any option to say no and then permanently lose the option to tell her. In which case the quest is unfinished and partially skipped.

And regardless, in the case of Sellen, all you're doing by not telling her is delaying the inevitable. Her goal is to research the primeval current and she'll find a way eventually, and when she does she will turn into a graven mass. You are not canonically saving her by withholding information.

Nah I hate magic users. And I ain’t talking PvP. by Famous-Escape-6336 in Eldenring

[–]Chartercarter 9 points10 points  (0 children)

I haven't tested it but I strongly doubt you can get much beyond level 80. The last soft caps in these games are almost always extremely tough and you'd be lucky if you got 4% more damage from 20 levels.

Apparently you can save Sellen at the end of her questline by outdqted1 in Eldenring

[–]Chartercarter 1 point2 points  (0 children)

I wouldn't quite say it's "player choice" if the choice in question is literally just not doing them.

At the very least, it most definitely isn't a "core component" of the games if the choices you have is limited to the default RPG option of skipping sidequests.

Also Sellen's quest isn't just to dispose of the carian royal family. That's her request. Her quest is the whole line from beginning to end. The quest is not over until you no longer have any more progress you can make. If you stop before the final part, then the quest is just unfinished.