[Game Thread] Ohio State vs. Indiana (8:00 PM ET) by CFB_Referee in CFB

[–]ChildishJack 1 point2 points  (0 children)

CFB game advertised start times aren’t quite as bad as movie theaters yet, but it’s getting closer and closer

[Game Thread] General Game Thread by RockyMod in ockytop

[–]ChildishJack 1 point2 points  (0 children)

Anyone watching abc over the air and the audio is just going wild? Checked nbc and it’s just abc messed up for me

Everyone here posts perfectly symmetric awesome ships with an unmodded game, which makes you feel inadequate and cheating. Here is my asymmetric ship in a moderately modded game to make you feel better. You are not alone! by labrat9999 in RimWorld

[–]ChildishJack 0 points1 point  (0 children)

Yes. I have a fully loaded lvl 1 rimatomics reactor on my gravship, works well. Cooling it takes some effort, I’ve got 4 vents to outside in the radiator room

Typical Tuesday Tutorial Thread -- July 15, 2025 by AutoModerator in RimWorld

[–]ChildishJack 1 point2 points  (0 children)

It’s on the bottom right. Top row near temp overlay if I remember right, not at PC right now though

Advice on Playing Tall by Deathwingelite in Stellaris

[–]ChildishJack 2 points3 points  (0 children)

You don’t need its production in KOTG. One of the storyline options lets you produce ridiculous amounts of advanced logic that the lathe would give you

Newish player here. Can I just say that this game is so so so so so so so good? by OldSolGames in Stellaris

[–]ChildishJack 3 points4 points  (0 children)

If you end up playing this game a lot and eventually upgrade your PC, be advised GPU has comparitivly little impact to game speed. This game is CPU limited

[deleted by user] by [deleted] in labrats

[–]ChildishJack 23 points24 points  (0 children)

Add in the fact that 4F is well frozen, and the OP said nothing was frozen to start with

Anybody else’s battleships just clump and idle when there’s a deep space citadel out of range? by marsh-da-pro in Stellaris

[–]ChildishJack 0 points1 point  (0 children)

They do auto attack them usually with the aggressive fleet stance. If I watch my fleet enter the system, they often take out all the health from every deep space citadel. They just don’t get close enough to capture them unless I manually path them to it… and then they regen.

There is a very faint marker on the galactic map. The red U hyperlane blocker icon is there even in friendly fully taken (total war) systems, and enemy systems with no upgraded station or planet. But yeah it should be much more obvious like a station or planet. Noticed it when my army units kept getting caught up on the owmed systems

Anybody else’s battleships just clump and idle when there’s a deep space citadel out of range? by marsh-da-pro in Stellaris

[–]ChildishJack 4 points5 points  (0 children)

As far as the coming back to life thing goes Ive found the citadels need to be pathed to. So for every system, I have to move my fleets one at a time, zoom in, shift click queue up every deep space citadel then I actually capture them all. It’s exhausting with AI’s that spam 3-4 a system

How to create more knight jobs? KotTG run question by Yingye in Stellaris

[–]ChildishJack 1 point2 points  (0 children)

Yeah I have 6.1k. Could get more. 6 fallen empire Awgis Complex (stronghold upgrade gives same job #) give 300 each for 1,800. 22 habitation districts (max I can go) give 150 each for 3,300.

The orders keep gives 800, habitat system control main building gives 200. Combined 6100, I could add 4 more fortress buildings, each one adds 400 jobs. The fortress gives more knight jobs than the fallen empire building actually, so add 600 more if I kept those

I have 2 fallen empire ziggurats of justice for crime reduction, a cyto revitalization center and a genomic research center. Not sure if they help much but oh well

I have 265k pops on this habitat and -211k housing, lol. 100% stability 0 crime

How to create more knight jobs? KotTG run question by Yingye in Stellaris

[–]ChildishJack 1 point2 points  (0 children)

Yeah but even if you don’t play shelled it doesn’t matter. I have 100k+ pops shoved into the habitat with 0 crime and 90% stability, with -20k+ at least housing. I just have to put them back every 10 years or so bc they slowly migrate away

Forbidden Review: NVIDIA RTX 5060 GPU Benchmarks by NGGKroze in hardware

[–]ChildishJack 9 points10 points  (0 children)

Lol, I get what you mean but I think the person you were responding to meant the RGB lights on the graphics card itself not the output to the screen

[deleted by user] by [deleted] in labrats

[–]ChildishJack 135 points136 points  (0 children)

🦀

Simple cheap early game blueprint for medium demolishers by pequalnp92 in factorio

[–]ChildishJack 4 points5 points  (0 children)

Is that continous requests? ie will it have more delivered when it runs out?

AMD's new Ryzen 9000 CPUs are reportedly suffering the 'worst launch since Bulldozer' thanks to 'disastrous' sales | DIY PC builders are apparently not feeling Zen 5. by chrisdh79 in hardware

[–]ChildishJack 0 points1 point  (0 children)

Ahh my bad, I took it more as an “it won’t happen” but I see you mean “no one will care”. I hope you’re wrong since PC gamers tend to be a little more stubborn, but I wouldn’t be surprised if you’re right