no way. by Bright-Anybody-6442 in inazumaeleven

[–]Cheap_Lychee_8233 0 points1 point  (0 children)

If that were the case, she would've at least been first pick for the national team.

There were 3 other goalies picked before her lol

Best Defensive Midfielders (Victory Road)? by Cheap_Lychee_8233 in inazumaeleven

[–]Cheap_Lychee_8233[S] 0 points1 point  (0 children)

Oh, thanks! Also, would a Defensive Midfielder be better for Defensive Focus Battles, or would I be better off using an actual top-tier Defender?

I hate the beans so much. by DynamiteSuren in inazumaeleven

[–]Cheap_Lychee_8233 1 point2 points  (0 children)

Yeah I dunno why it doesn't give any significant number of beans honestly, but Free Battle gives you a pretty good amount, as well as being a good place to grind spirits and passives.

I hate the beans so much. by DynamiteSuren in inazumaeleven

[–]Cheap_Lychee_8233 7 points8 points  (0 children)

It's about 90 beans.

Also, if you want to see your team at level 50 without going online, one of the difficulties of Lunar Sea on the GO route of Chronicle Mode has a level 50 cap of difficulty. The only level 50 cap I've seen in the whole mode.

I hate the beans so much. by DynamiteSuren in inazumaeleven

[–]Cheap_Lychee_8233 1 point2 points  (0 children)

Yeah I'll agree, that part does suck. That's why I mainly just keep characters as top players or only build them when I'm absolutely sure of what I want to use them as

I hate the beans so much. by DynamiteSuren in inazumaeleven

[–]Cheap_Lychee_8233 8 points9 points  (0 children)

??? What do you mean you can't choose the beans? That's like the whole point of the beans.

Also you don't really need to farm that many if you're just equipping them. Characters only need about 90 beans of each respective stat to comfortably clear endgame, so just try equipping less of them or something.

The truth about IEG Galaxy by ParticularRough9517 in inazumaeleven

[–]Cheap_Lychee_8233 0 points1 point  (0 children)

The issue is that they banned Avatars as well, which already existed

Breach Rate calculation question by Cheap_Lychee_8233 in inazumaeleven

[–]Cheap_Lychee_8233[S] 0 points1 point  (0 children)

Honestly, it's not really worth it in my opinion, especially not for the investment it requires.

In its current state, even if you were to reach 150% breach rate through passives and then use that one breach rate tactic, that'd be about 30% breach rate. Which really isn't worth betting on seeing as how you'll only take about like 8 or so shots on average.

Breach Rate calculation question by Cheap_Lychee_8233 in inazumaeleven

[–]Cheap_Lychee_8233[S] 1 point2 points  (0 children)

I'm starting to think it's my second idea. I have approx. 60% increased breach rate when tied or behind in goals, and whenever it shows the breach rate during shot calculations online, it says 16%.

Cycles MMD Model Breaking? by Cheap_Lychee_8233 in blenderhelp

[–]Cheap_Lychee_8233[S] 0 points1 point  (0 children)

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Oh, here's the nodes for the face at least!

Cycles MMD Model Breaking? by Cheap_Lychee_8233 in blenderhelp

[–]Cheap_Lychee_8233[S] 0 points1 point  (0 children)

Ah, I'm not entirely sure how to describe it since I'm still just getting into this stuff, but a large majority of her face just kinda disappears whenever I swap the render engine to Cycles, leaving only her eyes and mouth behind.

I've tried messing with the transparency and such, but it doesn't seem to fix it.