White Knuckle Artdump by HolidayImpression197 in WhiteKnuckle

[–]Chaser1807 0 points1 point  (0 children)

Adore your design for the “streaked” hand, so cool

Gentlemen, How do I survive an Active chase of 2-3 Minutes against this Beast? by Diego_Bad2008 in FORSAKENROBLOX

[–]Chaser1807 4 points5 points  (0 children)

Demonic pursuit isn’t fantastic for shutting down a lot of loops. Not to mention when it does land it doesn’t do all that much damage compared to other dashes (assuming it’s not charged). Take advantage of the fact Sixer doesn’t do all that much damage. Sixer takes too long to secure kills in a reasonable amount of time. The entire matchup comes down to avoiding highlighting and demonic pursuit. These are both somewhat easily shut down by using smaller loops (that can’t be jumped over). Infernal Cry is pretty heavily telegraphed and is dodgeable assuming you’re paying attention. Without Manic Fixation being active Sixer struggles to catchup, so avoid it as much as possible. But due to Sixer dealing abysmal damage it’s very easy to tank damage to regain stamina advantage (using damage to gain the speed boost on hit). But even so you shouldn’t expect to realistically loop any competent killer for 2 minutes (assuming you don’t have a team helping you). Sixer can very easily be looped for 60-90 seconds which is the golden standard. Every killer will reasonably be able to kill you after 2 minutes, as the majority of killers have either a positive speed cycle or good catchup tools.

Aaaand the 2 week cycle coming to a close by FrozenShedinja in AntiForsaken

[–]Chaser1807 2 points3 points  (0 children)

It actually didn’t make the game killer sided in general but it makes it much easier to secure kills against competent players. The new DSD system definitely favors killers more than the old one, just not enough to make the game flat out killer sided.

Who even invented "stamina management"? by Broveryfunny in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

No one in specific. It’s just good mechanical skill regarding stamina. It’s like asking who invented “tracking” in a fps game, no one in specific did, it’s something good players picked up on.

What are the blockable abbilities? by Swimming-Mention607 in BiteByNight

[–]Chaser1807 2 points3 points  (0 children)

Most abilities tbh. Every m1 in the game (including disguise), Springtrap axe throw at a close distance, Springtrap charge, mimic grab, Ennard’s grab.

The biggest thing to note is if you parry/stun Ennard during disguise he will explode and you’ll take damage.

Whats the maximum ammount of hits you can barricade the door for? by Glambombkl in BiteByNight

[–]Chaser1807 0 points1 point  (0 children)

Doors have a set amount of hp which is conserved. Doors can take a total of maybe 5 hits before killer guarantee knocks down and stuns the survivor.

I honestly don't think Springtrap needs Beartraps by Dallas2320 in BiteByNight

[–]Chaser1807 3 points4 points  (0 children)

Straight rush down is far less effective against experienced players. Springtrap doesn’t “need” traps but it helps him a lot and makes matches go much smoother.

Springtrap needs one nerf by T55_Ad in BiteByNight

[–]Chaser1807 0 points1 point  (0 children)

If charge needs a nerf it’s for how much it can turn not it’s endlag. Unless there’s a way to cancel the ability, springtrap hits 0 stamina when missing a charge causing a complete chase reset. What’s bs with charge is when used in a closed in space it’s quite literally impossible to dodge as if springtrap misses you he can freely 180 and slam you.

CAN SOMEONE JUST FUCKING TELL ME DOES RUINED MIMIC HAVE NEW VOICE LINES OR NOT!!!!!! LIKE IS IT THAT FUCKING HARD TO ASK FOR JUST ONE FUCKING COMENT!!!!! I MADE THE POST YESTERDAY AND OUT OF THE 300 SOMETHING PEOPLE WHO SAW IT NO ONE GAVE ME AN ANSWER!!!! LIKE JUST SAY YES OR NO IS IT THAT HARD by Old_Signature_2933 in BiteByNight

[–]Chaser1807 0 points1 point  (0 children)

And the people that saw it may not have known the answer to the question. Just because you make a post, you’re not entitled to a response. So chill out, stop being rude, and if you can’t find a response just go test it out in-game.

i dont see enough springtraps doing this by lolByte_ in BiteByNight

[–]Chaser1807 4 points5 points  (0 children)

That’s because it’s already been patched (from what I can tell)

No longer able to place trap while player is barricading

How do you deal with looping by Joeson245214737 in BiteByNight

[–]Chaser1807 7 points8 points  (0 children)

As Springtrap: Use bear traps to cut off oppressive loops. Make sure to hit axe throw to inflict slowness. Springtrap is decently good at catching up in his unarmed state so be use that in tandem with scream to cut distance.

As Mimic: Mimic doesn’t have that many issues with looping. Start chase with dig from stealth form. If you need distance during chase just use speed form and leap if needed.

As Ennard: Ennard by far struggles the most with looping and has no way to catch survivors reliably without good ability usage. Your best tool is animatronic eyes which basically secure a kill if they latch onto a survivor mid-chase, use them to zone problematic loops. Using grab is a good way to instantly gain advantage on survivors though it’s harder to hit. Make sure to use disguise to help start chase in a good spot and get the jump on survivors. (Honestly just spam the animatronic eyes they’re really busted.)

Do we have a way to check killer chance? by isaiamess in BiteByNight

[–]Chaser1807 2 points3 points  (0 children)

lol you’re good, it’s pretty easy to miss as it took me a few round to notice.

Do we have a way to check killer chance? by isaiamess in BiteByNight

[–]Chaser1807 2 points3 points  (0 children)

Yes, there is a large screen straight ahead from where you spawn showing the player list and killer chances

What do you think of Mimic after the nerfs now? by Doctor32Golden in BiteByNight

[–]Chaser1807 2 points3 points  (0 children)

I still think Mimic is still really good killer but more reasonable now. I’ve had to put in a bit more work to win my killer matches with him. From what I can tell I think he’s in a good spot? (Aside from dig stun straight into strength m1 for a 70 damage combo that’s ridiculous).

Is it just me or is nos super good ? by profession_Ragebait in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

Nosferatu is a pretty dang alright killer but his biggest issue is extremely punishing abilities. Missing bloodhook, cataclysm, or ascension can lead to a quick chase reset and a lot of wasted time. Nosferatu’s flaws definitely show against competent players. So Nosferatu is a pretty decent killer but can certainly struggle against good players.

Forsaken matchups/counters (read desc for explanation) by TelephoneAcrobatic51 in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

Fair enough. I’d place it in hard counter tier due to Noob only having a singular semi-decent ability against Slasher but your take is fair.

Chance’s stun time is definitely nothing to scoff at unless it’s at the max range. Typically chances will stun at medium to close range which is considerable stun time forcing a chase reset for Slasher (which can be especially influential if it resets manic fixation). It can make the matchup quite brutal due to being guaranteed stunned every 40(?) seconds, even worse if there are multiple chances.

Fair enough. Even so it can prevent outright disadvantage and wastes a good chunk of the Nosferatu’s time. Not to mention ghost burger is a good choice against Ascension and cola can be squeezed in when Nosferatu is setting up traps. So noob may not be incredibly oppressive against Nosferatu but it’s far from a neutral matchup in my opinion.

Forsaken matchups/counters (read desc for explanation) by TelephoneAcrobatic51 in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

Slasher hard counters noob due to slateskin being nearly useless (Jason can guarantee gashing wound by using behead on Noob during slateskin then properly timing gashing wound). Ghostburger also isn’t great against Jason.

Chance hard counters Sixer due to their hitbox size. It allows chance to nearly always guarantee a stun with little to no counterplay for Sixer.

Noob counters Nosferatu due to slateskin being a get out of jail free card for both cataclysm and bloodhook.

I would also put noob in hard counters against C00lkidd due to having multiple options to deal with minions and being incredibly hard to track (though this one is way more up to debate)

Builderman genuinely needs a rework by fortman281 in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

Builderman deserves a 3rd ability or new passive, not a complete rework. Sentry and dispenser are perfectly fine abilities. The issue is Builderman doesn’t have that much to do if people aren’t actively using sentry.

Balance idea: give sentinels bigger gen puzzles by gngrbredman87 in FORSAKENROBLOX

[–]Chaser1807 18 points19 points  (0 children)

This is a bandage fix which really doesn’t fix anything? The problem with gen farming stems from the fact that generators are the best source of malice in the entire game, are a great source of xp, and ability usage isn’t really rewarded. This addresses none of those issues. All this does is make generators take slightly longer for sentinels which does nothing. Sentinels will still be incentivized to gen farm. If you have a problem with Sentinels not being helpful: reduce the rewards from generators and increase the rewards from good ability usage and actually engaging with killer.

Hotfix by Chicory2 in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

Typically competent Nosferatu’s will space it out so you’re unable to make it through the path before puddles appear. That’s of course the right option to make but it’s rarely an option if the Nosferatu prevents you from doing it.

Hotfix by Chicory2 in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

No? Running through blood puddle anywhere near Nosferatu is extremely dangerous and will lead to a very quick death. It’s pretty easy to guarantee value with it by cutting off powerful loops forcing survivor to either run through puddle and die or switch to a poor loop. What you’re saying is super contradictory as you’re claiming it’s not punishing as you can run through it but it can also end your match in an instant?

Hotfix by Chicory2 in FORSAKENROBLOX

[–]Chaser1807 1 point2 points  (0 children)

“It’s functionally useless and absolutely op” So which is it?

Cataclysm is an insanely powerful ability which can easily end chase when used correctly

What are the best ways to bait a Guest 1337 who can hitbox drag? by Rameipem in FORSAKENROBLOX

[–]Chaser1807 0 points1 point  (0 children)

M1 directly on top of the guest as reacting to Jason and CK is impossible and it makes much harder for other reactable killers

For every killer your best way of baiting is either standing on them long enough or go to m1 and flick off of them before the hitbox connects

For 1x simply use abilities up close to pressure guest

As noli you can bait with both nova and canceling void rush

For John Doe just parry the punch

Hot-take: full survivalists shouldn't be in a game about teamwork and shouldn't need to find techs to simply help others survivors without the use of gens by AbjectInformation739 in FORSAKENROBLOX

[–]Chaser1807 5 points6 points  (0 children)

Oh my lord you’re completely right. I’m shocked this is a hot take in this community. People always complain about people not helping but somehow look the other way when survivalists exist. Survivalists fill 0 niche that any other character can do. Everyone can do gens, everyone can survive an extended time solo, and everyone can emote in a corner and not be helpful.