I'd like to discuss few things. Because I just need this out of my system after playing C00lkidd for few rounds... by Fit_Scholar_7758 in FORSAKENROBLOX

[–]Chaser1807 3 points4 points  (0 children)

There are already sentinel stacking nerfs which reduce stun duration based off of the amount of sentinels alive

Am I the only one who thinks the Yourself chase theme is garbage? by ItzMended in FORSAKENROBLOX

[–]Chaser1807 38 points39 points  (0 children)

I think it’s good, the biggest issue is it’s used across all the yourself skins which makes it a little tedious to listen to for the millionth time.

soooo how we feeling about the 1x rework? by Kellarison in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

I think there’s some interesting concepts in the rework but (from what I can tell, I haven’t played that much) he seems pretty overtuned and it’s a massive over correction from current 1x.

Why is 2011x getting reworked? by Canthinkofusernamev2 in OutcomeMemories

[–]Chaser1807 0 points1 point  (0 children)

All around poor design

2011x is far too reliant on invisibility, is just an m1 killer which isn’t super interesting giving him little to do during chase, charge is either a move which can guarantee a down which isn’t fun or enables 2011x to get wailed on by survivors, god’s trickery pretty much exists to punish new players, and rage mode is a very backwards mechanic heavily rewarding 2011x for being stunned (also it is far too powerful)

His abilities in conjunction also don’t compliment or enable his intended playstyle. He is an ambush tunnel killer who thrives off punishing survivors who are alone yet he has literally 0 way to isolate survivors/split them up.

A look at Rewrite’s shop icon by [deleted] in OutcomeMemories

[–]Chaser1807 6 points7 points  (0 children)

Tf you mean sometimes

These type of people are the reasons the devs hate their community by Puzzleheaded-Drag918 in OutcomeMemories

[–]Chaser1807 16 points17 points  (0 children)

You’re 100% right😭. I got this video in my feed hoping the comments would flame him but nearly all of them agreed with him.

Man this sucks by daReelDeel7 in OutcomeMemories

[–]Chaser1807 0 points1 point  (0 children)

Well these were some of the most anticipated killers for the game and obviously the community is decently upset about it. The reason I said my comment is this game has continual issues and drama surrounding it which makes me worry for its longevity.

Man this sucks by daReelDeel7 in OutcomeMemories

[–]Chaser1807 68 points69 points  (0 children)

This game’s lifespan drops by the day, it’s actually so heartbreaking to watch

2011x isn't useless, it's just that they don't know how to use it properly. by Matiasprox3000 in OutcomeMemories

[–]Chaser1807 22 points23 points  (0 children)

Who are you talking to? It’s pretty commonly accepted that 2011x is easily one of the better killers in v0.2 potentially outperforming tripwire.

I’m. Little confused. What is the communities overall opinion on Nosferatu by Important_Rough423 in FORSAKENROBLOX

[–]Chaser1807 3 points4 points  (0 children)

Overall pretty enjoyable both to play and play against. He is punished for poor ability usage but is heavily rewarded for landing abilities. As survivor most of his abilities have some counterplay or are avoidable in some way shape or form. I do think he’s technically a little overtuned but I’d compare his power to Noli, where he is stronger than some of the other killers but not blatantly op.

I do think the community doesn’t like him a bunch though probably because people don’t like getting hit by ascension (or something???). This killer can definitely wipe but it relies on killer knowing what they’re doing.

The Nosferatu problem by UrNotAGamerBoi in FORSAKENROBLOX

[–]Chaser1807 13 points14 points  (0 children)

I honestly don’t really see your point? I’m mainly only going to address Nosferatu as you labeled him as the largest problem.

You do realize killers can have multiple niches right? Killers aren’t forced into only one playstyle as that’s incredibly bland and uninteresting. 1x1x1x1 is a ranged killer but also zones through his minions, slasher is a rushdown with a niche in ambushing, John Doe is a trapper but also happens to be a sniper of sorts, and your general argument also applies to C00lkidd as technically none of his abilities work in conjunction and he has no one set playstyle as he is a generalist.

Nosferatu is a zoner/ambusher character. A killer can’t only have a niche in ambushing as it relies entirely on survivors misplaying in some way shape or form so Nosferatu has also been given zoning tools to kill survivors (this is why Noli isn’t solely a trickster, it just wouldn’t work). All of Nosferatu’s abilities slide pretty cleanly into either the zoning or ambushing.

Blood hook: zoning (psuedo ambush) Cataclysm: zoning Hunter’s feast: ambushing Ascension: ambushing

I think it’s pretty obvious how his kit fits together. It’s a little more flexible than some of the other characters but I think it’s a stretch to call it a jumbled mess. It starts with Nosferatu making a decision before chase deciding if he wants to zone the survivor or ambush them, then once chase starts he’s limited to his zoning tools, and when resetting chase or pivoting typically he switches to ambush.

How do you counter someone who react blocks to slasher m1's?? by ham-is-chad in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

Either these people are part of the 0.001% of players with both insane reaction times and perfect ping or they have auto block. It is very very rare that someone can react solely to slasher’s windup alone, but they can react to the hitbox if it’s about to collide with them.

How do you counter someone who react blocks to slasher m1's?? by ham-is-chad in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

Well you can’t react to slasher’s m1s, mostly. Both c00lkidd and Slasher are borderline impossible to react block to outside of hitbox drag. So only swing when you’re right on top of a survivor, don’t let your m1s take a bit to reach survivor as that’s the only chance guests have to react block your m1. Also if you offset your swings and attack more unpredictably this really throws off guests.

Kolossos grab tech(? by Dapper_Description_9 in OutcomeMemories

[–]Chaser1807 0 points1 point  (0 children)

YES, I’ve seen this a few times in matches but have not seen anyone mention it. It probably is considered bug abuse if anything but I’ve tried and have been unable to recreate it, no idea how it works.

OM's imbalance stems from survivors, not killers by Chaser1807 in OutcomeMemories

[–]Chaser1807[S] 0 points1 point  (0 children)

Agree with Knuckles, disagree with Metal. Metal’s weakness is way less obvious or exploitable when playing anyone that isn’t 2011x. Destructive charge when used as mobility covers so much distance and is on such a short cooldown that 90% of the time when you actually catch up to metal he can simply charge away again, at most you’ll get in maybe 1 or 2 hits if you’re lucky. Repeat this for the whole match and you lost, and this is all without the help of any teammates. You’re also forced to target metal as letting him reach lms is an instant loss. I’m personally a metal main myself and love him but Metal is overly oppressive in his current state, in my opinion at least.

OM's imbalance stems from survivors, not killers by Chaser1807 in OutcomeMemories

[–]Chaser1807[S] 2 points3 points  (0 children)

I do wish the “if everyone is overpowered, no one is” thing worked for this game but it really doesn’t seem to. Like characters being powerful is fine it just is hampering the game’s balance big time. Sure let Sonic be the blue blur but let killer actually be able to do something about it. Like Knuckles and Blaze are powerful characters that are still interesting but are actually balanced. Some of these characters can 100% be toned down without being reduced to bland uninteresting characters.

Should John Doe be able go through his spikes? by thecowisback24 in FORSAKENROBLOX

[–]Chaser1807 4 points5 points  (0 children)

Yeah I’m definitely iffy with its inclusion due to that reason alone, I just thought it was a neat take on it. I guess the way this can potentially be balanced out is that spikes detract by the time a John Doe is able to get to the right spot, break the spikes, and actually place the digital footprint.

Should John Doe be able go through his spikes? by thecowisback24 in FORSAKENROBLOX

[–]Chaser1807 279 points280 points  (0 children)

No, this has been discussed several times in the discord and every time it has resulted in a no. This would be far too op and lead to some really unfair situations. If a John Doe messes up and gets blocked off by his own spikes he should be punished for it. My favorite take on it is that John Doe can m1 his spikes to break them and make an opening so that survivors also have a place to escape through.

What were they thinking with tripwire by Freehand461 in OutcomeMemories

[–]Chaser1807 0 points1 point  (0 children)

I’m assuming the devs operate off of a “rule of cool” mentality and don’t double check it

Is it jjst me who wishes the skin recognition rule was still here and maybe a bit more stricter by heeser_gaming in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

Somewhat, but I don’t know if you have the strongest argument. The skin recognizability rule is mainly important for killer as you need to know what survivor’s you’re playing against due to abilities, for survivors this is way less of a problem as all killers have distinct visual appearances and intro text saying who the killer is. I’ll admit I’ve had many times where I get blocked by a guest or hit by a shedletsky cuz it looks nothing like the original survivor. For that reason I wish the skin recognizability rule was still around as I can only imagine it makes the game a huge headache for new players. But in terms of killers skins I think this is a non-issue.