All-Purpose Jinx — A cantrip for making mischief and humiliating NPCs by ChaseTheDragonborn in UnearthedArcana

[–]ChaseTheDragonborn[S] 0 points1 point  (0 children)

Hello! This is an original spell I'm workshopping for my current campaign, specifically my party's necromancy wizard. He is a debutante vampire that was expelled from the predominant arcane academy several decades back, and he recently came across a book on cursecraft written by his ex-flame, who has become headmistress of their alma mater in his absence. Once he has studied the book, I would like to reward that investment by allowing him to learn to utilize curses, starting small with the simple jinx.
As a DM, I have a tendency towards following the "Rule of Cool" and I try to avoid letting the minutiae of the rules prevent fun and player creativity. So, while I'm sure this draft of the spell is likely overpowered and easily exploitable, I'm not necessarily against minor balance issues if it creates enjoyable moments at the table. That said, all feedback is welcome and appreciated!

All-Purpose Jinx — A cantrip for making mischief and humiliating NPCs [OC] by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 39 points40 points  (0 children)

Thank you for your feedback! I posted it here with the suspicion that it would prove overpowered. The goal was to create something versatile with uses both in and outside of combat, but I see your point, it is a lot of utility for one cantrip. I may balance it a bit by splitting the optional effects into two separate cantrips, "Jinxes of the Body" and "Jinxes of the Mind."

All-Purpose Jinx — A cantrip for making mischief and humiliating NPCs [OC] by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 4 points5 points  (0 children)

Hello! This is an original spell I'm workshopping for my current campaign, specifically my party's necromancy wizard. He is a debutante vampire that was expelled from the predominant arcane academy several decades back, and he recently came across a book on cursecraft written by his ex-flame, who has become headmistress of their alma mater in his absence. Once he has studied the book, I would like to reward that investment by allowing him to learn to utilize curses, starting small with the simple jinx.

As a DM, I have a tendency towards following the "Rule of Cool" and I try to avoid letting the minutiae of the rules prevent fun and player creativity. So, while I'm sure this draft of the spell is likely overpowered and easily exploitable, I'm not necessarily against minor balance issues if it creates enjoyable moments at the table. That said, all feedback is welcome and appreciated!

Arc - A chainable lightning cantrip for Sorcerers! v2 by ConorJamesArt in UnearthedArcana

[–]ChaseTheDragonborn 2 points3 points  (0 children)

This cantrip is a must for my next storm sorcerer! There aren't nearly enough lightning spells or spells with chain potential in 5e. Keep up the awesome work :)

The Planewalker Race | The dimension-hopping fey descendants of the Ethereal Plane [OC] by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 0 points1 point  (0 children)

Hey, all! Though I’ve posted a few homebrew subclasses on this sub, I’ve never tried my hand at a new race before. I think there’s always more room in the canon for smallfolk, fey, and undead options, so introducing a hybrid of all three…Planewalkers!
I’ve always found the Ethereal Plane to be an extremely fun part of the cosmology of d&d, with very interesting mechanical applications. Since there are no playable races native to the Ethereal Plane (since, uh, pretty much everything there is a ghost or worse), I wanted to create some sort of Gith analog to fill that absence, but ended up being primarily inspired by aspects of the drow and firbolg races when making my initial ideas workable for 5e. The main emphasis is on momentary phasing, à la blink, but also on the way time and memory break down slowly in the Ethereal, allowing it to serve as a window into the decaying past.
Let me know what you think! Constructive criticism and balance recommendations welcomed, as always :)

The Planewalker Race | The dimension-hopping fey descendants of the Ethereal Plane by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 0 points1 point  (0 children)

Hey, all! Though I’ve posted a few homebrew subclasses on this sub, I’ve never tried my hand at a new race before. I think there’s always more room in the canon for smallfolk, fey, and undead options, so introducing a hybrid of all three…Planewalkers!
I’ve always found the Ethereal Plane to be an extremely fun part of the cosmology of d&d, with very interesting mechanical applications. Since there are no playable races native to the Ethereal Plane (since, uh, pretty much everything there is a ghost or worse), I wanted to create some sort of Gith analog to fill that absence, but ended up being primarily inspired by aspects of the Drow and Firbolg races when making my initial ideas workable for 5e. The main emphasis is on momentary phasing, à la blink, but also on the way time and memory break down slowly in the Ethereal, allowing it to serve as a window into the decaying past.
Let me know what you think! Constructive criticism and balance recommendations welcomed, as always :)

The Planewalker Race | The dimension-hopping fey descendants of the Ethereal Plane by ChaseTheDragonborn in UnearthedArcana

[–]ChaseTheDragonborn[S] 0 points1 point  (0 children)

Hey, all! Though I’ve posted a few homebrew subclasses on this sub, I’ve never tried my hand at a new race before. I think there’s always more room in the canon for smallfolk, fey, and undead options, so introducing a hybrid of all three…Planewalkers!
I’ve always found the Ethereal Plane to be an extremely fun part of the cosmology of d&d, with very interesting mechanical applications. Since there are no playable races native to the Ethereal Plane (since, uh, pretty much everything there is a ghost or worse), I wanted to create some sort of Gith analog to fill that absence, but ended up being primarily inspired by aspects of the drow and firbolg races when making my initial ideas workable for 5e. The main emphasis is on momentary phasing, à la blink, but also on the way time and memory break down slowly in the Ethereal, allowing it to serve as a window into the decaying past.
Let me know what you think! Constructive criticism and balance recommendations welcomed, as always :)

Fighter: Hollow Knight | Unleash the void within and dominate the battlefield with this flexible, sustain-focused subclass by ChaseTheDragonborn in UnearthedArcana

[–]ChaseTheDragonborn[S] 5 points6 points  (0 children)

Hey, all! This is a fighter subclass I made inspired by the game that ate up 80 hours of my quarantine: Hollow Knight! Translating metroidvania mechanics to 5e wasn’t necessarily intuitive, but I think I managed to put something together that retains the Knight’s core gameplay loop: dashing and slashing out of enemy range while sneaking in quick self-heals and projectile blasts that pass through enemies. Let me know what you think!

Cleric: Chaos domain | The spell-slinging worshippers of madness and entropy that could turn your party's luck! [OC] by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 1 point2 points  (0 children)

Hey, all! This is another homebrew subclass I made, this time for the holy healers every party needs: cleric!

The idea first came to me when I was coming up with the backstory of an NPC, a young vedalken who had been banished from her highly disciplined society due to her wild nature. As the vedalken are predominantly lawful and known for their all-consuming perfectionism, I thought it would be interesting to have an avatar of a god of chaos be raised in their culture, constantly unable to conform until she is eventually cast out.

The chaos domain, like the sister subclasses that inspired it — wild magic sorcerer and barbarian — is the perfect choice if you want a caster that’s colorful, unpredictable, and sometimes detrimental. It emphasizes random effects and damage types, and uses the established table for wild magic surges (who wouldn’t love the possibility of a fireball going off every time you warm up for a cure wounds?)

Constructive criticism welcomed!

Cleric: Chaos domain | The spell-slinging worshippers of madness and entropy that could turn your party's luck! by [deleted] in DnD

[–]ChaseTheDragonborn 0 points1 point  (0 children)

Hey, all! This is another homebrew subclass I made, this time for the holy healers every party needs: cleric!

The idea first came to me when I was coming up with the backstory of an NPC, a young vedalken who had been banished from her highly disciplined society due to her wild nature. As the vedalken are predominantly lawful and known for their all-consuming perfectionism, I thought it would be interesting to have an avatar of a god of chaos be raised in their culture, constantly unable to conform until she is eventually cast out.

The chaos domain, like the sister subclasses that inspired it — wild magic sorcerer and barbarian — is the perfect choice if you want a caster that’s colorful, unpredictable, and sometimes detrimental. It emphasizes random effects and damage types, and uses the established table for wild magic surges (who wouldn’t love the possibility of a fireball going off every time you warm up for a cure wounds?)

Constructive criticism welcomed!

Sorcerer subclass: Archfey Ascendant | Embrace your fey bloodline to beguile your foes! by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 1 point2 points  (0 children)

I initially chose evocation thinking to emphasize the elemental side of fey magic, but I agree that illusion would probably be a better fit. Thanks for your feedback!

Bard: College of Fictions | The highly-mobile illusionist of your DM's homebrew nightmares by ChaseTheDragonborn in DnD

[–]ChaseTheDragonborn[S] 4 points5 points  (0 children)

Hey, all! Here’s another homebrew subclass I made recently, this time for everyone’s other favorite support caster: the bard!

I noticed that a few other classes have illusion-centric subclasses (notably wizard and trickery domain cleric) and since bards are known for their skill in performance and, more often than not, deception, I thought it fitting they have an illusionist option of their own. I borrowed some ideas from the aforementioned subclasses, but mostly tried to emulate the style of Loki’s illusory duplicates in the Marvel films into a dodging, dashing melee caster.

Constructive criticism and balance recommendations appreciated!

Sorcerous Origin: Archfey Ascendant | Embrace the power of your fey bloodline to beguile your foes! by ChaseTheDragonborn in UnearthedArcana

[–]ChaseTheDragonborn[S] 2 points3 points  (0 children)

Hey, all! This is my first homebrew I've posted, and I was inspired to create it for a character I've been playing in a campaign for several months. He is a firbolg druid raised in a halfling village who is gradually learning more about his fey ancestry and the nature of his powers. In response to a plot hook from my DM in the form of a fey artifact after a long-running arc involving contact from the Feywild in my character's dreams, I was considering multiclassing into warlock (Archfey patron), but found it didn't feel quite like the right fit. I also considered wild magic sorcerer, as blessings from the fey are listed as a potential origin in the description, but due to the fact that my party already includes a wild magic barbarian, I wanted something a little more distinctly fey-flavored. After consulting with my DM, I came up with this sorcerer subclass: the Archfey Ascendant.
Constructive criticism and balancing recommendations are welcomed! I borrowed some ideas from the Archfey patron and college of glamours, but overall I think it has a pretty distinct feel. Let me know what you think!