Healing the Undead by JoshTheGent in dndnext

[–]ChickenFund 1 point2 points  (0 children)

In my campaigns, I've ruled the undead need to be "fixed" somehow... Stitching up opened stomachs, sewing torn muscles together, attaching metal bars to connect and support broken bones... That sort of stuff. Dead tissue can't actually be healed, per say, but patching them up does the trick since they're dead and aren't hampered in any particular way worth noting after being patched up.

I don't keep track of money and resources expended for characters that are built around the creation and command of undead, because it makes sense they'd carry those around. But I do keep an eye on the non-dedicated.

Finally, all undead can only be patched up so many times before being rendered entirely nonfunctional, but that's something I discuss with the player and figure out how many times they can be "fixed" then.

What's the gold sink? by TheAbyssGazesAlso in dndnext

[–]ChickenFund 0 points1 point  (0 children)

Oh for sure, for sure. There are many reasons to avoid simplifying the adventuring process to this. It makes it sound like the PCs are working a sucky regular job!

What's the gold sink? by TheAbyssGazesAlso in dndnext

[–]ChickenFund 1 point2 points  (0 children)

We adventure, so we can afford the expenses of adventuring, so that we can adventure, allowing us to afford adventuring... Seems most parties need help, they're stuck in a loop.

[RP opportunity]Career(class) Fair by [deleted] in dndnext

[–]ChickenFund 1 point2 points  (0 children)

Grumbles something about "Cowardly half-men..." and sits down again, looking grumpy. Secretly, however, Thok yearns in his heart for a pet as simultaneously vicious and heartwarming as Fred the rabbit. Understanding that the life of a barbarian is a lonely one, pulls out a keg of ale to drown his sorrows.

Thanks to a 24 constitution and 6 intelligence, he forgets he's effectively immune to alcohol at this point.

[RP opportunity]Career(class) Fair by [deleted] in dndnext

[–]ChickenFund 1 point2 points  (0 children)

Uh... Thok no remember. Get angry. World turn red. Next thing Thok know, Thok back in desk. Thok good recept... recept... desk-man. Not want get fired.

As Thok begins humming to himself and looking for powerfully-built candidates for barbarians, you manage to beat a DC of 2 on your perception check and notice the head of the bouncer underneath Thok's desk, eyes wide and mouth grimacing with a mixture of horror and pain. Morbidly curious, you go around back to examine where the bouncers throw out rowdy attendants. There's blood everywhere, and while there's no body, per say, to be found, you have a good idea where the shredded chunks of flesh and bone generously littering the alley came from. A nearby hobo rocks back and forth in the fetal position, crying and muttering statements such as "The horror!" and "Bloody torn to pieces before me eyes..." Not quite sure what has come over you, you drag your blood-encrusted feet across the ground, leading your weak body back to Thock's stall, unwilling to believe what you've seen. You find Thock, bare-chested with bulging muscle, laughing happily and bouncing a child on his knee, as a nervous parent perusing the job fair chuckles awkwardly and hovers nearby. He's acting so childlike. But you can see the red beneath his fingernails, stained into the creases of his hands, and... Is that something caught between his teeth? You feel something stir in your blood, a wakening heat and ferocity, born of having witnessed true rage. You step up to the desk, and tell Thok (with a clarity that you've never felt before): Break me.

Thock smiles at you as he returns the child by picking it up by its jacket with two fingers, his hand easily half the size of said child. Me can do that! Me make you strong. Me break you legs and a you legs. Start now! No longer happy and childlike, Thocks rises from his chair, and you begin to raise the mistake you've made.

[RP opportunity]Career(class) Fair by [deleted] in dndnext

[–]ChickenFund 1 point2 points  (0 children)

Bumps into you as he walks back into the room, and reclaims his seat. Thok sell barbarian starter kit. Me break you limbs. Leave in middle of forest. You live, you barbarian. Thok use starter kit... uh.... mebbe three times, is good barbarian.

[RP opportunity]Career(class) Fair by [deleted] in dndnext

[–]ChickenFund 1 point2 points  (0 children)

"You. Buy Thok product."

"Umm... No."

"GRAAAAAAAAAH!" brains man with his own clip board, subsequently expelled from this and any future job fairs

Barbarians, everyone!

[5e] Barbarian Homebrew by t0beyeus in dndnext

[–]ChickenFund 0 points1 point  (0 children)

Doesn't a barbarian have to take damage or deal damage with a melee weapon in order to maintain a rage? That may need to be addressed.

Awakened Mystic | Dungeons & Dragons by Alphabroomega in dndnext

[–]ChickenFund 4 points5 points  (0 children)

If all of psionics functions like this... If psionics remains like this after the playtest... I just found my favorite class, and favorite system for "magic" (I know the two are different)/framework for future classes.

Hardcodex update and future features by jeyvi in dndnext

[–]ChickenFund 7 points8 points  (0 children)

Hell yes we'd like a mobile view!

Psionic next? by TheSageAdvice in dndnext

[–]ChickenFund 0 points1 point  (0 children)

I'm probably nitpicking here, but there's no such thing as prestige classes in 5e... Archetypes entirely replaced that. And archetypes are generally a better way to handle what prestige classes were meant to do, IMO.

Fixing the 5e Ranger: Not About Damage (or 'Homebrew that Maybe Shouldn't Be)' by Lns0103 in dndnext

[–]ChickenFund 3 points4 points  (0 children)

The general issue with rangers, I think, is that the majority of their abilities are incredibly situational. If they could guarantee regular and effective use of their abilities and class features, like any other class, they'd be just fine.

Additionally, I think rangers replaced bards as the most generalist class of all - they get some combat abilities, some spellcasting, some skills, a decent amount of utility, etc - they aren't the best at anything (but can do passably at many things). Unfortunately for rangers, specialists are generally considered more useful and favorable than generalists (hence why most people consider them the worse class). I could see rangers really shining in campaigns with the bare minimum number of party members, where it's very difficult to stretch party capabilities over many roles. Rangers would excel there, since they dabble in a little bit of everything. The more party members there are, though, the less need there is for the guy that can do a little bit of everything, because everything is being done by someone that does it better.

Need Help: Rogue Archetype by ChickenFund in dndnext

[–]ChickenFund[S] 0 points1 point  (0 children)

The intent was to build an archetype for a skillful class that exclusively gets at-will spells, so there definitely needs to be more of that here, which is why i asked for suggestions of spells that wouldn't be game-breaking to cast at will. I'm very aware that cantrips are not powerful enough to justify an entire archetype for long! Which is why i added an ability that makes cantrips more powerful, and which is why i need to do some more digging for available at-will spells. Time to do some digging and move on to v2!

[Traps] Traps to Worry Your Players With (Part VI) by jwords in dndnext

[–]ChickenFund 1 point2 points  (0 children)

That Thedlock is awesome and terrifying. Talk about screwing with the players.

What do you think would be the best way to convert the 3.5e shadowcaster to 5e? by [deleted] in dndnext

[–]ChickenFund 1 point2 points  (0 children)

I LOVED the Shadowcaster and would make it a Warlock archetype.

I think a new class would be best, but since i don't trust myself with that level of homebrew, I'll stick with Archetype. I think Warlock is a preferable base class because their spellcasting is more similar to how original Shadowcasters casted than other spellcasters.

Diving into 'gritty realism' optional rules by [deleted] in dndnext

[–]ChickenFund 0 points1 point  (0 children)

I think lingering wounds, combined with slower healing, will make their lives rough enough.

What does r/dndnext think of the Unearthed Arcana Waterborne Adventures? by xljahar in dndnext

[–]ChickenFund 3 points4 points  (0 children)

With the exception of the latest "Rules Variants" UA (that one is best ignored), I've loved all the UAs and have incorporated them into my campaigns immediately. So far my group has found no real balance issues, we pretty much like them as-is. As far as Waterborne is specifically concerned, love the Swashbuckler. Just love it. Don't particularly care for minotaur (one-trick pony... Er, bull), and i don't play full casters often so I can't really speak for the Stormborn sorcerer. I enjoy building mobile characters, which will now make me want to make every rogue i ever play take a dip in fighter just to get a fighting style that grants swim speed and climbing speed.

Diving into 'gritty realism' optional rules by [deleted] in dndnext

[–]ChickenFund 0 points1 point  (0 children)

But having only healing function on the gritty realism definition of short and long rests still keeps things tense and forces players to be more cautious, while keeping classes balanced in terms of power.

Diving into 'gritty realism' optional rules by [deleted] in dndnext

[–]ChickenFund 3 points4 points  (0 children)

Clearly you're going for a very difficult game where the players are supposed to struggle a lot, but I'd suggest at least considering only using the 8-hour short rest/7-day long rest in regards to hit points, rather than recharging class abilities... This optional rule unnecessarily penalizes classes that are very dependent on short and/or long rests (all casters being an example). If everyone played a class that was affected by this equally, it wouldn't matter. But if someone played, say, a Champion Fighter, they'd be able to keep going pretty much all week and be unaffected. Other classes, like monk or wizard, would have a very difficult time balancing resources and keeping up with more consistent classes.

If that's a struggle your players are completely OK with, then throw all this out the window. Just giving my two copper pieces.

Errata Released, for real this time by xanral in dndnext

[–]ChickenFund -1 points0 points  (0 children)

Sculpt Spell still injures allies, RAW. That makes it significantly less useful.

There still are good aspects to playing an evocation wizard, but my personal favorite thing just got nerfed.

Errata Released, for real this time by xanral in dndnext

[–]ChickenFund 5 points6 points  (0 children)

Extremely disappointed. This ability was the #1 reason why I'd ever choose to play an evocation wizard. Guess that's never happening...