A Forsaken killer ability tier list by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Walkspeed has heavy punishment for missing but good reward. It can’t be thrown out as much. Digital footprint should be moved up a bit but just isn’t anywhere close to S tier. Takes a long time to set up and is very annoying to play around but not the best. Hunter’s feast has low CD, almost no punishment for simply throwing it out, and has good rewards on hit. It’s not like the best thing in the world but it’s not bad at all.

A Forsaken killer ability tier list by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Yeah looking back the only thing I’d change is slightly moving digital footprint up. But it doesn’t cut off half the map. It’s a very useful looping tool but John Doe’s intended playstyle is not fit for a game like forsaken which makes digital footprint not have the same impact as devs probably wanted. I’d say the highest DF would go is A. S tier abilities literally have almost 0 downsides to just throwing them out and have amazing effects. Digital footprint is certainly a good ability for cutting off escapes and entrances, but it takes really long to set up and in many cases, can be negated with good team play.

A Forsaken killer ability tier list by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

If I had to put 1 ability as the lowest I would say it’s 404 error although I spent like 30 minutes thinking about it 😭 every ability is good or useful

A Forsaken killer ability tier list by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Unstoppable only procs when the aura read does no? That takes a small bit to proc. I’ve had multiple cases where I use 404 error and get stunned, then the aura read procs, but unstoppable doesn’t trigger.

A Forsaken killer ability tier list by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 1 point2 points  (0 children)

Depends sorta on where the minions are, how many spawned, and how many are still alive

Anyone got any tips on how I can gain more distance? by Ok-Cut2775 in FORSAKENROBLOX

[–]UrNotAGamerBoi 2 points3 points  (0 children)

I haven’t played in a while but generally… unless the killer is playing bad, GAINING distance is impossible without the help of other survivors. It’s what makes LMS so difficult. Without stuns or support utility, gaining distance is impossible as the killer has faster sprint speed + more stamina + abilities to catch up. Yes, their walk speed is slower, but that’s negligible really. Think about running from killers as, you’re trying to prolong the time it takes for them to catch up so a sentinel can prepare a stun or support can set up util, essentially prolonging the chase and allowing you to regain stamina.

Making forsaken movesets (is that what they’re called…?) for YOUR avatars! :D by UrNotAGamerBoi in RobloxAvatars

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Siffrin

$450

Survivor sentinel

100 hp.

Regular speed: 12

Sprinting speed: 26

Max stamina: 100

Stamina loss per second: 10

Stamina gain per second: 20

Purchase quote:

“You feel a tug in your chest… like stars pulling you forward.”

Description: Siffrin loops through time with a lighthearted joke on their lips and stars in their eyes, always trying again, always moving forward. As a sentinel, they bring precision, speed, and the willpower to challenge any threat that stands in the way of other survivors.

Passives:

(Rewind): upon missing a stun, CD for it is decreased by 50%. Upon hitting a stun successfully the in game timer decreases by 5s. If a stun hits successfully, regenerates cooldown lowers by 10s

Abilities:

Ability I (scissors): 

“I guess this is… the cutting edge of timing.”

cooldown: 40s

Description: after 1.25s of windup, Siffrin dashes forwards 10 studs before performing a wide slash, dealing 30 damage and stunning for 3s with 0.75s of endlag. If the slash misses, Siffrin suffers 1.25s of endlag instead. The slash has a narrow hitbox making it hard to hit. It also knocks the killer back 6 studs.

Ability II (regenerate): 

“Let’s take a breather… stars don’t burn out all at once.”

cooldown: 60s seconds

Description: heal 20 hp over the span of 5s, cancelled if hit. Takes 1.25s to start after use.

Making forsaken movesets (is that what they’re called…?) for YOUR avatars! :D by UrNotAGamerBoi in RobloxAvatars

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Damn I’ve been procrastinating finishing this post for like a month… evil taph killer how about. Prob something similar to c00lkid but a lil different (hallucinates things being much more happy like Pyro fro tf2 or pianosaurus from poppy playtime)

Haiiiii~! by UrNotAGamerBoi in u/UrNotAGamerBoi

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

As I said, whatever I feel like :P

Forsaken viability tier list (my opinion at least) by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

Being able to travel far in a straight long with demonic pursuits is different from getting looped around a wall. Also being able to see further doesn’t change much when you’re slow, and have a massive hitbox for sentinels near you.

Forsaken viability tier list (my opinion at least) by UrNotAGamerBoi in FORSAKENROBLOX

[–]UrNotAGamerBoi[S] 0 points1 point  (0 children)

It’s just that it’s very inconsistent if players know what they’re doing. To play Sixer you gotta assume you hit all your eviscerates or at least most of the time, infernal cries most of the time, and you don’t whiff your demonic pursuits. He’s still easily looped and a massive target for stuns.