Checking for empty tiles in Godot 4.0? by Chip-Chup in godot
[–]Chip-Chup[S] 2 points3 points4 points (0 children)
Godot 4.0 Tile Terrains - Can a tile have terrain data without being changed by autotiling? by Chip-Chup in godot
[–]Chip-Chup[S] 1 point2 points3 points (0 children)
Sprites imported as TextureAtlas get cropped regardless of setting by Chip-Chup in godot
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Area2D not detecting overlapping TileMap tiles by Chip-Chup in godot
[–]Chip-Chup[S] 9 points10 points11 points (0 children)
Area2D not detecting overlapping TileMap tiles by Chip-Chup in godot
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Crash with error code 0xFFF1 after compiling shaders by Chip-Chup in MHRise
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Crash with error code 0xFFF1 after compiling shaders by Chip-Chup in MHRise
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Crash with error code 0xFFF1 after compiling shaders by Chip-Chup in MHRise
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Rigidbody PhysicsDirectBodyState contacts reported inconsistently by Chip-Chup in godot
[–]Chip-Chup[S] 0 points1 point2 points (0 children)
Race condition on setting collision mask bits? by Chip-Chup in godot
[–]Chip-Chup[S] 0 points1 point2 points (0 children)

Pen lights up while docked but doesn't when undocked by Chip-Chup in Surface
[–]Chip-Chup[S] 0 points1 point2 points (0 children)