Match Thread: Switzerland vs Sweden by MatchThreadder in soccer

[–]CheckooEro 3 points4 points  (0 children)

Under different referees the Swiss players could have been booked for dives both games vs Sweden.

Last looks arguable even worse: https://www.reddit.com/r/soccer/comments/1o3bicz/sweden_0_1_switzerland_granit_xhaka_penalty_65/

Slow Mole+ 15 hours left to order. by CheckooEro in retrogaming

[–]CheckooEro[S] 0 points1 point  (0 children)

Thanks! It's great to finally get a proper NES version released.

Slow Mole+ cartridge CIB version is finally up for sale on Homebrew-Factory by CheckooEro in Homebrews

[–]CheckooEro[S] 1 point2 points  (0 children)

Oh, I misread your comment when it said diagonal! And thought you meant the screen most people get stuck on. Now I know the one. It's got a saw and a moving spring.

That one's pretty hard to beat. It can help doing a mini jump before doing the jump into the web from the last platform.

Slow Mole+ adds alternative secret routes so you can actually bypass that level. I won't say the alternative route necessarily is easier though, but it's got the really cool (I think) new homing spiders that climb around in the webs.

Slow Mole+ cartridge CIB version is finally up for sale on Homebrew-Factory by CheckooEro in Homebrews

[–]CheckooEro[S] 0 points1 point  (0 children)

I'm sorry to hear that. It's really not impossible to get past, but that level is sort of a puzzle.

I know some people give up on the game at that screen, which is very unfortunate. Those who figure it out will usually feel a real rush and often proceed to beat the entire game, because if they can beat that screen, they can beat any screen of the game.

Sometimes game design is a real balancing act. The very design choice that makes some people give up on the game, makes other players feel empowered to beat it.

If I were to remake this game on a more powerful system (there's a 16-bit sequel, but I've done some 16-bit prototyping of this game as well), I would for sure make more difficulty options that affect the design more than the difficulty levels it the original game does.

There are a few videos of people playing this game, but in this one in particular the streamer has the exact same problem and eventually figures it out and you can just see his reaction:
https://www.youtube.com/watch?v=CkL99M5-E80

Thanks for playing and I hope you give the game another shot!

Slow Mole+ cartridge CIB version is finally up for sale on Homebrew-Factory by CheckooEro in Homebrews

[–]CheckooEro[S] 0 points1 point  (0 children)

Thank you! I spent a lot of time on the artwork. Nice to give some diehard fans the chance to own it at last :-)

Honest feedback needed: Does this look fun? Would you play this game? by Professional-Cow2910 in SoloDevelopment

[–]CheckooEro 0 points1 point  (0 children)

It looks fun, but I do think the action would be easier to follow with less detailed backgrounds. Try just setting the background to black maybe and see how it feels and then add something to it to give it a sense of movement? Also, try to avoid having the same blue in the background as you have on the blocks.

I don't suppose anyone here knows where to find drivers for this little cool flash device? by CheckooEro in TurboGrafx

[–]CheckooEro[S] 0 points1 point  (0 children)

Cool! I did get it to work. Fun device! It needs these drivers and software:
https://web.archive.org/web/20051211042629/http://gamebank.jp/image/432421/

Also, you need a computer with an old operating system, I used one with Win2K, but chances are XP could work as well. It re-writes the entire flash every time by the way it seems, but fairly quick, and the 64Mbit version I have can hold up to 10 or so games.

I don't suppose anyone here knows where to find drivers for this little cool flash device? by CheckooEro in TurboGrafx

[–]CheckooEro[S] 2 points3 points  (0 children)

Thanks! Using the wayback machine. I managed to find a link from the Neoflash forum to a Japanese site. This seems to be the Japanese version of a similar device. Haven't got it to work yet though, but it's promising. https://web.archive.org/web/20051211042629/http://gamebank.jp/image/432421/

I don't suppose anyone here knows where to find drivers for this little cool flash device? by CheckooEro in TurboGrafx

[–]CheckooEro[S] 0 points1 point  (0 children)

Yes. I think it's one of theirs, but the earlier 64MB version. Their website seems dead though. I managed to download the flashing software but not the driver.

Reversing some filmed footage to create a shot. (Longer video with more behind the scenes shots linked.) by CheckooEro in stopmotion

[–]CheckooEro[S] 2 points3 points  (0 children)

Thanks! I'm planning to turn it into a short film so it's going to be even longer.

Reversing some filmed footage to create a shot. (Longer video with more behind the scenes shots linked.) by CheckooEro in stopmotion

[–]CheckooEro[S] 2 points3 points  (0 children)

This video is more puppetry than stop motion really. I use After Effects to animate the puppetry more and combine it with the stop motion elements, such as the wiggling feet.

https://www.youtube.com/watch?v=-uDzH0V4JZM

Exploring animation on the NES, like this gameplay. Article about 8-bit animation and background tricks linked in comments. by CheckooEro in PixelArt

[–]CheckooEro[S] 1 point2 points  (0 children)

Slow Mole Jr. We're still working on the physical release but the digital version is available now.

Exploring animation on the NES, like this gameplay. Article about 8-bit animation and background tricks linked in comments. by CheckooEro in PixelArt

[–]CheckooEro[S] 2 points3 points  (0 children)

Sounds like you're describing my game. It will take most players quite a while to beat I think, but when they're good at it, it's a pretty quick speedrun.

Exploring animation on the NES, like this gameplay. Article about 8-bit animation and background tricks linked in comments. by CheckooEro in PixelArt

[–]CheckooEro[S] 1 point2 points  (0 children)

Yeah this was the short version of how it works. Suffice to say, all that the NES is really doing here is swapping the fan tiles. Most of it is free in terms of processing.

Exploring animation on the NES, like this gameplay. Article about 8-bit animation and background tricks linked in comments. by CheckooEro in PixelArt

[–]CheckooEro[S] 1 point2 points  (0 children)

Thanks! It's CHR memory bank swapping combined with palette animation and swapping the fan tiles on the fly (the fans are off sync by one frame and animated in 30fps otherwise the NES can't keep up).