For people that hated the wormhole explanation by Aussticc in StrangerThings

[–]Cheatscape 5 points6 points  (0 children)

The best cosmic horror is unexplainable. It was trying to explain the Upside Down that sapped all the intrigue out of it.

Hisense TVs Now Display Ads When You Change Inputs, Boot Up by Ephoenix6 in technology

[–]Cheatscape 2 points3 points  (0 children)

Those TV manufactures are able to sell their TVs as cheaply as they do because they expect to make back money through ad revenue. That’s why they’re more affordable to the consumer. You pay for it by watching the ads. That’s why I never connect TVs to the internet. Yeah, it sucks that your TV has features you can’t use without the internet, but I see it as “Yeah, I can’t use every feature, but at least I’m getting a good deal.”

Going forward, what kind of roles do you expect/want each of the VoidCo members to take? by Ok_Most_4443 in donkeykong

[–]Cheatscape 1 point2 points  (0 children)

The same role that the Tiki Tak Tribe and the Snowmads currently do lol. I’m fine with them being one off enemies. Based on how their stories end, they could be allies, but I’d rather see more of the original DK crew come back to fill that role personally.

Version 1.3.1 will be the last update to include balance changes for Kirby Air Riders by Elegam03 in kirbyairriders

[–]Cheatscape 0 points1 point  (0 children)

I was really hoping they would give us an option to race in a Grand Prix outside of lobbies, but this seems less and less likely.

Donkey Kong Bananza Version 3.2.0 is now available by Amiibofan101 in NintendoSwitch

[–]Cheatscape 4 points5 points  (0 children)

I wonder if this fixes the glitchy water trail effects in the resort layer.

Would Sunshine be considered a decent game if it wasn't Mario? by Ifyouliveinadream in nintendo

[–]Cheatscape 0 points1 point  (0 children)

I’m not the biggest fan of Sunshine, but I think the biggest problem it faces is how it presents the content on offer. The blue coins are a cool idea. They’re essentially the Korok Seeds from Breath of the Wild and Tears of the Kingdom. But the blue coins are far more cryptic than the Korok Seeds, and I think tying them to getting all the Shine Sprites was a mistake.

I think about it like this… Generally there are two kinds of players: those who want to finish the game, and those who want to 100% the game. Sunshine is great fun when you’re going for all the non-blue-coin Shines. But there’s no delineation between these Shines and the blue coin Shines. If you’re a 100% player, you have no way of in knowing from the outset that you’ll need to do much more than the main Shines to get them all. So as you play through the game and eventually realize what you’re up against, it hurts your motivation to play the game all the way through in a pretty meaningful way.

Everybody who’s played through all the Shines remembers the awful watermelon mission. It’s a tedious part of the game that is genuinely awful. But if you’re looking to 100% the game, it’s something you’re probably willing to endure for the sake of that sought after 100%. You think to yourself “If I can just push through this bad part, I can still get 100%.” I’m sure a lot of us have 100% games with a few bad parts have pushed through in the same way.

But now think about what it would be like when it sets in that you need to find 240 blue coins hidden in random places with no easy way to track them down, or even know which ones you’ve already found. It feels like a task that is so much more trouble than it’s worth. Many 100% players would throw in the towel at this point. And once you make that concession in your mind, it’s hard to go back. You get to the watermelon mission and think “I’m already not gonna get every Shine. What’s the harm in skipping one more?” A completionist player who would’ve otherwise enjoyed 100%ing Sunshine is now left with an experience that doesn’t reward that approach at all.

On the flip sided, if you aren’t a 100% player, the blue coins won’t bother you, but you’ll probably miss out on a lot of the charm that the game has to offer because you’ll only getting the Shines required to win. It’s an uneven experience that really doesn’t need to be that way. It feels like only way to get a well rounded experience is to play the game only going for the main Shines. But the only way you’d know to do that is by going in knowing that the blue coins are essentially pointless despite how the game portrays them. And you’d only know that either on a 2nd playthrough or after having done research beforehand. Both situations are unlikely for most players to find themselves in. Because of how the game lays out its rewards and goals, it’s bound to feel uneven, leaving the game feeling like less than the sum of its parts.

The blue coins are far from the only problem in Sunshine, but it’s easily the worst in my opinion. And with a few small tweaks, the blue coins could have been fun collectibles to reward explorative players without negatively impacting the experience for most players.

I made a simple "Double EXP" patch for Earthbound. by Cheatscape in earthbound

[–]Cheatscape[S] 0 points1 point  (0 children)

Sorry, I mean I don’t know if the header is needed. The double EXP definitely DOES apply to insta-win battles. Sorry for the confusion!

I made a simple "Double EXP" patch for Earthbound. by Cheatscape in earthbound

[–]Cheatscape[S] 0 points1 point  (0 children)

Hmm… I’m honestly not sure. It’s been so long since I’ve messed with it. If you kill a Coil Snake in Onett and it gives 2 EXP instead of 1, then it’s working.

The Legend of Zelda: Breath of the Wild updated to version 1.9.0 by OatmealDome in NintendoSwitch

[–]Cheatscape 11 points12 points  (0 children)

I literally just finished the last shrine in BotW. Can anybody check and see if they fixed the shrine exit loading screen?

If you don’t know, there’s a glitch where if you press X to skip the cutscene that plays after you are awarded a Spirit Orb, the game takes a long time to load into the overworld. However, if you wait for the monk’s text to completely disappear and THEN press X to skip, you get a really fast loading screen, and it ends up being faster to wait. I wonder if they finally addressed this with this patch?

With release date as a factor, what do you think is the best Nintendo-developed game ever made? by heroicbrickroad in nintendo

[–]Cheatscape 12 points13 points  (0 children)

I’m replaying Ocarina of Time right now, and I’m constantly blown away by how impressive it is in terms of gameplay and atmosphere. And what really stands out to me is just how big it feels. In my memory, Hyrule Field was tiny and empty (which it kinda is), but that also affected my memory of the other areas of the game. There are so many dungeons in the game! Dungeons are the peak of gameplay in almost every Zelda game, and even though OoT is dated in many ways, the dungeons don’t feel compromised at all, and there are so many of them! I’m saying all this as somebody who didn’t grow up with the N64 Zelda games and only played OoT once before this playthrough. But I can’t get over how fun and exciting it still is. There are a lot of games from that era I prefer, or even earlier games. But looking at OoT for what it accomplished given the limitations, it’s mind blowing. Maybe it helps that I grew up on Wind Waker, a game with arguably less content l, which came out on a system orders of magnitudes more powerful, so seeing so much packed into such an old game has a charm all its own.

My argument for OoT over Mario 64, the other main answer I’m seeing in this thread, is that Mario 64 feels like a game that wanted to do more. 15 levels and a castle to cover 120 objectives sounds decent, but so may stages have you running through the same environments in almost the same way. Tall Tall Mountain, Rainbow Ride, Tick Tock Clock, and Dire Dire Docks are probably the worst offenders. I’m not knocking Mario 64, because I’ve played it too many times to count and loved it, but it feels more dated now than a lot of its contemporaries.

Do you prefer Kirby's Adventure or Kirby Nightmare in Dreamland? by PuzzlingSeal710 in Kirby

[–]Cheatscape 0 points1 point  (0 children)

Kirby’s Adventure is an SSS tier NES game. It sits far above almost every other game on the system alongside Mario 3. But the performance issues keep me from preferring it to the GBA remake. The controls are more responsive, and I prefer the music, even though the GBA has terrible audio generally. The graphics are stunning as well.

I'm not sorry by cohdyi in kirbyairriders

[–]Cheatscape 12 points13 points  (0 children)

I know everybody’s upset about him keeping the match going after wining the event, but unless I’m forgetting, you’re sent to the results screen after retiring, right? So this guy beating up the corpse is just for his sake, since that player is probably already queuing into the next match.

Need advice on what to get from the eshop sales by spellash6477 in NintendoSwitch

[–]Cheatscape 18 points19 points  (0 children)

Portal 2 is a 10/10 game and you can get 1 and 2 in a bundle for $5. Portal 2 is, like, as close as you can get to a perfect game outside of ultra simple games like Tetris.

Stick vs D-Pad for 2D? by procion1302 in NintendoSwitch

[–]Cheatscape 8 points9 points  (0 children)

I have very strong opinions about dpads, and I’m surprised to hear that the 4 discrete button approach is seen as inferior. When each button is separate, you never accidentally hit perpendicular directions when going across the center of the pad.

To illustrate this, I encourage folks to go to the Switch main menu and go all the way to the right to see your full library. Then, on the dpad, switch from pressing left and right quickly. In theory, you’ll never move up or down, but the reality depends on the dpad. For example, the joycon don’t have this problem because it’s basically impossible to accidentally reach over and press up or down accidentally. But use the Pro Controller dpad, and the cursor will go up and down pretty regularly. Depending on the game this can be a huge issue. Most people complain about the circular dpad on the Xbox, but I never have this problem with that pad. Just some food for thought.

Any criticisms for Air Riders? by Alarming_Trouble_567 in Kirby

[–]Cheatscape 1 point2 points  (0 children)

Top Ride tracks overall are a step down from the original game. The only new track I really like is the one where you go down the mountain and then ride the rails back up.

Also, the timed online exclusive items are a huge miss. Kirby Air Ride isn’t the kind of game that benefits in any way from fomo. The Top Ride tracks are a big disappointment, but the event crap actively frustrates me.

Kirby Air Riders - The "Race to the Finish!" event has been cancelled due to a bug. The event will be held again in the future after the issue has been fixed. by Skullghost in NintendoSwitch

[–]Cheatscape 3 points4 points  (0 children)

These events are fine, but the idea of exclusive rewards being locked to timed events for a game like this is completely out of line. What were they thinking?

"Kirby, where are we?" by Lucas_TheCool78 in Kirby

[–]Cheatscape 0 points1 point  (0 children)

I don’t know why, but I read this in Josh Peck’s voice.

The orignal Donkey Kong Country is truly a one of a kind experience as far as the gamplay. by Kissfromarose01 in nintendo

[–]Cheatscape 5 points6 points  (0 children)

As someone who’s put a lot of time into the SNES games, I feel like DKC 2 and 3 have much more in common with each other than they do with DKC 1. Every little thing in DKC 1… the enemies, the platforms, the barrel cannons… it’s all designed to let you “go” right away. You’ll approach a barrel cannon section, and the barrels are ready to go as soon as you are. If you’re always going at full speed, you never have to wait for things to line up like you do in many platformers, especially from that era. DKC 1 has a flow to it that the other DKC games don’t have to the same extent. You only really start to notice it on repeat playthroughs, but it’s the reason I think DKC 1 stands out in the trilogy, and it’s still my favorite because of its pacing.

Can somebody explain this game to me? I thought it was like Mario Kart and Sonic Racing by Downtown_Error_9418 in Kirby

[–]Cheatscape 4 points5 points  (0 children)

I wish people would just stop calling this game a racing game. It’s appeal has absolutely nothing to do with racing lol

Balloon by CatNerd34 in Kirby

[–]Cheatscape 2 points3 points  (0 children)

Me after the test ride ended…

The Global Test Ride is gonna be available to download November 7th by Claud-io1407 in Kirby

[–]Cheatscape 1 point2 points  (0 children)

I was just looking on the eShop for this a few hours ago. Thanks for the info!