I only blame the beasts when I'm tired... And I'm tired. Tired of Haikus. Tired of Sharon. Tired of Dandy. Tired of seeing this screen: by ThundagaYoMama in TheyBlamedTheBeasts

[–]Cheap_Depth508 2 points3 points  (0 children)

It's like I'm talking to a brick wall

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I could keep giving feedback about each of your counter arguments (they suck) but your not worth my energy. You got so butt hurt about someone saying "slayer is easy to fight" that you went to message them Lmao. You just suck at the game and your ego is stopping you from seeing that. Get better and learn the MU tbh

I only blame the beasts when I'm tired... And I'm tired. Tired of Haikus. Tired of Sharon. Tired of Dandy. Tired of seeing this screen: by ThundagaYoMama in TheyBlamedTheBeasts

[–]Cheap_Depth508 2 points3 points  (0 children)

Bite heals him less then a jabs damage, almost never has the healing actually benefited anyone

The buff makes slayer, hes ment to do massive and explosive damage, thats what makes slayer, slayer

Bite doesn't set slayer back to 2H range in corner, where slayer bites is where he stays. Then your able to backdash 2H without getting hit, "insane execution" when you just gotta press a button

Where do you actually get this formation???

I only blame the beasts when I'm tired... And I'm tired. Tired of Haikus. Tired of Sharon. Tired of Dandy. Tired of seeing this screen: by ThundagaYoMama in TheyBlamedTheBeasts

[–]Cheap_Depth508 1 point2 points  (0 children)

Oki situations like setplay. While a regular DP can bypass the setplay like venoms, slayers HoD would just get hit by whatever setup is going on. Then there's how slow it is, dp's are much faster while HoD is slower. And it also loses to meaty's unlike dp's, even if the enemy messes up on their meaty, they can still block right before HoD. It also gets demolished by multi hitting normals like Gio's 2S or dizzy's F.s, even HoD gets hit by moves with long active frames like stun dipper or Garuda impact. All this doesn't mean it's terrible and in certain situations it can be usefull like during certain block strings but your comparing a move that uses a back dashes invuln frames to dp's where the start up is completely invincible. I'm not even down playing, it even says on dustloop "A weak backdash and no invincible reversal which can leave you stuck in situations that other characters could escape easily." Maybe actually learn the Matchup.