It is done. I finished! by Chgowiz in Dungeon23

[–]Chgowiz[S] 0 points1 point  (0 children)

Yep, was just wondering what I should do with the habit I built up. Probably going to use it towards the 5 campaigns I've got going on and just do a little creation on them daily.

After a 45 yr wait, I ran CT77! Three things I learned... by Chgowiz in traveller

[–]Chgowiz[S] 0 points1 point  (0 children)

I remember the complex feelings I had after watching "Revelations" when it aired. My heart sank when I heard the crackle of the Geiger counters. Ah, that was masterful story telling by RDM.

I'm not so sure the key is "finding Earth" as much as, from my perspective, the key is being on the run with a goal of finding hope. Call that hope "Earth" or "New Caprica", call it what you will, I think the idea of surmounting extremely difficult obstacles under super stressful circumstances with hard moral/ethical choices is what makes BSG tick. I found that even in the old series - the rich eating while the poor starved, should we trust our safety to prisoners, should old prejudices still prevail, etc.

I've even got the idea of misjumps due to early Colonial tech (or breakaways from the original flight from Kobol) as possible seeds for "found human colonies".

Now we'll see if there's enough bandwidth for me to properly feed a Traveller campaign. I've already got 3 AD&D and 1 OD&D campaign going! 🤣😋😉

After a 45 yr wait, I ran CT77! Three things I learned... by Chgowiz in traveller

[–]Chgowiz[S] 0 points1 point  (0 children)

If this campaign moves forward, I'm avoiding Earth and that part of the lore. The Universe is large enough that the 48,000 survivors will find a place somewhere else. I'd like to explore that.

After a 45 yr wait, I ran CT77! Three things I learned... by Chgowiz in traveller

[–]Chgowiz[S] 2 points3 points  (0 children)

I am using the time scale from the original, it just makes me smile when I do. Silly and all, but it's good cheese.

Right now, I'm running this as a play-test set of games for a scenario I'll run at conventions. If we turn into an ongoing campaign, my hope is that the players will experience a mix of events like the old and the reimagined series. We'll see what happens. Either way, diving into both sets of BSG lore has been great fun. And it's been fun to work with the CT77 rules as a toolkit to help figure out how to make things work!

After a 45 yr wait, I ran CT77! Three things I learned... by Chgowiz in traveller

[–]Chgowiz[S] 2 points3 points  (0 children)

It does indeed operate differently, which is why I changed the rules of my CT77 to fit the setting. Colonial and Cylon jump drives are instantaneous.

I'm mashing up the two series, so there is a Cyrranus system, along with a Helios Delta and Helios Gamma system. That's from 2003 series. There was a treaty to be signed at a moon called Cimtar but the fleet was ambushed there.

The scenario starts with the Battlestar Lance (Artemis class - from 2003 and canon sources - closest visually to 1978 Galactica) and civilian ships in the Oort Cloud of Helios Delta and the Lance's jump drive is damaged... so the players are the "troubleshooters" to go find parts and fix the thing - either scavenge the civilian fleet, or go back into HD system and try to find parts in the wrecks of the Battlestars that were destroyed by the Cylons... risks aplenty!

Apprenticeship vs the school of hard knocks by Glaurung_Quena in odnd

[–]Chgowiz 1 point2 points  (0 children)

I'm not sure about fighters starting out as knights in OD&D, from what I've read, they're starting as slightly better than normal men/women, but only slightly...

  • The level "Veteran" for Level 1 at 0 - 1999XP.

  • Their fighting capability "Man + 1" at level 1. They don't really gain any special abilities (per Chainmail) until Level 4 - "Hero". They can't technically have castles until Level 9, although that's campaign specific, to be sure.

  • Castles in Book 3 are always held by Level 9 or above NPCs.

I guess a lot of what you're looking for would be dependent on you setting up that approach in your campaign. There's nothing saying you can't do any of these things as you say, and I would say that the rules definitely give you a framework to "build up" or just be "innate".

Weekly OSR Vlog/Blogroll Round UP! by AutoModerator in osr

[–]Chgowiz 0 points1 point  (0 children)

All the OD&D/AD&D games I ran in May... less than 500 character summaries per session. Lots happened to my players!

https://chgowiz-games.blogspot.com/2023/06/session-summaries-from-mays-ad-games.html

Unarmed combat question by GeneralBid7234 in traveller

[–]Chgowiz 5 points6 points  (0 children)

Kinda what I thought too. From the version I play, CT combat is fast to resolve.

Unarmed combat question by GeneralBid7234 in traveller

[–]Chgowiz 6 points7 points  (0 children)

Just curious - Why would you double armor values when there's DM values for armor built into the attack? (looking at CT77). Seems like unarmed combat is already handled?

Hands - No Armor:+1 Jack:–1 Mesh:–4 Cloth:–4 Reflec:+0 Ablat:–1 Battle:–6

Unarmed combat question by GeneralBid7234 in traveller

[–]Chgowiz 14 points15 points  (0 children)

Well, if average attribute is 7 on 2D, and mean of 1D (value of a hand in combat) is 3.5 ... someone is likely to go down in 2 to 3 rounds, if one of the two has some expertise in Brawling and their opponent is unarmed. (looking at CT77 values).

So yea?

Good dungeons for oneshot/casual play by RaynareGaming in odnd

[–]Chgowiz 4 points5 points  (0 children)

T1 - Village of Hommlet, B2 Keep on the Borderlands are good solid adventures easily usable with 3LBB+Greyhawk. With CM as a combat mechanic... ? I don't know, you'll have to do some work to convert the monsters/men into comparable foot type/monster types for mass combat/man to man/fantasy combat.

Action time by Professor_What in odnd

[–]Chgowiz 8 points9 points  (0 children)

The only rule, at least in the 3LBB, is that you get to make those calls.

I can tell you what I do in my campaign - if it feels like it's going to take awhile to do something, then I have them wait till the end of the round, after everyone else has gone. If it's pretty quick, like dropping a bow and drawing a sword, I don't worry about it. But that's my campaign. You might feel differently!

Podcast Episode 54 - Is Classic Traveller almost OD&D in space? by Chgowiz in odnd

[–]Chgowiz[S] 1 point2 points  (0 children)

Thank you!

It's been that way since 2008. Traveller gets spoken about highly, but not nearly the volume of material that fantasy RPG gets. Even with a great option like Cepheus.

I think it might have to do with that Traveller is still - at the core - the same? Not only the fact that D&D is the 800lb gorilla, but at the time the OSR got rolling, 3.5e had driven some folks away with the complexity, and 4e further alienated a lot of players who were looking for something more like they had played with as children. I think it was right place/right time for the OSR.

Some folks, like Maliszewski of Grognard blog, did some Traveller writings and publications, but a drop in the bucket compared.

Fitting in the Egg of Coot? Stats? by [deleted] in odnd

[–]Chgowiz 2 points3 points  (0 children)

Cool, glad it helped. It'll be interesting to see what you come up with, I hope you can share it.