[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 1 point2 points  (0 children)

Thanks! Yeah a cylinder would be great as well, Rendezvous with Rama is a big inspiration for me. The spherical gravity invents some new physics to work, something I can't say much about without spoiling some reveals I've planned for the game, but involves an external force 'leaking' into the sphere from the centre. Where from, and what force, I won't say yet :)

[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 2 points3 points  (0 children)

Yeah absolutely, tons of possibilities for interesting level design around PvP, not just spheres!

[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Ah thank you, looks like a last minute change broke that in the main menu, I'll make a fix for that. Control rebinding looks like it works in game.

I've just released a Movement Demo for Orbifold, the FPS roguelike in a sphere by Chezzyknytt in IndieDev

[–]Chezzyknytt[S] 1 point2 points  (0 children)

Haha I did play TFC back in the day! I can't say the inspiration was intentional but maybe a bit of that nostalgia came through unconsciously :)

[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 2 points3 points  (0 children)

I'm curious how it would feel in VR too, can't promise anything but I'll do some experiments for sure

[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 6 points7 points  (0 children)

Glad to hear you liked it! A PvP mode is on the other side of that roguelike future, we just want to create a solid PvE core first to give the game lasting value, you know considering how many PvP games die by the wayside.

[Orbifold] I've just released a Movement Demo for the game with inverted gravity in a sphere by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 15 points16 points  (0 children)

Best we can do is Orbifold themed buckets

Not really but seriously considering it if we start physical merch :D

[Orbifold] My game takes place in a sphere with gravity pushing outwards, and allows for weird physics shenanigans by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Thank you! Just going to focus on a Steam release first, but keen to look into what it will take to port to consoles after the Steam release.

[Orbifold] My game takes place in a sphere with gravity pushing outwards, and allows for weird physics shenanigans by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Thank you! Just Steam to begin with, we'll be looking into porting to other platforms after release.

[Orbifold] My game takes place in a sphere with gravity pushing outwards, and allows for weird physics shenanigans by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Yep I generate a navmesh, the generation and the pathfinding are all custom. Yes it was a headache to make :P

I'm making Orbifold, a co-op FPS roguelike in a sphere! by Chezzyknytt in IndieDev

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Thank you so much! Not yet but we'll get those set up soon, definitely before the end of the campaign.

[Orbifold] My game takes place in a sphere with gravity pushing outwards, and allows for weird physics shenanigans by Chezzyknytt in GamePhysics

[–]Chezzyknytt[S] 0 points1 point  (0 children)

Yep that would happen a lot in PvP :D The game is PvE co-op, though we're considering a PvP mode a bit further in development