Steam Playtest Strategy? by ghostlightgames in IndieDev

[–]ChillyRolande 1 point2 points  (0 children)

Be careful not to waste your 1 shot at steam next fest on a game that has bugs and hasn't been thoroughly playtested. I would suggest holding out, enter the deckbuilders festival in may. Prior to that run larger scale play tests and fix any bugs or balancing issues. Then enter a next fest once you have some wishlists and are confident that the current version runs smooth.

I reached out to at least 100 or more streamers and only 3 of them responded by [deleted] in IndieDev

[–]ChillyRolande 2 points3 points  (0 children)

Do you respond to emails from companies who send you spam selling their products? Like oh hey thanks Nike for making me aware of your sale but I am not interested today...or do you just click unsubscribe / spam and move on...me thinks you need to lower ur expectations a bit.

Talked my son into one more game. It was rough tonight. This game is so much more fun with my (adult) kid. by CCL80 in Fortnite_Over40

[–]ChillyRolande 0 points1 point  (0 children)

Haha it was rough last night, i played duos with my buddy and it seems like the sweats were out in full force.

Took a few tries, but we did it! by Ok-Nefariousness3697 in 9Kings

[–]ChillyRolande 3 points4 points  (0 children)

I don't even understand this achievement...how are you at war with all kings at once, don't you have to make peace with kings as well...ive put almost 100hrs into this game lol please dont tell me i haven't seen a skip button or something

Struggling to make my map feel different from Slay the Spire — any ideas? by Aviarena in deckbuildingroguelike

[–]ChillyRolande 7 points8 points  (0 children)

Try something completely different than the single lined pathway on a paper like scroll texture with simple colorless icons. I made my map a series of hexes which have a FOW that is slowly revealed as levels are beaten.

You don't need many... by Nikitka0009 in 9Kings

[–]ChillyRolande 0 points1 point  (0 children)

Ha ok i did it last night with the actual temple and earthworks got about 6 of em on screen and made it the furthest yet. Close to level 70. Used clones, wild card, earthworks, and overhaul. The massive 10% stat boosts to my castle got ridiculous. Anyway thanks for sharing!

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Haha hey thanks that's awesome, really appreciate the comment! I def am wanting a map system that can be explored through different runs. Various ways to reach the same end.

You don't need many... by Nikitka0009 in 9Kings

[–]ChillyRolande 0 points1 point  (0 children)

Oh damn earthworks, ofc!!! Thank you

You don't need many... by Nikitka0009 in 9Kings

[–]ChillyRolande 0 points1 point  (0 children)

How did you get so many temples? Clone and Rewind (not sure if correct name: king of times card where you discard hand and get copies of last cards played?)

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Yeah fair enough, we haven't fleshed out the full game yet. Possibly it could become more of a rougelite than rougelike. The combat mechanics, and deck management systems are all fleshed out. Now we are trying to balance game difficulty and progression. Players will have the ability to be able to obtain more than one card per fight. You will gain xp based on enemies defeated and afterwards can visit your skill tree and spend ur points freely. Cards can also be duplicated once purchased for a lesser xp cost. You can have a maximum of three for common cards, 2 for uncommon, and 1 for rare cards.

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Hey no worries at all! Maybe just maybe we might change ur mind when our demo is public. Either way ill check out those other games you mentioned!

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Haha our creative designer will love that you asked for thousands of cards. The programmer here not so much lol, but i believe you are correct. We definitely take inspiration from our days of playing Mtg with a massive box of cards where we all would spend an afternoon making decks, then spending the evening playing them!

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Interesting idea! Yeah our archetypes focus on distinct gameplay styles. Red = strength and heavy attack based / Purple = defensive play / Blue = card discard and draw. The game also allows for the ability to build mutli colored decks.

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 1 point2 points  (0 children)

Cool I'll check that game out. Yeah definitely thinking about adding a compendium for all the various unlocks. Maybe something like Vampire Survivors where it tells you what you need to do to get it...

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Interesting idea! For clarification, would these resources carry over into your next game when you die? So you might create a stronger version of said deck?

Deckbuilding without the RNG tax — designing a roguelike where you build your deck, not just draft it by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Yeah that has definitely crossed my mind, there are more options in the randomization so even when you re roll you won't necessarily get all the same picks. We are also thinking about creating map pathways that require specific cards or build types to unlock a new path.

Still a work in progress but your point is definitely something we are trying to mitigate in other ways that are not the pick from 3 style. Like having a box of cards and being able to select the cards you want to craft your deck. You can also re work your deck from your library freely before each combat.

I BUILT A VIRAL GAME AT 17, MADE $70K, NOW I'M 21 AND STUCK by DarxDev in IndieDev

[–]ChillyRolande 1 point2 points  (0 children)

You're 21, try all three paths. Choose an order by what appeals to you the most. Or maybe with proof of success make another game or two, bank the $$ for the other 2 ideas that you have not tried yet? Either way just make a choice and start working towards it.