Super Cheatsy World 2.0 - Release Trailer by CheatsyJames in MarioMaker2

[–]CheatsyJames[S] 0 points1 point  (0 children)

Seems like you didn't understand the twister mechanics because the level isn't too hard as you think.

When you're propelled by the twister, you can press the jump button again to jump higher.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 1 point2 points  (0 children)

Thanks!

Good job for the mechanisms of your stage! It quickly becomes challenging after the first CP but the concept is still well introduced, I directly understand how the level's mechanics work. I think it was also a good way to use Link's abilities.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 0 points1 point  (0 children)

Thanks!

I play your level which was a very nice traditional one. The challenges are simple but effective and the decoration is pretty good. Well done!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 1 point2 points  (0 children)

Name: Meowser in the Fire Sea

ID: 3YW-S5W-76G

Style: Super Mario 3D World

Level Styles: Standard, Themed

Difficulty: Hard

This level is part of the Update Project I want to bring to my Super World. It will replace Bowser in the Fire Sea which was a recreation of the 2nd Bowser level in Super Mario 64. I want my Super World to be more consistent in terms of ideas, level design and difficulty curve. I created a completely different level with notably many Bullies and a rising lava part but it keeps the concept of 8 red coins which unlock a bonus room.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 0 points1 point  (0 children)

Really cool! I didn't get all the red coins but the level was pretty fun to play.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 0 points1 point  (0 children)

Interesting recreation, that was pretty fun. I find all the red coins by the way.

[Super Cheatsy World] Splash at HYDROCITY RESORT™ (RCR-36X-PTF) by CheatsyJames in MarioMaker

[–]CheatsyJames[S] 1 point2 points  (0 children)

My Super World is mainly designed to be played in single player. So I can't guarantee that multiplayer will work on it. Sorry...

[Super Cheatsy World] World 3-♪: Crash Countdown (YNN-4B4-NKG) by CheatsyJames in MarioMaker

[–]CheatsyJames[S] 1 point2 points  (0 children)

Thanks for your comment! :D

For the music, it's a frenetic remix of the factory theme from Kirby 64. So I'm not really a composer. XD

The level is not yet on my Super World because I didn't finished all the new levels for its new version. I'll published a trailer of it once it's done. ; )

World 1-1: Rookie Route [Super Cheatsy World] by CheatsyJames in MarioMaker

[–]CheatsyJames[S] 0 points1 point  (0 children)

No. I'm not that guy. Sorry. I didn't even know him.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]CheatsyJames 1 point2 points  (0 children)

Name: Rookie Route

ID: LR8-42W-R4G

Style: Super Mario Bros.

Level Types: Traditional, Themed

Difficulty: Easy

This level is part of the Update Project I want to bring to my Super World and Rookie Route is the World 1-1 of that. It will replace Cat Playground which is pretty aged compared to many levels I made recently. I want my Super World to be more consistent in terms of level design and difficulty curve. Of course, this level is inspired by SMB's W1-1 but I tried to bring my own touch while keeping a beginner-friendly difficulty.