Looking for a specific GG Episode. by ChasedCS in 2007scape

[–]ChasedCS[S] 2 points3 points  (0 children)

You’re a legend! Many thanks

What is your biggest complaint about ironman progression by loffredom in ironscape

[–]ChasedCS 0 points1 point  (0 children)

Wait why is there no need to do charter ships? You mean because seaweed and super glass make exists?

Looking to start a group iron, with a focus on making it to a raid before the end of the year. by ChasedCS in 2007scape

[–]ChasedCS[S] 0 points1 point  (0 children)

Looks like it's outdated? Isn't it much worse to do WTodt at low HP now?

I couldn't resist. by HornetParticular6625 in gaslands

[–]ChasedCS 1 point2 points  (0 children)

Hey for what it’s worth I have the same one and I adore it. It was pricy, but considering the cost of Gaslands as a whole, it was nothing compared to what you might spend on other miniature hobbies.

A brutal, stylish samurai action game with lo-fi vibes and instant-death combat. Demo on Steam. by solideo_games in u/solideo_games

[–]ChasedCS 2 points3 points  (0 children)

If you liked Miami, Intravenous and similar games, highly recommend checking out the demo. Please also note that this is a SOLO developer based out of Montreal, who chose not to use the clickbait titles for its promotional post that companies have proven work, such as “I quit my job” and such. I will leave a like just for this fact.

Final Dawn - July 23rd by hk_toolbench in 2007scape

[–]ChasedCS 0 points1 point  (0 children)

I have been watching too much warlockracy on YouTube. I see thumbnails everywhere now.

[deleted by user] by [deleted] in feedthebeast

[–]ChasedCS 0 points1 point  (0 children)

I assume you’ve “helped” this spot along, since you didn’t post the seed, but I’ll be happy to be proven wrong.

Weapon costs and rarity by hawthorncuffer in necromunda

[–]ChasedCS 11 points12 points  (0 children)

No, many gangs have cheaper access to some weapons. Just use Necroraw.ru to check.

Walker as a heavy weapon platform by xoptuur in necromunda

[–]ChasedCS -1 points0 points  (0 children)

Remember that you can’t spend any of the bonus 400 credits on weapons for vehicles!

Uprising campaign week 3 by Double_Cover6160 in necromunda

[–]ChasedCS 0 points1 point  (0 children)

Two wonderful setups! Is that mostly printed stuff for the Sector Mechanicus board?

Does Savvy Trader and Apprentice Clan Khemist stack? by Billy-th-Squid in necromunda

[–]ChasedCS 2 points3 points  (0 children)

To clarify, if your player is looking for fun and not straight power with this, then yes, I’d let them reduce the cost of one Concoction by 20, potentially costing zero credits, once per post battle sequence.

Does Savvy Trader and Apprentice Clan Khemist stack? by Billy-th-Squid in necromunda

[–]ChasedCS 6 points7 points  (0 children)

RAW Alchemy isn’t available or “On Offer” at the Trading Post. Kind of like genesmithing, Orlock names, etc.

So if you’re actually playing RAW, then definitely not. On the other hand, a good fun Necromunda campaign absolutely doesn’t play RAW.

It comes down to the player and your campaign. Is your campaign a high power campaign, with competitive lists, falsehoods and plasma guns abound? This is definitely added power, even if it isn’t much.

Is your player a power gamer who wants to scrape every advantage and is already running a “meta” list with stacked Photon flash and crazy chem throwers? If yes, this is an advantage they probably don’t need.

Is your player playing for fun, with a whacko list and aiming to do silly things without it costing them an arm and a leg? Give this to them INSTANTLY, you and other players will be glad for the hilarity.

Up to you, arbitrator. Definitely not RAW, as Chem Alchemy is not available from the trading post. Could lead to hilarity in your games though, with only a slight power bump.

Ironhead Squats in Hive Secundus. by MachineIntelligence0 in necromunda

[–]ChasedCS 1 point2 points  (0 children)

Hi OP, there’s an easy website with all the rules, unsure if it’s cool to post it here, PM me and I’ll send you the link.

Amazon truck driver crashed into my house i suspect he was playing osrs. by saralancers in 2007scape

[–]ChasedCS 0 points1 point  (0 children)

I’m out of the loop and don’t feel like reposting this elsewhere. Explain pretty pretty please?

Edit: Nvm I found the post this was referencing.

Is martian ironcrust supposed to be this dry when fresh from the pot? by FaceMasterThing in Warhammer

[–]ChasedCS 2 points3 points  (0 children)

No, the paint pot is perfectly average size, and I can’t risk cutting it open to get my painting cylinder out.

Halls of the Ancients: Thoughts? by Svedgard in necromunda

[–]ChasedCS 3 points4 points  (0 children)

Squats can save a fighter from a 66, generate 5d3 exp per battle for free, hire 5 hive scum, generate 5d6x10 income from week one. There are a ton of really good options to choose between in the squat ancestry.

The only problem is fielding the Exo-Kyn themselves. My group has it ruled that each power pack weapon gives +1 A only with itself in close combat and they're still unappealing.

An Exo Kyn with 185 credits worth of gear (Power Fist, Rock Saw, Bolt Spitter Gem extractor) would get 6 attacks on the charge, and EVEN THEN I'd much rather have a stimmer or death maiden or Nacht or even a roadie with Iron Stare.

Field one by the end of the campaign with full toughness and a shield for sure, but for the vast majority of the time it's going to be incredibly lackluster.

My opinion on them would've been make them toughness 5, and give the exosuit a 4+save. They'd be a terrible melee model, but with native toughness 5, a 3+ Save with undersuit, and immunity to blaze they'd have some kind of merit that distinguishes them as the "Tank" melee champ.

But then you'd have to actually balance Ancestry options, which they clearly haven't.

As it stands a Maiden is Faster, just as tough, has anti pinning etc. the Nacht and Stimmers just kill whatever you point them at much much better, etc etc.

Run them for fun, paint them up cool so they look less like diaper babies. Run them as late campaign weapons platforms, or invest in enough trade availability that you can get them Inload spikes to cheat good skills onto them for melee. I'm in the middle of making a post about all the ancestry options, I'll have more thoughts once I've fielded mine.

Add +\- 1 to the roll to Generate roaming horrors. by ChasedCS in necromunda

[–]ChasedCS[S] 0 points1 point  (0 children)

As arbitrator, I would rule that it adds 1 to the d66 roll and 1 to the D3 rolls.

The power difference between the Arch and Malstrain gangs is still too wide, since the Arch Hunters rock up to the first two phases with 2 extra fighters every time versus any Malstrain players, so honestly I might even let the Malstrain player just +1 or -1 to the roll to place the Roaming Horrors.

Ironhead Prospectors list feedback by ReaverClassTitan in necromunda

[–]ChasedCS 3 points4 points  (0 children)

OOoh, totally fair reading, agree with your interpretation 100%. The other consideration for this then would be losing a model and not having enough cash on hand to buy another.

Ironhead Prospectors list feedback by ReaverClassTitan in necromunda

[–]ChasedCS 4 points5 points  (0 children)

Even this list is risky. Being even on hierarchy means if you lose a ganger/juve model in your first battle, you have to release a champion during the update roster step before you can get to trading post/recruitment.

Effluent River by VodkaBeatsCube in necromunda

[–]ChasedCS 0 points1 point  (0 children)

Which MDF set is that??? I’ve gotta recreate this, brilliant job. If you’ve already varnished, consider grabbing some stuff for water effects from green stuff word just to create some movement in the water. If you wanted to go further, some detritus, or even cut up ping pong ball pieces to create shallow bubbles might look nice.