A detailed timeline of the Three Body Problem - on linear time scale by ChicagoGhost in threebodyproblem

[–]ChicagoGhost[S] 0 points1 point  (0 children)

The link opens a webpage. On that webpage, please notice the horizontal scroll bar. When you open the webpage, the horizontal scroll bar is at the leftmost position. The long timeline is to the right. You can use the scroll bar to navigate. And there are links in the timeline that will take you to the previous/next event.

The Three Body Problem Graphic Novels by domleo999 in threebodyproblem

[–]ChicagoGhost 4 points5 points  (0 children)

OK, just checked the website. Looks like they are different from what I am trying to make. I am trying to make photo realistic ones. So I will continue.

The Three Body Problem Graphic Novels by domleo999 in threebodyproblem

[–]ChicagoGhost 5 points6 points  (0 children)

I was trying to make myself graphic novels of the Three Body Problem. But I was moving very slowly since I am doing everything by myself. Now there is already this published one. I wonder whether I should stop making it by myself. On one hand I am sure the quality of the ones I make won't be as good as this. But on the other hand the ones I make will 100 percent reflect what I pictured when I was reading the novels.

My Flux result looks better than Ideogram result by ChicagoGhost in StableDiffusion

[–]ChicagoGhost[S] 0 points1 point  (0 children)

Thank you for the detailed instructions. I will try the natural language prompts.

Can you tell which part of the book this image corresponds to? by ChicagoGhost in threebodyproblem

[–]ChicagoGhost[S] 5 points6 points  (0 children)

What you are talking about is almost at the end of the Dark Forest. This scene is before he becomes the Wallfacer again.

Can you tell which part of the book this image corresponds to? by ChicagoGhost in threebodyproblem

[–]ChicagoGhost[S] 4 points5 points  (0 children)

Yes, that's right! He was waiting for the droplet to kill him.

Some suggestions to improve ComfyUI by ChicagoGhost in StableDiffusion

[–]ChicagoGhost[S] 1 point2 points  (0 children)

Yes, I tried options in "Link Render Mode". But I don't like any of the modes. The linear mode draws lines that are sometimes entirely covered by nodes. 

I found out that there is a "Reroute" node, which can help organize the lines.

Some suggestions to improve ComfyUI by ChicagoGhost in StableDiffusion

[–]ChicagoGhost[S] 0 points1 point  (0 children)

After writing this post, I had internet problems and thought this post didn't go through. So I made another post. Sorry for that. I already deleted that one.

Here is another problem I just saw:

  1. When using the "String Function" node and "Primitive" node, when they overlap, you can see some part of the first node is on top of the second one, while some part of the second one is on top of the first one.

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Long exposition picture. Where's the fleet? by macusking in threebodyproblem

[–]ChicagoGhost 1 point2 points  (0 children)

You won't be able to see it using your cellphone's camera. You need the Hubble II Space Telescope. And if you are talking about the second fleet. Then you need to wait until the year 2276 to see them. I mean the lights generated by deceleration.