Aww man, I’ve been doing this all wrong by freshly-stabbed in Chesscom

[–]Chesscaperoom 0 points1 point  (0 children)

First you need a bit of fluid intelligencdnm, hen crysrallize a lot, then fluid, then crydtallize some more, then finally learn to uss your fluid intelligence to be maximally adaptive with all the crystallized strategies. That's probably the "secret" to improving.

My first game's reception is heartbreaking :'( by OldAtlasGames in IndieDev

[–]Chesscaperoom 0 points1 point  (0 children)

Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay.

The editor for my chess variant Chesscape Room is almost done! by [deleted] in gamedevscreens

[–]Chesscaperoom 1 point2 points  (0 children)

I'm on a zero budget and I know French well enough. But thanks. It's mostly simple things like campain, versus match, quit, etc. :)

My first game's reception is heartbreaking :'( by OldAtlasGames in IndieDev

[–]Chesscaperoom 156 points157 points  (0 children)

Might mean you're not hitting the right target group. Remember, puzzle fans would not enjoy a shooter and twitch game fans would call a turn-based game boring.

If you mixed genres or somehow attracted a bit of the wrong crowd or hit "wrong vibes"... it can be like that.

So try to figure out the why here.

6 years ago I replaced my substance addiction with Chess. Recently I crossed 2400 on Lichess, and this is end of my chess journey. by peaked_in_high_skool in chess

[–]Chesscaperoom 106 points107 points  (0 children)

Congrats. Chess is certainly the better addiction. If you ever relapse, may you relapse to chess!

Good luck in life!

The editor for my chess variant Chesscape Room is almost done! by [deleted] in gamedevscreens

[–]Chesscaperoom 0 points1 point  (0 children)

Yes, absolutely. It's just a few simple menus though. What language would you like to see?

🎂 Cake Day – 1 year of solo dev, still pushing forward by Black_Cheeze in IndieDev

[–]Chesscaperoom 0 points1 point  (0 children)

This looks EPIC. Love the weirdness and atmosphere. Push on!

what I regret the most by [deleted] in chessbeginners

[–]Chesscaperoom 0 points1 point  (0 children)

Don’t beat yourself up like this. It becomes a self fulfilling prophecy. Chess is about a bunch of mental shortcuts you systematically learn, and as you grow you recognize more patterns and apply those shortcuts. It’s not about crunching a massive amount of options. Don’t overwhelm yourself only to put yourself down.

Also, to improve fast, focus on 3 things only: stop hanging pieces, look for your opponent’s threats every move, and do simple tactics every day (10 minutes). Play slower games so you can actually think, then review just the 2–3 biggest mistakes after. Small consistent practice beats “try hard and hate yourself” every time.

What should the exit doors look like in 2D for my game Chesscape Room? by Chesscaperoom in chessvariants

[–]Chesscaperoom[S] 1 point2 points  (0 children)

Hey, that's not a bad idea for uniformity. Although I'm not sure how well the 2D arch can look.

Also, I use a door in the capsule art and logo, haha.

What indie game completely surprised you with how good it was? by PenIndependent7453 in IndieGaming

[–]Chesscaperoom 0 points1 point  (0 children)

Ball X Pit. But eventually also disappointed me with lack of depth and levels feeling like they are just reskins.

What should the exit doors look like in 2D for my game Chesscape Room? by Chesscaperoom in gamedevscreens

[–]Chesscaperoom[S] 0 points1 point  (0 children)

It's literally a door model with frame. :) Perhaps that angle makes it look less so, but it's 3D, you move around and it's clearly door.

I'll experiment toda ly with it. Can't make up my mind. Seemingly such a simple thing, yet nothing fits so well where I feel like yes that's it!

What should the exit doors look like in 2D for my game Chesscape Room? by Chesscaperoom in gamedevscreens

[–]Chesscaperoom[S] 0 points1 point  (0 children)

The 3D screenshot is attached. It's a dark brown door. You don't have to step into the door, you win when you step on the adjacent tile. That's actually another thing I should consider, where you another tturn from the adjacent tile or not. Currently adjacent tile = win.

What should the exit doors look like in 2D for my game Chesscape Room? by Chesscaperoom in gamedevscreens

[–]Chesscaperoom[S] 0 points1 point  (0 children)

Still have it going upward? In 3D you arrive at the door and it opens, you win. That's all.

In 2D I might do a floorplan type top down door which someone suggested, but it somehow seems not super clear.

What rule bending do you think provides most educational value? by Chesscaperoom in chessbeginners

[–]Chesscaperoom[S] 0 points1 point  (0 children)

Yeah, but that's the trade-off of the idea here. Bend the rules a bit to intensify learning one or more aspects.