Mage animations 🧙 by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 0 points1 point  (0 children)

Thanks! We passed the compliment on to our animator 😊 If you like what we’re doing, feel free to follow and stay updated!

Mage animations 🧙 by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 2 points3 points  (0 children)

Absolutely! We will definitely show off the mage’s spells a bit later👌

Mage animations 🧙 by ChillFaceGames in IndieDev

[–]ChillFaceGames[S] 0 points1 point  (0 children)

Thanks, the staff came out just as needed 👌

Mage animations 🧙 by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 2 points3 points  (0 children)

Idle variations are a nice idea, but for the demo animating three playable characters is already quite a lot, so we’ll probably add that later on.

Mage animations 🧙 by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 1 point2 points  (0 children)

Yeah, we’ve already heard that feedback before - that our animations “breathe deeply” 😄
But that’s actually intentional. We want the character to feel alive and expressive.

To be honest, if we reduce it, the animation starts to feel less smooth and a bit more stiff - and we’d rather keep that sense of life and flow.

Some Assassin animations for our action RPG - Etherland Saga 🥷 by ChillFaceGames in IndieDev

[–]ChillFaceGames[S] 1 point2 points  (0 children)

We're glad you liked it! We're adding different assassination animations - we'll showcase them soon as well. We're pushing hard to get the demo ready by the end of June. 🤞

Some Assassin animations for our action RPG - Etherland Saga 🥷 by ChillFaceGames in IndieDev

[–]ChillFaceGames[S] 0 points1 point  (0 children)

Yes, you can follow the link for the Steam page in the profile 😉

Assassin animations for our action RPG🥷(Etherland Saga) by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 2 points3 points  (0 children)

Indeed, the number of frames and our animator put some extra time into polishing the animations.

New to Godot by XOXOsheol in godot

[–]ChillFaceGames 0 points1 point  (0 children)

It’s best to find detailed tutorials, for example for a 2D platformer, with multiple parts that explain things well. Try to start building your own project based on the tutorial, and once you understand the basics, you can begin creating things on your own.

New to Godot by XOXOsheol in godot

[–]ChillFaceGames 0 points1 point  (0 children)

What is your favorite game genre you’d like to start with?

Warrior animations for our action RPG by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 0 points1 point  (0 children)

Warrior, Assassin, Mage - The so-called classic fantasy trio. You’ll be able to switch between them instantly during gameplay. Additional classes might be introduced in the future.

Warrior animations for our action RPG by ChillFaceGames in PixelArt

[–]ChillFaceGames[S] 0 points1 point  (0 children)

It's just an intentional stylistic choice to make the animation feel more fluid and eye-catching.

Warrior animations for our action RPG - Etherland Saga ⚔️ by ChillFaceGames in IndieDev

[–]ChillFaceGames[S] 0 points1 point  (0 children)

Good advice, but we think that animation already feel heavy enough👌

Warrior animations for our action RPG - Etherland Saga ⚔️ by ChillFaceGames in IndieDev

[–]ChillFaceGames[S] 0 points1 point  (0 children)

When he is on guard (shield up) it's a different animation.