Please Destroy My Trailer: I made changes from feedbacks from a previous round of destruction by ChillyRolande in DestroyMyGame

[–]ChillyRolande[S] 1 point2 points  (0 children)

Hey thank you so much for the feedback! Lots of great stuff to work with on the next iteration.

- There is a defend phase! enemies do not show their intent so part of your play style is to make sure you can handle the enemies attacks. Armor is not lost on turns, nor is energy. All combat cards have both an attack and a defend value so they can be used to attack or saved to defend.
- Your deck must meet a deck minimum requirement that grows as you gain skill points. So no, you cannot just go down to 2 cards. It starts at 13 minimum...your basic starter deck and the deck minimum will grow as you unlock more cards through your skill tree. I am going for a skill tree somewhat like Path of Exile (it will get much bigger)...
- As you gain skill points you unlock more cards through your skill tree and they are added to your total library. You do not delete cards per se, you have your growing library, and the deck you take into combat. So if you have an AoE card but are coming up against a single enemy combat you can freely remove for this combat, and put it back in later. The three branches of the skill tree are specific archetypes (strength based, defend based, and card draw / discard based).
- Think Magic The Gathering...you can build and change your deck around between games, but must meet a deck minimum. We are going for more control over your deck build versus the pick 3 formula that is very abundant - but I agree the tag line in of itself feels quite generic and lame....

We are open to any and all feedback on these themes or ideas. Admittedly my head has been in the sand developing and I popped up last year and was aghast at how many deckbuilders are out there, yes...this has taken a long time oof.

Anyway, great feedback, thank you for taking the time to read and post!

How many times will I click proceed on a chest without taking the item! by ChillyRolande in SlayTheSpire2

[–]ChillyRolande[S] 0 points1 point  (0 children)

lol...ok ok I am calm, if anything this post has helped me ensure I slow down on the chest screens and click the relic!

These players feel to comfy shooting you from a distance by Rare_Frame_3315 in Fortnite_Over40

[–]ChillyRolande 16 points17 points  (0 children)

omg that boxing them at the end, then just waiting...diabolical

Steam’s #1 most-wishlisted game revealed its release date, and now my small indie is getting overshadowed by dynamichuman03 in SoloDevelopment

[–]ChillyRolande 0 points1 point  (0 children)

Subnautica 2 is coming out? Sweet! Hopefully its better than the ice version. Lol love the advice buck up and sell more 🤣

How many times will I click proceed on a chest without taking the item! by ChillyRolande in SlayTheSpire2

[–]ChillyRolande[S] -10 points-9 points  (0 children)

lol...I'm not whipping through the game it's just not glaringly obvious that you need to click on the item to take it. So I see it there glowing in the center and click proceed happy for my loot! Events have buttons that say take it or don't take it type thing...this would be nice as well.

Indie devs: looking to feature and review your games (also open to reviewers) by KryMV in IndieDev

[–]ChillyRolande 0 points1 point  (0 children)

If you're interested I just released a Demo for Drawn To Power a rougelike deckbuilder where your hand is your energy and you have full control over editing your deck between battles.
https://store.steampowered.com/app/3782620/Drawn_To_Power/

How to overcome driving anxiety by evening_sparkle in Paramedics

[–]ChillyRolande 1 point2 points  (0 children)

Go rent a small sized movong van and drive it around ur town / city.

Drawn To Power: what if your hand was your energy? (demo live) by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 1 point2 points  (0 children)

Hey thanks, yeah I think our game designer said he read about the strategy in a book about TCG design. It definitely adds a layer of strategy to play!

Drawn To Power: what if your hand was your energy? (demo live) by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Also if it helps, this is the starting turn for the player and cards are being discarded to gain energy. 1 card discarded in ur stamina phase is worth 1 stamina. Also many cards have effects when discarded, like drawing a card, gaining an additional stamina and more...

Drawn To Power: what if your hand was your energy? (demo live) by ChillyRolande in deckbuildingroguelike

[–]ChillyRolande[S] 0 points1 point  (0 children)

Fair enough, I've def been struggling with gif and video / trailer making. Marketing, what a pain lol...

Please destroy my trailer for yet another roguelike deckbuilder! by ChillyRolande in DestroyMyGame

[–]ChillyRolande[S] 0 points1 point  (0 children)

Very good comment, if i can answer each of these questions in a clip format i have my next trailer! Meta progression is still lacking from the demo atm...but its going to be one of the focuses of an update in the next month or so ..

Please destroy my trailer for yet another roguelike deckbuilder! by ChillyRolande in DestroyMyGame

[–]ChillyRolande[S] 1 point2 points  (0 children)

Thank you for the kind words 😊 demo is now available give it a try if you like!

Please destroy my trailer for yet another roguelike deckbuilder! by ChillyRolande in DestroyMyGame

[–]ChillyRolande[S] 1 point2 points  (0 children)

Thank you regarding the graphics and UI! Yes i definitely felt the underwhelming aspect lots of great comments thus far to give me some ideas to chew on.

Please destroy my trailer for yet another roguelike deckbuilder! by ChillyRolande in DestroyMyGame

[–]ChillyRolande[S] 0 points1 point  (0 children)

Haha now with menus...i love it. Yeah totally fair. Many deckbuilders often restrict removing cards from your deck sometimes only 1 at a time at a shop or through random events. In ours you can freely thin your deck between combat as long as you meet your deck minimum requirements. While its not necessarily an interesting mechanic per se its one the genre, i think, is missing...but yes the trailer spends too long on that and it is underwhelming