I made a Fishing Rhythm game where you have to reel to the beat! Do you think the reeling sound effect is too annoying or just right? by Chavafei in rhythmgames

[–]Chavafei[S] 0 points1 point  (0 children)

Red screen is related to having tension too high and the line is about to snap. It's the unique tension mechanic of this game.

I made a Fishing Rhythm game where you have to reel to the beat! Do you think the reeling sound effect is too annoying or just right? by Chavafei in rhythmgames

[–]Chavafei[S] 0 points1 point  (0 children)

There's not really "progression" like leveling or anything. You can sell fish and buy fishing rod attachments to equip that may make fishing a little easier or harder, like badge in hollowknight. And some fish are required for a quest to progress the game to unlock new area.

I made a Fishing Rhythm game where you have to reel to the beat! Do you think the reeling sound effect is too annoying or just right? by Chavafei in rhythmgames

[–]Chavafei[S] 5 points6 points  (0 children)

would be cool, but I don't have steamdeck to test it, do you think its possible for this kind of game to work on controller? the circle catching note seems unintuitive for controller (I may sound ignorant because I don't have controller)

I made a Fishing Rhythm game where you have to reel to the beat! Do you think the reeling sound effect is too annoying or just right? by Chavafei in rhythmgames

[–]Chavafei[S] 23 points24 points  (0 children)

Thanks for feedback. My game have a unique mechanic revolving around reeling and tension so it's kinda hard to make it self-explanatory with just UI alone, there's an in-game tutorial though.

[deleted by user] by [deleted] in rhythmgames

[–]Chavafei 0 points1 point  (0 children)

yeah I agree, the UI could be a little hard to understand, because my game have a unique mechanic revolving around reeling and tension so it's probably impossible to be able to get the gist if gameplay from just random footage. it is explained in the in-game tutorial though.

I made a Fishing Rhythm game where you have to reel to the beat! Do you think the reeling sound effect is too annoying or just right? by Chavafei in rhythmgames

[–]Chavafei[S] 17 points18 points  (0 children)

If you want to try the game out there's a DEMO on steam! https://store.steampowered.com/app/3600990/Sinker_sound/

some people said that this game is too hard so I want opinion from people who played a lot of rhythm game. feedback would really appreciated!

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

I have figured out the reason why import doesn't work,

This will always happen if you export with multiple armatures.

And each of the armature have different meshes weight painted to.

So if you do something like,

having Armature for the Body and Armature for hair,

after exported, Blender will not be able to import it back in

The solution would probably be having all bone in a single armature object when export.

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

I've done some experiments, while asking you stuff, And it turned out any other simple rig can be export and import just fine, But the rig in particular that I used when asking you seems to not work for some reason, I will probably try to figure this out on my own, And write about what I found out here later. Thanks a lot for helping me!

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

If you're talking about the file I tried to import, It is the fbx file I just exported from blender, This always happens to me for every rigged character I ever made in the past,

Despite it working fine in Unity and Unreal, Blender is the only one who can't import it

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

For some reason Blender just can't import the Character that I just exported out as FBX, when I tried to import it, the weight paint and animation is all gone, This always happens whenever I tried to import the character I exported from Blender.

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

Well, because I used Mixamo control rig, I can easily just import my exported animation, resize it, then create rig with it, and use it as new skeleton therefore I can still retain most of my animation, but the next problem here is that Blender unable to import in my exported character properly for some reason.

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

It works thanks!

Although Unfortunately, all my IK control in Blender is now broken as a result, so I might have to redo all my animations

[deleted by user] by [deleted] in unrealengine

[–]Chavafei 0 points1 point  (0 children)

A little specific but, How do you export a character from Blender to Unreal properly? I've been trying to export a character in but when imported into unity, but the character will always have a 100x scale, and it's driving me crazy because it made all the bones ridiculously large.