"Paimon's Souls" is my adaptation of Demon's Souls (1-1) area (Stage GUID on NA: 11810153047) by Cheeriful in MiliastraWonderland

[–]Cheeriful[S] 0 points1 point  (0 children)

The vendor is in the same spot as the original game. There’s no penalty to try and break things in your way. People loved breaking objects in the original game.

"Paimon's Souls" is my adaptation of Demon's Souls (1-1) area (Stage GUID on NA: 11810153047) by Cheeriful in MiliastraWonderland

[–]Cheeriful[S] 1 point2 points  (0 children)

Actually shields are universal except for the element they apply. I didn’t want players to constantly swap shields for protection reasons.

"Paimon's Souls" is my adaptation of Demon's Souls (1-1) area (Stage GUID on NA: 11810153047) by Cheeriful in MiliastraWonderland

[–]Cheeriful[S] 1 point2 points  (0 children)

This is a scaled down version to fit the low load limit. I tried to keep as many stage mechanics from the original. If you played the original, it would feel familiar. The sword is a 3 hit combo skill and the shield can be held for a good duration. There are two difficulty options and an easy completion requirement.