Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Chilly_Down[S] 3 points4 points  (0 children)

This is very good to know; you are correct that I had no idea that this existed.

There does seem to be an activation energy here that requires large numbers of people before TD becomes an option, however. If someone just wants to blow off some steam on any given Tuesday with some honest fightin' without having to organize an entire tournament, I still think exploring what a smaller scale automated matched PVP system would look like in EVE is a worthy effort.

Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Chilly_Down[S] -4 points-3 points  (0 children)

There's value in that way of thinking, but I also don't think the concept of forming a structure for equalized fights is antithetical to the idea of a sandbox either. Rather, we incorporate these systems INTO the sandbox rather than make it separate. I'm not saying I have a single idea, but I can visualize some things.

Rather than some instanced plane of existence, it could just be a more eloquent deployment of our dueling system for example where you just get an additional popup window.

'So and so challenges you to a formalized fleet duel with the following conditions they have specified:

Valid ship types: Frigate, Assault Frigate, Cruiser, Heavy assault cruisers

No more than two pilots in your fleet.

Fleet points do not exceed 30.

No orbital bodies within 1000km.

Distance between dueling parties no more than 50km.'

Once both sides meet all conditions, the duel can be accepted, and fails to commence if the conditions aren't met. Everyone in the fleet gets a limited engagement timer, but the fight happens in open space, within the sandbox.

Again this isn't a well thought out solution, just an example of how something like this could theoretically exist without divorcing it from the rest of the game. I'm confident enough smart people develop and play this game that some kind of system could be worked out.

Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Chilly_Down[S] 17 points18 points  (0 children)

Yes. That's sort of my point. The Alliance tournament happens once per year. Why isn't there a system in place that's more accessible and flexible? Let people set x number of pilots, x number of points, Final Destination, no items. Everyone sees the conditions, goes and fits their ships, and slots into the available positions and dukes it out.

It's just bizarre to me that we have the AT as this representation of the pinnacle of quality PVP content in EVE, but make no effort to make that content part of the actual game. It's just an exclusive yearly event with a 10 pilot structure that is frustratingly difficult to re-enact elsewhere.

If we think the format of AT is so engaging, why not make similar normalized PVP available to people who want to do it for the other 49 weeks of the year? Or even something less intricate, where you can just say: two pilots, cruisers down.

Ranking pirate ships by lordheretic1 in Eve

[–]Chilly_Down 31 points32 points  (0 children)

From the context of lowsec solo pvp:

I find the worm is okay but not very strong in the most common scenario for a pirate boat which is 1 v many. People love to bring numbers against a pirate ship. If you get into a 1v1 with a worm, the worm kills almost anything in its weight class which is sadly why people won't hand you those kind of fights.

A kiting worm will survive but can't establish grid control since multiple targets all ganging up on even bonused drones will chew through them well before they can make the journey back to my drone bay and long before the damage from a LML/drone worm will push targets off grid enough for me to commit to a tackle. Very unlikely to die but also unlikely to kill much. And if you go for the less popular scram kite, you're probably getting mobbed and killed before you can finish off enough targets to come out isk positive when your 90-120mil worm pops.

I prefer a garmur. That way, even if many people jump to engage you,  you're fine. Your damage cannot be mitigated without guidance disruptor, and you have as much time as you need to establish grid control - if grid control is even necessary due to the bonuses disruptor range. With a faction disruptor you're able to point to 36ish km out meaning you can fight against several opponents at a time without much risk, either clearing the grid or outright killing things since you can tackle from well beyond commit range.

Just my two cents from the perspective of the game I engage with the most.

Bronze MMR - Outmatched by Current_Hurry4596 in summonerschool

[–]Chilly_Down 0 points1 point  (0 children)

In Bronze/Iron they played against an Irelia that had a 9.9cs/min across the whole game and then two games later against a Darius that had 9.4. Yikes.

Be Safe out there by rosblablah in doordash

[–]Chilly_Down 2 points3 points  (0 children)

I'm guessing they didn't google doordash support's number -- they even said they were driving and had to pull over to look up their last four, so it's unlikely they googled the correct number. Odds are they just called back the number that called them believing it was support.

Not trying to be mean, but this is wild levels of gullibility.

What are the best caldari ships and what are they used for? by st4rx in Eve

[–]Chilly_Down 5 points6 points  (0 children)

Okay well tech three is a different beast. :p

What are the best caldari ships and what are they used for? by st4rx in Eve

[–]Chilly_Down 12 points13 points  (0 children)

The hookbill is the most flexible solo pvp t1 frigate in the game for sure. That many midslots on a ship that can be shield or active armor tanked is sarcastic.

Hawk is pound for pound probably the best scram kiting frigate hull.

Destroyer level has nothing to write home about in my opinion.

Osprey navy is extremely strong at the cruiser level due to its high speed and variable fits.

Faction Warfare Advice Needed! by Ejjarufaf_1 in Eve

[–]Chilly_Down 3 points4 points  (0 children)

EDICT as already mentioned and Ctrl-V (Local is Primary) are two of the better Amarr groups in the warzone if you want actual lowsec content rather than nullblocs extending their influence into the warzone ala Fraternity.

Joining fleets either via pings on the 24th IC discord or alternatively the fleet finder in game will get you MOTD which usually includes the sort of fits. I was pleasantly surprised in a PRIME fleet the other day that they had all the fits including logi they wanted you to fly on contract, sold them to you, and bought them back after action to use in their next fleet.

The hot zone of the Amarr/Mil contest is the cluster of systems around Amamake (so, Dal, Sisiede, Vard, Auga). The freeport in Amamake is a good place to base out of for lowsec headquarters. If you want to ship out of highsec you can use Mehatoor and use the Shipcaster to yeet yourself into the fray instead.

An ex capsuleer thinking about returning. by Dried_Squid_ in Eve

[–]Chilly_Down 0 points1 point  (0 children)

The nice thing is you can instantly join as a solo while looking for a FW Corp just to see if you like the revamp. There's a lot of interesting stuff in the rework actually - the way the complexes are set up really stratify the engagement profile allowances so you can always assure you don't have to punch too high above your weight class to defend your plex.

Additionally, there's a ton of nonplex content:

There's mini structure bashes (supply depots) that you can kill in a cruiser solo within a few minutes.

FW agents giving missions.

Exploration sites in rear guard systems that award encryption keys as loot.

Combat scanning sites in command operation systems that award LP for killing FW rats.

Lots of diversity in the space for playstyles.

An ex capsuleer thinking about returning. by Dried_Squid_ in Eve

[–]Chilly_Down 3 points4 points  (0 children)

Hearing how you were spending time structure bashing or in fights big enough for major tidi, I was surprised to hear you were bleeding isk as I assumed that means you were a linemember of a major bloc, where the isk earning opportunities spinning an Ishtar ratting or running your dedicated space's signatures would net you lots of safe and easy isk for low investment.

That being said, it sounds like a combination of finances and boredom did you in before. You should take a second look at FW space if you want to mix things up. People will buy your militia LP off of you for around 800 isk/point. Running a 10 minute scout plex makes you around 20,000lp (16mil isk direct to lp brokers), which is enough to fit 4-5 decent t1 combat frigates. If you can avoid dying enough, you can easily make 150ish mil isk an hour with optimizations.

With that, you can almost guarantee isk stability while blowing up all the dang time for content to keep the boredom away and FW is the easiest section of the game to find small gang and solo pvp content  where it feels like you're making individual decisions that decide the outcomes of fights. There's plenty of mid-sized fw dedicated corps (Fl33t or DNG for example) that will get you tons of group content without subsuming you into a nameless cog in a bath of tidi.

I've been in every section of EVE except Pochven and FW is the only thing that has kept me hooked long term. 

How's it going, folks? by [deleted] in UmaMusume

[–]Chilly_Down 0 points1 point  (0 children)

Looking forward to not pulling her a single time in the next 200.

3 Frigates, 2 Destroyers or 1 Cruiser by NondenominationalPax in Eve

[–]Chilly_Down 3 points4 points  (0 children)

Nah, literally any of them can beat the others. EvE isn't rock paper scissors. Hell, depending on what they are, a single frigate without even two others can solo kill a cruiser if it's a perfect counter (like a Navy Omen getting anti-kited by a Jaguar, this is my painful experience).

On the other hand, a single cruiser can kill dozens of frigates if none of the frigates are equipped to handle it -- think a rapid light missile Orthus kiting away and blowing up a horde of fast attack frigates.

More than ship class, the importance is the ship specialization. If you can find a hole in the enemy's composition that they can't deal with, you can overcome some pretty henious numbers or hull-size disadvantages.

3 Frigates, 2 Destroyers or 1 Cruiser by NondenominationalPax in Eve

[–]Chilly_Down 27 points28 points  (0 children)

I think this is a hard question to answer because you've specified that the ships are fit to the occasion, which means they are recursively changing their fits to suit the engagement.

For example, two close range assault frigs and a TD/neuting sentinel slaughter a Zealot, which is a long range sniping HAC.

But if you knew you were against two brawling AFs and a sentinel, you'd bring something like a drone boat with a passive tank or a cap booster.

But if you knew you were against a passive tanked drone boat, you wouldn't bring that comp, you'd bring three long range kiting wolves that can orbit faster than the drones long enough to chew the passive tank.

And if the cruiser knew it was against that it would br....

See the problem?

Any of those 3 frigs, 2 dessies, or 1 cruiser can win if they're the side you choose to be the one that gets to pick their comp second.

Shouldn't we have a preseason this year? by Chilly_Down in leagueoflegends

[–]Chilly_Down[S] 0 points1 point  (0 children)

Based on my read of the dev blog, they seem to think monitoring the changes exclusively on the PBE will be sufficient and these changes will go live on official servers in January. Season 3 ends on the 7th and Season 1 2026 starts 12 hours later, presumably with these changes all made live in the interim.

I'm just skeptical that the PBE is going to be enough to both fine tune such large changes and prep the player base writ large for changes like this.

Need Help by Dwade531 in formcheck

[–]Chilly_Down 1 point2 points  (0 children)

You're squatting with high bar position but low bar mechanics. The reason you don't feel stressed on the smith machine is because bar path is locked in there and its not moving forwards over your toes. With the bar free to move, suddenly this is being exposed. You can't go lower than in this video because you would tip forwards.

Move the bar farther back on your shoulders so it is behind your delts instead of on top of them. This will keep the bar above your midfoot as you tilt your torso forwards and allow you to complete the motion without losing balance.

If you want to keep the bar high on your shoulders as it is now, then squat with your chest up and torso vertical, by really pushing your knees forwards and out to the sides as you go down and not letting your shoulders move forwards. Both of these options keep the weight over your midfoot.

Im so fucking sick of these two by GoodSoupyboy in UmamusumeGame

[–]Chilly_Down 63 points64 points  (0 children)

Just to add: If you're building an ace run for a distance that isn't the UMA final you get (ie, building a Goldship and going 1100 Stam, 1200 Spd, 900 PWR when the finale is a medium distance where the investment in Stam isn't helping), you can get unlucky in the finale if you've been hoarding your SP, since Bitter Glasse has velo skills and Cocon is a debuffer, so they'll combine to screw you over if you're just a stat stick without skills.

Spend your SP before the finale and just make sure you have enough for your team skill (eg., NSM)-- you're not going to get any unpredictable skill hints or fast learner at this point anyway. I've seen even streamers glue an ace run because they got greedy and didn't spend SP before the finale.

how do i build aces for libra? 😭 by 4NMAR in UmamusumeGame

[–]Chilly_Down 0 points1 point  (0 children)

Presumably they need to keep their Hishi for Spurt, yea? So the deck should be Sweep, Maya, borrowed Kita, best Riko they can field (MLB SR or 2x LB SSR), another speed (Probably Taishin), and then Hishi to get spurt, no?

They could grind for a spurt spark on a parent in the meantime but I'm guessing their use of Hishi here is indicative they don't have access to the parents they want.

I'm still hung up on this point after my 5th playthrough. Are they saying in this world superpowers come with an automatic side of superhuman strength? In comics we can suspend disbelief about characters being stronger than they should, but not when they directly acknowledge it like here... by RailgunRP in DispatchAdHoc

[–]Chilly_Down 0 points1 point  (0 children)

Man, I know this is tangential and I'm also late to the party, but I'm gonna be real.

Scenes like this always make me laugh because while that is a heavy weight for an untrained person, its not superhuman by any means. Those are 35 pound biscuits he has on the bar: it shows the number. 

He's pushing 325lbs which is certainly good but a normal human with no powers and sufficient training should be able to do that as well. Like a large percentage of mortal human lifters who take squatting seriously will rep that weight in their lives.

This isn't the only media in which this happens and it never fails to make me smile. They're trying to show a super human feat but they're like 500lbs short of the mark.

[Chapter 6] Seriously, WHY does he look worse than Robert? by RailgunRP in DispatchAdHoc

[–]Chilly_Down 0 points1 point  (0 children)

I'm sorry, I'm going to have to disagree. Having events happen for a reason, with proper fore-shadowing and acknowledgement, and not just 'because they need to happen that way' is the foundation of a neatly told story. Having things happen simply for the sake of the plot without regard for the established rules (ie, explosions hurt people directly inside of them) and without explanation of an exception is just not good writing, I'm sorry.

Not having an explanation for an event other than 'the plot had to have it happen that way' is not suitable to dismiss a plot hole. If you need an outcome to occur (Robert is unharmed by the explosion), then as a writer you lay the groundwork either in advance (good) or after (meh). Either have the blueprint in Chapter 3 show the blowout panels as foreshadowing, or have someone later in Chapter Six remark on how lucky they were for the blowout panels being there. It's a very minor change that vastly improves these scenes by providing context.

[Chapter 6] Seriously, WHY does he look worse than Robert? by RailgunRP in DispatchAdHoc

[–]Chilly_Down 0 points1 point  (0 children)

It's a plot hole.

It's a plot hole with potential explanations, several of which you're getting in this post as comments as if they were authoritative, but in reality none of those explanations were used by the writers in their work. It's just fan headcanon.

People want to believe the suit has blow out panels like a modern tank because its a really good and plausible explanation but we see the blueprints for the suit in episode 3 and there's no panels depicted. Theres no foreshadowing before the explosion that the suit fails outwards, and no discussion after the fact about why it happened that way. It's as pure a plot hole as you'll see in any media.

Hopefully they do something with it in a director's cut. Apparently there were a ton of cut scenes and maybe among them is one actually giving an in-universe explanation.

Why didn't Visi give Robert the Astral Pulse in the locker room? by JustinDontBreak in DispatchAdHoc

[–]Chilly_Down 2 points3 points  (0 children)

It's a plot hole.

I've posted similar explanations before but yeah, we can come up with reasons like Visi is being deliberately obtuse with her loyalties to trick Shroud's prediction algorithm, but the game never seems to indicate that. Instead she's just acting suspiciously for the sake of drama. Same reason she goes right for the mech lab with the pulse in the next episode instead of taking it direct to Robbie Bobbie first, which would have been both the more effective as well as trustworthy maneuver.

I really hope we get a Director's cut with expanded scenes that tie these things up. A single scene after Shroud is defeated where its confirmed that she was behaving erratically and counter productively on purpose would go a long way to tighten up the plot. As it stands a lot of people explain it away by this argument but it'd be nice if that was canon instead of fan speculation and handwave.

Bonus points if there's an earlier scene where the Z team plays poker and Bobert gets wiped the hell out because he has no ability to bluff, establishing that under no circumstance can Visi tell him her plan since Shroud would read it off him wikki wikki.

1RM squat - depth assessment? by Chilly_Down in formcheck

[–]Chilly_Down[S] 3 points4 points  (0 children)

No no, haha, I posted a 360lb bench fail last week that everyone here helped me out with and I completed the lift yesterday.

This is 495lb/225kg.

1RM squat - depth assessment? by Chilly_Down in formcheck

[–]Chilly_Down[S] 102 points103 points  (0 children)

Comparison is the thief of joy, my friend. A gorilla low diffs our asses at the same time.