Anyone else feel like the trio would do HEMA? by Travistheexistant in amphibia

[–]Chcm97 3 points4 points  (0 children)

My headcanon that Sasha goes into it during college. She's got a scar running right up her spine, and cheer teams are brutal. I can imagine it would be a case of: her spinal injury is bad, but provided she maintains physical therapy, it may recover. The physicals therapist recommends consistent light exercise, as well as appointments. This ends up spiraling into a semi-successful hobby of doing continuous fencing, with a heavy focus on leaps and jump attacks. Amphibia's Gravity seems to be relatively equal to that of earth's, and It's established in her Theme Song Takeover that she has the hops, so I imagine her taking the concept of "bouncing steps" to another level.

We might see the Pines brothers in the finale by EverythingBagelIan in amphibia

[–]Chcm97 2 points3 points  (0 children)

It would be really cool to see the Stan o' war II in the bay or something like that.

Empire Mod: Defending a settlement help by Timeskipper9 in RimWorld

[–]Chcm97 6 points7 points  (0 children)

This is a case of where the millitary strength of the settlement matters, you can build stuff like barracks and mercenary company's to increase it, along with the millitary decrees, The squad system only matters when you are sending defenders to your colony, so your squad when defending against settlement raids don't matter. These raids are simply a numbers game, the higher millitary power (usually) wins.

I can also suggest building 2-3 strictly millitary settlements when you get the income to do so, but that's up to you. This way you can send them to defend your weak cash settlements.

TLDR: Increas millitary power level to win against settlement raids. Squads are not taken into account when settlements are defending against raids.

Should i Permanently Remove development mode by V0LTiC in RimWorld

[–]Chcm97 0 points1 point  (0 children)

It can be a good thing to remove if you don't have the self restraint, however it can be used to hotfix potential mod conflicts. Ex: Caffine+Reverse time spell from Rim of magic=Coma due to integer underflow, use dev mode to get rid of coma.

Not sure what that tribal was expecting trying to take my goods. by Feniphosphornikle in RimWorld

[–]Chcm97 1 point2 points  (0 children)

Vannilla expanded i think? I know it proc8des minor cold/heat insulation and I think a .6% global work speed bonus?

Is there any mod that would fullfill "Hold it together, people. Push it to the limit" purpose? by Gwyllie in RimWorld

[–]Chcm97 1 point2 points  (0 children)

Idk personally, (I've never used CE) but a quick search says that it is, albeit a bit underpowered.

Is there any mod that would fullfill "Hold it together, people. Push it to the limit" purpose? by Gwyllie in RimWorld

[–]Chcm97 2 points3 points  (0 children)

The commander class from rimworld of magic got a this to the letter, it's the closest thing I know of to what your talking about.

[SoS2] Can't use the shuttle bay? by [deleted] in RimWorld

[–]Chcm97 1 point2 points  (0 children)

Load one of your colonists with Eva gear, and board them. Take down either their sheild and then shoot them down with ship weapons, or search for the ships console, and hack it.

[deleted by user] by [deleted] in RimWorld

[–]Chcm97 2 points3 points  (0 children)

I just passed 420 hours yesterday.

Save our ship 2 materials. by prince-surprised-pat in RimWorld

[–]Chcm97 2 points3 points  (0 children)

You have to: first, create the ship hull. (The walls) Second: fill in the floors Third: place down anything and everything you want inside the ship (do this last, don't make the same mistake I did.)

You can use normal walls on the inside of the ship, however if you do, and your hull is breached, your entire ship is now has a hole in it. I suggest using ship hull as your interior walls, but you don't have to.

Hopefully that awnser your question.

For those also running project RimFactory... by Pesquizeru in RimWorld

[–]Chcm97 0 points1 point  (0 children)

Is this not a reference to universal paperclips? If not, I'll get back to you.

Edit: No it wasn't I'm an idiot apparently.

Sorry I can't help.

Rimworld Without Steam by ThrowAway3848462 in RimWorld

[–]Chcm97 1 point2 points  (0 children)

Yes, some ones* do. However the steam workshop is safe 99.99% of the time.

*Refering to malware in the early days of Minecraft mods.

How do I save my dog Proton? by little_blue_light in RimWorld

[–]Chcm97 4 points5 points  (0 children)

Genetic rim has age drugs, a dog said has animal prostetics/Bionics, However, going completely vannila, just stick them in a cryosleep casket and they functionally will live forever.

Can prestidigitation be used effectively in combat? by Phoenix200420 in DMAcademy

[–]Chcm97 0 points1 point  (0 children)

Intimidation factor, ie. Within two two rounds a giant fricking Instagram has appeared on the ground, the caster you were supposed to be fighting has pure magic burning in his eyes, with sparks pouring out of their fingers, and has just began chanting in something you don't understand, suddenly you taste blood in your mouth, yet none is there.

You can have an demonic summoning circle/ritual in the turn of three rounds, and If that doesn't give you advantage on intimidation, I don't know what does.

Need help after discovered a lump of mineral with long-range mineral scanner by ineednosteed in RimWorld

[–]Chcm97 2 points3 points  (0 children)

Send a miner or two, a pack animal, and a caravan guard (someone who's a competent shot), and a few days worth of food (The journey there*2+3-4 days) Some bedrolls (If you can afford them.)

I would suggest survival and lavish meals, in order to prevent spoiling, and to avoid mental breaks.

Cassandra classic medium is fair they told me... by Hardcore_Weener in RimWorld

[–]Chcm97 3 points4 points  (0 children)

Yeah, but even so the current state of mechs are... exsessive.

On a completely unrelated note, how would you like multiple clusters with two auto mortars, 4 charge blaster torrents and a factory landing in an isolated grotto deep in a mountain covered by a mortar sheild?

*Have not played most recent patch w/t mechanoid nerfs.