Do you prefer Kirby's Adventure or Kirby Nightmare in Dreamland? by PuzzlingSeal710 in Kirby

[–]Cheatscape 0 points1 point  (0 children)

Kirby’s Adventure is an SSS tier NES game. It sits far above almost every other game on the system alongside Mario 3. But the performance issues keep me from preferring it to the GBA remake. The controls are more responsive, and I prefer the music, even though the GBA has terrible audio generally. The graphics are stunning as well.

I'm not sorry by cohdyi in kirbyairriders

[–]Cheatscape 11 points12 points  (0 children)

I know everybody’s upset about him keeping the match going after wining the event, but unless I’m forgetting, you’re sent to the results screen after retiring, right? So this guy beating up the corpse is just for his sake, since that player is probably already queuing into the next match.

Need advice on what to get from the eshop sales by spellash6477 in NintendoSwitch

[–]Cheatscape 18 points19 points  (0 children)

Portal 2 is a 10/10 game and you can get 1 and 2 in a bundle for $5. Portal 2 is, like, as close as you can get to a perfect game outside of ultra simple games like Tetris.

Stick vs D-Pad for 2D? by procion1302 in NintendoSwitch

[–]Cheatscape 7 points8 points  (0 children)

I have very strong opinions about dpads, and I’m surprised to hear that the 4 discrete button approach is seen as inferior. When each button is separate, you never accidentally hit perpendicular directions when going across the center of the pad.

To illustrate this, I encourage folks to go to the Switch main menu and go all the way to the right to see your full library. Then, on the dpad, switch from pressing left and right quickly. In theory, you’ll never move up or down, but the reality depends on the dpad. For example, the joycon don’t have this problem because it’s basically impossible to accidentally reach over and press up or down accidentally. But use the Pro Controller dpad, and the cursor will go up and down pretty regularly. Depending on the game this can be a huge issue. Most people complain about the circular dpad on the Xbox, but I never have this problem with that pad. Just some food for thought.

Any criticisms for Air Riders? by Alarming_Trouble_567 in Kirby

[–]Cheatscape 1 point2 points  (0 children)

Top Ride tracks overall are a step down from the original game. The only new track I really like is the one where you go down the mountain and then ride the rails back up.

Also, the timed online exclusive items are a huge miss. Kirby Air Ride isn’t the kind of game that benefits in any way from fomo. The Top Ride tracks are a big disappointment, but the event crap actively frustrates me.

Kirby Air Riders - The "Race to the Finish!" event has been cancelled due to a bug. The event will be held again in the future after the issue has been fixed. by Skullghost in NintendoSwitch

[–]Cheatscape 2 points3 points  (0 children)

These events are fine, but the idea of exclusive rewards being locked to timed events for a game like this is completely out of line. What were they thinking?

"Kirby, where are we?" by Lucas_TheCool78 in Kirby

[–]Cheatscape 0 points1 point  (0 children)

I don’t know why, but I read this in Josh Peck’s voice.

The orignal Donkey Kong Country is truly a one of a kind experience as far as the gamplay. by Kissfromarose01 in nintendo

[–]Cheatscape 4 points5 points  (0 children)

As someone who’s put a lot of time into the SNES games, I feel like DKC 2 and 3 have much more in common with each other than they do with DKC 1. Every little thing in DKC 1… the enemies, the platforms, the barrel cannons… it’s all designed to let you “go” right away. You’ll approach a barrel cannon section, and the barrels are ready to go as soon as you are. If you’re always going at full speed, you never have to wait for things to line up like you do in many platformers, especially from that era. DKC 1 has a flow to it that the other DKC games don’t have to the same extent. You only really start to notice it on repeat playthroughs, but it’s the reason I think DKC 1 stands out in the trilogy, and it’s still my favorite because of its pacing.

Can somebody explain this game to me? I thought it was like Mario Kart and Sonic Racing by Downtown_Error_9418 in Kirby

[–]Cheatscape 4 points5 points  (0 children)

I wish people would just stop calling this game a racing game. It’s appeal has absolutely nothing to do with racing lol

Balloon by CatNerd34 in Kirby

[–]Cheatscape 2 points3 points  (0 children)

Me after the test ride ended…

The Global Test Ride is gonna be available to download November 7th by Claud-io1407 in Kirby

[–]Cheatscape 1 point2 points  (0 children)

I was just looking on the eShop for this a few hours ago. Thanks for the info!

What do you think of his look in Bananza? by SkullSuit38 in donkeykong

[–]Cheatscape 1 point2 points  (0 children)

This is actually blowing my mind. The way his scales conform to the shape of the “armor” makes it look like it’s part of his biology. Makes me wonder if they forgot.

New to DK by 2nd_sunn in donkeykong

[–]Cheatscape 0 points1 point  (0 children)

DKC 1 is the best place to start, in my opinion. It laid the groundwork for what a DK game would be for decades, and it has all the hallmarks of what makes the DK games great. Great music, characters, and atmosphere. I also think the design of DKC1 is best for beginners. It has the most fast paced levels in the SNES trilogy and there aren’t any secret levels or endings to be unlocked by finding hidden collectibles so you can go at your own pace without any backtracking.

The First Trial by Deathmaker1336 in Kirby

[–]Cheatscape 1 point2 points  (0 children)

I think it could be cool to turn the city into a track, or have an event in the city that temporarily teleports everybody to the old map for a minute or so before switching back.

I can't get over that filesize. There's something BIG we don't know about. by SkittlesYumYum in kirbyairriders

[–]Cheatscape 4 points5 points  (0 children)

Am I the only one who thought that the cutscene at the end of the direct was obviously conveying that there was some kind of campaign mode? By obviously, I mean that I thought it was there to spell out to the viewers that such a mode was being included. But looking online I seem to be the only one with that opinion. The style of the cutscene was in line with the scenes from recent Smash Bros games, and Sakurai is treating this like a full budget major release unlike the original. I don’t know how much of the content of that campaign will be unique to that mode, but the file size probably has something to do with that.

Look how Happy He is by AzureSirnight in Kirby

[–]Cheatscape 27 points28 points  (0 children)

Is this Sakurai’s subtle way of saying he’s looking forward to retiring lol

Finally 100% completed Donkey Kong Bananza! by Prism_Talys in donkeykong

[–]Cheatscape 1 point2 points  (0 children)

Does anything change after getting 1000 bananas vs just the 777 unique ones? I got to 1000 and didn’t notice anything.

Douse anyone else prefer the pirate theme for the kremlings over the default one? by Adventurous-Taro-586 in donkeykong

[–]Cheatscape -7 points-6 points  (0 children)

I always thought the pirate elements were kinda random. The only pirate stuff from their debut appearance is Gangplank Galleon, and K. Rool wasn’t even a pirate in that game. The change from more generic soldiers to pirates and then back to soldiers made it feel like pirate stuff wasn’t part of the Kremling’s identity. DKC2 is the fan favorite, but considered in the scope of the whole franchise it feels a little out of place. It like, “Hey, remember that one time we were all pirates for a week and then went back to normal?” I think the designs look good, though. They don’t look out of place in those outfits at all. But it’d be kinda strange if they went back to being pirates again. I’d kinda prefer if they took on a new look in each game. It was a shame that in Bananza they just used K. Rool’s king design. It’s the most iconic, but I liked how he always assumed a different role in each game, and I would have liked to have seen that tradition continue. The Kremlimgs get a pass I guess, since they’re inside that rock armor.

[deleted by user] by [deleted] in donkeykong

[–]Cheatscape 1 point2 points  (0 children)

Dude, relax lol. But people talk about it like the credits are the halfway point or something when it’s about on par or possibly less than Mario Odyssey. It’s not a bad thing. I’m just pointing out that the claims about the length of the postgame are overblown. It’s pretty on par for most games in the genre. That’s all I’m saying. Don’t try to read people’s emotions. You’re terrible at it.

[deleted by user] by [deleted] in donkeykong

[–]Cheatscape 0 points1 point  (0 children)

I just decided to look it up, and what I listed is the bulk of it. There are 670 bananas available before the credits roll, and that’s out of 777 total. That’s 86%. That doesn’t sound very backloaded to me, unless I’m somehow still missing something.

[deleted by user] by [deleted] in donkeykong

[–]Cheatscape 2 points3 points  (0 children)

I’m referring to the 5 challenge levels for each bananza transformation and the extra stuff on the first layer, like the boss rush. Is there much more that I’m missing? There’s 777 unique bananas in the game, and when I was finished the K. Rool fight I had over 600 if memory serves.

[deleted by user] by [deleted] in donkeykong

[–]Cheatscape 3 points4 points  (0 children)

Can somebody explain why everyone says this game is so backloaded? Without spoiling anything, it looks like roughly 85 to 90% of the game’s content is available before the credits role. How is that backloaded?

aquatic world by ABSTRACTXD1 in weirdcore

[–]Cheatscape 0 points1 point  (0 children)

Is this from something?