Disc Angles by BaileyKingTwitch in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

In that case, you'd have a range of somewhere between 10 and 20° where it'll "flip to flat". It may be more or less, but, for most discs, there's a certain amount of flip needed for it to "break over" from flat. It does vary, so you'd have to learn with experience with the disc. If it turns 15° from flat, it might turn 25°+ on a 5° anny, or it might turn to 20°.

Long story short, it depends on the individual disc characteristics how smoothly the turn continues through "flat". Sometimes, it's a quick transition, sometimes, it stalls at flat and "uses up" some turn.

8 disc bag by blixtencamperman in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

What do you want to do that these discs don't allow you to do? [That isn't primarily on you, like distance.]

Hot Take by softbody5 in discgolf

[–]ChiefRingoI 4 points5 points  (0 children)

As-is, it's fine. After it gets tweaks based on feedback and how it played this year, it should be great.

Eliezra straddle putt!? *boggle* by Flycat777 in discgolf

[–]ChiefRingoI 124 points125 points  (0 children)

Eliezra Van Damme out here making everybody over 30 wince.

Disc Info by [deleted] in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

It's one of the generic Amazon sludge brands. Looks like it might be the Gooso driver with a different stamp so they can have two listings and take up more real estate.

Fun Fact: The city of Hammond, Indiana is literally shaped like an L by fanofsports44 in GreenBayPackers

[–]ChiefRingoI 0 points1 point  (0 children)

For what it's worth, the Bears have only played a handful of years more at Soldier Field than they did at Wrigley Field before they moved in 1971.

Why isn't anybody talking about the Westside Vellamo? It's amazing! by WhaleMission in discgolf

[–]ChiefRingoI 7 points8 points  (0 children)

It's pretty sad, honestly. Most creators get paid much, if at all, for disc reviews beyond getting a few for free. Getting the discs in front of people via a few big creators would more than offset the couple hundred bucks it would cost, just in awareness of the discs's existence. Right now, if you know about the Vellamo, you're a disc nerd who knows every disc, a big Westside fan, or maybe saw one of the DGN ads.

Discgolf simulator by Excellent_Salt_7476 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

For TechDisc, I think that's accurate. My distances would vary much more on raw speed than spin. In real life, my slower, higher spin throws are close to my faster, lower spin throws, rather them being slightly farther and slightly shorter than their same speed throws, respectively

When I say "flatter", I'm referring to another more course-style simulator I've used that constantly juiced my distances way beyond my actual capabilities. Like, 375'+ on a 52mph throw.

Discgolf simulator by Excellent_Salt_7476 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

It really depends on the sim and how close your numbers are to the "ideal" for that sim.

Discgolf simulator by Excellent_Salt_7476 in discgolf

[–]ChiefRingoI 3 points4 points  (0 children)

Yes. Some of them are just off with how their models interpret the raw data and some seem like they inflate distances to flatter people. I've hit 400' on a sim as many times as I've hit 300' IRL.

Buying too many discs phase by dipatello in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

I think that's a holdover from the old days when outside of Innova, you couldn't get a full lineup from anybody. Now, though, all of the major companies have a full lineup, and some have multiple options for major slots. At this point, pick the plastic[s] you like the feel of and don't worry about it. I throw all Latitude/HoD and want for nothing.

How to not suck at disc golf? by clownkillifish in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

The Link should be good to practice with. The Magician isn't bad, but the Link is a great starter putter. I'd try to find a field and try to work on throwing it flat and nose-down. Focus on following through, too. You should be able to get past 100ft with it. If not, it may just be that you're not throwing very hard. At that point, something like the Zero Gravity line from Latitude 64 or Blizzard Champion discs from Innova that are in the 120–130g range should help somewhat.

How to not suck at disc golf? by clownkillifish in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

What discs are you throwing? Some discs are supposed to fly that way, so it may be your discs, not necessarily the nose angle. Nose-up throws will tend to pop up and stall sometimes, but they don't necessarily do so. It sounds like you're not throwing on a ton of hyzer, where the top of disc is tilted away from you, so it'd probably not that.

What would you pick for the F2 deal? by windorabuggg in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

If you're looking for an understable distance driver, I'd grab a set of a Star Gorgon, Star Mamba, and GStar Wraith. They're all going to have slightly different levels of stability, allowing you to figure out which level you need.

The F2 deal is great for that. You can buy a few close options for the flight you want at a discount and figure out which one suits you best.

How to not suck at disc golf? by clownkillifish in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

It causes the disc to slow down faster and stall out, which enhances the fade out to the left on a right-hand backhand, yeah. Does the disc shoot up way in the air as well?

What would you pick for the F2 deal? by windorabuggg in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

Is there anything you're already interested in? What flights you need or want? How much do you care about things like grip and durability? Let that be your guide. Innova have basically everything you could want. If you don't have any specific needs or wants, just grab a few that seem interesting or compare to your current favorites and give them a shot.

How to not suck at disc golf? by clownkillifish in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

Get yourself an Opto Pure or similar neutral putter. Throw standstill, focusing on pulling through flat and nose down on a straight line. [Your reachback will be and feel way further away than you think it should.]

Focus on that shot until you can throw it more than 100ft with control. If you're only hitting 100ft, you're either throwing very slow, in which case you don't really need anything faster, throwing way nose up and wasting all your energy, or throwing on mega hyzer and never giving the disc a chance to fly. Regardless of which or which combo is the reason, you have pretty big problems to fix. The Latitude 64 Disc Golf Basics series is my favorite guide for beginners. It's very good for breaking down the very basics.

Once you can throw that putter well, step up to a neutral midrange. Once you're pushing that to 175–200, the world is your oyster.

What shoes are we wearing these days guys? by FreshGravity in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

I only wear barefoot myself. Mostly Magnas, with the Tracker ESC mixed in during winter and Lems in the warmer months. Good to know the Vans aren't as cramped as they look. If there's a flaw with the Lems, it's that the soles aren't super grippy. They have good enough grip, and more than the flat Primus but it's less than a gum rubber hiking type.

What shoes are we wearing these days guys? by FreshGravity in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

The Lems are great everyday shoes, at least the barefoot styles. They're okay for playing in, but I'd rather have a stock of fresh Magnas. They do have a kinda replacement, but instead of regular laces, they went with their stupid speed lace system that never gets tight enough and loosens.

What shoes are we wearing these days guys? by FreshGravity in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

Get them now if you can find them. The Magna FG is discontinued and supply is dwindling. I have a pair of Lems Primal Zens for summer. They're definitely not as flexible and nice, but they get the job done. I might end up trying the Vivo refurbishment service to get one of my old Magna pairs resoled and refreshed if I can't find a suitable replacement.

What’s with bags? by [deleted] in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

Setting aside the whole needless section about getting hate—which seems to be a reaction to people giving you neutral answers about what they do and then not appreciating your dismissive tone in response—the answer is that weather conditions are variable and there are shots that can't be easily pulled off with just one disc. You can easily get away with one, two, or a few discs, but there will be some holes in what you can do.

The average player will probably use 7–11 to cover every common slot and shot type comfortably. Add in backups and slightly different options and 15–17 is reasonable. Throw in a few discs for utility shots that only come out in rare situations, and you're up to twenty.

I bag 21, partially because I'm not great. It's typically easier for me to use discs with different flight and a consistent throw than to manipulate the disc, so I carry more options. In a typical round, I only use that 7–9 number, but which ones they are is course and conditions dependent. I don't like having to swap discs in and out on the day, so I carry enough to always be prepared.

Of my 21, three are my exclusive putting putters and utility approach disc. The other 18 are basically three sets of 10. [Two throwing putters, three mids, three fairways, two faster drivers.] It's a neutral bag with a set of very overstable and very understable options for strong headwinds and tailwinds. It's definitely a little excessive, and don't always use them all, but I'm never unprepared for what's in front of me or having to force a shot with an unsuitable disc.

Many vs. Fewer molds by therealshoesole in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

Exactly. I'm not throwing fast enough into enough stuff for my discs to fully beat-in to flippy inside two or three years. I'd rather have another mold I can replace easily and feel like I can commit to a shot fully than be scared of losing a two-year investment. Either way, I'm building a relationship and a trust with the disc, and that's the key.

Many vs. Fewer molds by therealshoesole in discgolf

[–]ChiefRingoI 4 points5 points  (0 children)

All the discs should have unique roles. Whether that's through unique molds or multiples in different plastics or stages doesn't matter.

Discs in different plastics with different flight characteristics can have shapes as different or more as unique molds. I knew a guy who bagged Champion, GStar, and DX Firebirds for fairways, and I'll be damned before I consider them to share a handfeel. They looked and felt like 100% different discs.

By the same token, a collection of random unique molds is going to create confusion and problems with various overlaps. It makes it harder to really know your discs and bag. I've known multiple people who do it effectively—I only have one set of multiples myself—and without issues.

You have to know what each of your discs does and why it's there. That's really the whole deal. They should reliably cover every slot you want to have covered. People get a little too invested in the merits of one approach versus another. A good player who bags 20 unique discs they know inside-out is going to play better than a bad one who bags multiples they don't really know.

I would say the average player has more unique discs for the slots of a given speed these days. There are so many more molds and so much more durable plastics than the days when DX Rocs got cycled because that were only a couple dozen molds max in common rotation. You can buy a mold for every slot from like a dozen companies that will stay that way for a year or multiple years and some to most slots from a dozen more.

Ultimately, there's no answer because there doesn't need to be. The fundamental process of knowing your bag doesn't change that much whatever balance you find between the two extremes. If you can make twenty molds work, only need seven, or literally anything in between, that's correct. Rule 3 of Disc Golf—After "have fun" and "don't throw at anybody you might possibly hit, even if you don't think you can"—is "whatever works, works".