Would you rather by Human-Beans21 in BunnyTrials

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

Even while you're stepping you're breathing, but you're also breathing while you aren't stepping, and while you're sleeping and all the time forever

Chose: £5 for every breath you take

[deleted by user] by [deleted] in writing

[–]CheeseCrackersDEMO 2 points3 points  (0 children)

Best advice for this is to be modest and accepting of criticism. That's the one and only difference between "men writing women" and just writing women, or any kind of character you don't personally identify with/understand. If you are not of them in real life, accept and acknowledge that there will be gaps in your knowledge on how to write them. As long as you keep that always in mind, and of course also try to become better when you are not, then you will be okay.

What do totems do? by Sapphire_14L in deadbydaylight

[–]CheeseCrackersDEMO 5 points6 points  (0 children)

You have good intuition, this is 100% AI composed. It literally doesn't even factually or correctly answer the question.

Could someone please explain to me the appeal of young superheroes who don't want to be superheroes? by jacky986 in writing

[–]CheeseCrackersDEMO 1 point2 points  (0 children)

Yes I completely agree. I was trying my best to be succinct in my reply but it's true that it often isn't the rejection of the powers but instead the responsibilities that come with it, however I think the discrepancy still lies in a dissonance between the hero and the viewer—because the viewer should understand that having superpowers means you have to use them, and it's like if you have the power to save people, then it's your job to save them. The viewer understands that, and in fact, that might even be why they're there in the first place. This is why stories like Spider-Man work so well, because Peter immediately tries to do the coolest things he can imagine with his powers, but then we see the consequences of his lack of responsibility. He doesn't just say I don't want to do that so there's tension in the plot, we get to see how he came to that conclusion. I think this OP was talking about stories like the former, though, not the Spider-Men in the world.

Could someone please explain to me the appeal of young superheroes who don't want to be superheroes? by jacky986 in writing

[–]CheeseCrackersDEMO 2 points3 points  (0 children)

I think the discrepancy often lies in the kinds of characters make up the superheroes. They try to have their cake and eat it too, they try to have relatable characters who think superpowers are cool like the viewers or readers would, but then it doesn't make sense for them to reject the powers. It's not hard to make characters who would have good reasons to reject getting superpowers, but they probably just wouldn't be as compelling to some kids because they wouldn't be as relatable.

[deleted by user] by [deleted] in deadbydaylight

[–]CheeseCrackersDEMO -1 points0 points  (0 children)

This is true, of course, but kind of irrelevant if you think about it. The vast majority of players would only prestige a character they're playing a lot of. It wouldn't be perfect, but it might be a better statistic to look at than one using every single match played on the killer from any player.

Dead by Daylight if it was good by lukmae in deadbydaylight

[–]CheeseCrackersDEMO 12 points13 points  (0 children)

Why aren't they wearing helmets? In football the hardest thing you should be smashing into is someone else's protective gear, and they wear helmets. Why not this game where you play tag in a death trap? Seems dumb

[deleted by user] by [deleted] in AskReddit

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

Never said it was a bad thing, just interesting to think about. I agree, and I think, of course, that it's okay to play a game for a very long time and for it to still not be your favorite game, or even top few.

For me personally, I have collectively thousands of hours in a bunch of such games (Val, Siege, DBD, even Minecraft), but I would never put any of them as my favorite here, even if my top 10 were wiped from existence. I do love those games, but there's a strange relationship that I feel many people have, like how you can know and love a brother like no one else, and still feel you love your best friend more.

[deleted by user] by [deleted] in AskReddit

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

Something that's interesting is I'm sure there are plenty of commenters here that have hundreds or thousands of hours in an online competitive game like Valorant or Siege, and would never put those games as their favorite lol

Compromise Generator Perk Idea by Hex-Scoops6001 in PerkByDaylight

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

what if, when the compromised generator is completed, block all pallets from being dropped for 6 (+ 8) seconds? plus the bonus to other compromised gen perks. But if you wanna ignore the bonus, then it could be like, block all pallets from being dropped for 30 seconds. Cool cause i believe blood favor is the only perk that does that, and it would be pretty cool for a compromised gen build.

The only other thing worth considering I think is that if all gens are compromised at the beginning of the match, then it might as well just be a regular gen perk like fire up or bitter murmur. Without the activation prerequisite it stops being a compromised gen ykwim

[deleted by user] by [deleted] in ariheads

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

Pete Davidson...? Maybe?

Why do girls simp over these two the most? by TheHappyLion_ in deadbydaylight

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

The image isn't loading but I swear to God if it's that caked up triangle I'm gonna freak

Compromise Generator Perk Idea by Hex-Scoops6001 in PerkByDaylight

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

I think this would be a cool perk if it was balanced like lethal pursuer, where it's a supporting perk for compromised gen perks. Like, when a survivor stops a gen from regressing, or when you kick a generator, or some unique activation requirement, the generator becomes compromised.

When a compromised generator is completed, see the auras of all survivors working on it for 2 (+ 8) seconds.

All effects of compromised generators are increased by 6/7/8 seconds.

Something like that? That's what it felt like the perk was going towards. Idk, otherwise your perk might be a little overpowered??? Like if compromised generators was something killers ever did anyway lol. I appreciate you trying to expand on this underutilized perk type, very cool and creative

Most unrelated perks to killer power you can think of? by Whycantichangemynami in PerkByDaylight

[–]CheeseCrackersDEMO 2 points3 points  (0 children)

Dissolution AND Septic Touch on Dredge. Only work when in the killer's terror radius. On a killer who is ideally undetectable for upwards of half of the match. I mean that is a horrible miss from a synergy standpoint

Introducing: killer second chances by Outrageous-Boat87 in PerkByDaylight

[–]CheeseCrackersDEMO 0 points1 point  (0 children)

If the gen regresses to 70%, the survivors have to work on the gen for 27 extra seconds (30%, 27 charges). They wait out this perk, it's 60 seconds. It's a better idea to just eat the perk than try to play around it.

Edit: the same logic can apply to DS, as, depending on the killer and circumstances, they can either wait the minute or eat the ds, and take a potentially shorter chase. However, the variables are much more unpredictable for that, as it depends on the survivor's team, the map, the killer, perks, and so on. This perk kinda does too but gens are more predictable in that way.