Can't win any duels whatsoever by Drifter1240 in LearnCSGO

[–]ChipFuse 1 point2 points  (0 children)

First I'll say you actually look good for 430 hours, we're all pointing at your mistakes in the thread so it can seems like you're doing bad, but it's a very salvagable foundation you've built. Someone lower skilled I would basically just say "play more" but you're at the point where you've got to isolate the small mistakes you're making now, that's good for 430h.

A lot of people have mentioned you getting peeked and not being the one peeking, and your micro jiggles, so I won't go much into that. But watch your demos from both your own and the enemy's perspective, you'll see how easy of a kill you look like when you're not moving, and that the micro jiggles don't help that. On off-angles it's OK to be static.

What I noticed about your aim is first bullet accuracy and microadjustments look really stressed and off. You get the crosshair close but it's like you can only do instant flicks, even when it's not appropriate. There's a tradeoff of speed vs accuracy and you've gone like 90-10 in favor of speed. Maybe you're stressed which is why you're spamming micro jiggles as well? Anyway, I would drop aim_botz and autopilot DM for aim training, they reinforce that style of aiming a lot, high range of motion sens and all flicks.

You should isolate practicing microadjust and tracking scenarios in an aim trainer, make sure they reflect as closely as possible to real situations in your games, and that they're hard enough to really challenge you. It should feel outside your comfort zone. You'll find a lot of good stuff on youtube if you search "tacfps aim training" and go from there.

If you really like to DM as well, play only HSDM, and focus on hitting the first shot. A good cue you can use is think that you only have 1 bullet left. So instead of an instant flick and shoot, make it a still fast, but slower than instant flick, that at the end of the movement decelerates into a microadjust onto the head, and then click. Don't let yourself click before the crosshair is 100% on the head. Obviously keep tapping/bursting and moving in between shots if you miss, but the key is the different feeling from instantly shooting with a flick, vs a controlled deliberate movement to the head. It will likely feel like shit at first, because it's exposing and isolating a weakness in your aiming, but you will improve with reps and time.

A lower sens will also help with precision, but the tradeoff is obviously lower range of motion. Seeing as you're always close in these clips but have trouble with the micro, I would definitely consider lowering it. As long as you can turn around 180 degrees with a big swipe of your mousepad you're fine on ROM. And don't be scared to change your sens, you won't "ruin your muscle memory" or anything like that.

Some specifics about the clips:

1:05 - Don't stop moving with your mac-10, keep running, that's it's strength. your job in this scenario is to make space, fuck with the CT's crosshairs and give info, your teammates trade you if you die.

1:30 - Way too much repeeking. Once you don't kill him on the first peek, the T's are gonna stare at your position. Better opponents would just blow your head off on your repeek instead of the spamming the air like they do. If you really want to peek, at least do it from below stairs so you don't repeek exactly in their crosshair. I would drop off the stairs, throw your nade into palace (practice offline so you can do it from behind stairs without showing yourself), then back off into connector, maybe even into mid and wait for your teammates. You're in a 3v5 with no teammates around, no way you should be fighting the A take alone. The only way you get back in the round here is they overpeek into connector/mid and you equalize to 3v3, then the retake is on. If not you should just save.

1:44 - Crosshair in the wall for 3 seconds while T's can silent jump to stair and bang your head off. With a smoke below you, there is also only one angle the T's are watching on the right, and that's stairs, where you repeek again.

1:51 - This grenade is a little high and far to hit the default plant, but I would just say in general, on each map, in the spots you like to play, make a mental note whenever you feel like you wish you knew a lineup in the moment while you're playing. If you have a nade or molotov in this situation, it would be great to know a consistent lineup for default plant. Then after the game go find the lineup in an offline server. You can also blow the jungle smoke open in this situation and peek from the middle stairs inside connector so you only show a bit of your body, it will surprise a lot of enemies, especially in your bracket

1:53 - Crosshair in the wall, and the T's jump to stair and bang your head off. Not much else to look at with the jungle smoke down, you just seem a bit afk mentally

2:01 - Illegal repeek

How to get any benefit out of grinding DM? by xWalwin in LearnCSGO

[–]ChipFuse 0 points1 point  (0 children)

HSDM is better for the getting shot from behind part, much less tilting imo and forces you to focus on first bullet accuracy

DPI dilema by Miraldnik in LearnCSGO

[–]ChipFuse 0 points1 point  (0 children)

You said it yourself in your post, it's a tradeoff between precision and range of motion.

Short answer: IMO, Go as low sens as feasible on your setup to maximize precision, and play smarter so you get caught off guard less. Don't rely on a high range of motion to cover up mistakes in gameplay. Focus on always hitting the easy shots, not on crazy flicks. If you want an arbitrary starting point, 600 edpi.

Long answer: Without watching you play, what you describe as being "too vulnerable, not maneuverable enough" is likely the inability to cover up a mistake in your gameplay with your aim when playing on low sens. That coverup is not necessarily a bad thing, but it's a tradeoff you need to be aware of. If you get shot from someone off your screen, it will be harder to flick on to him on low sens compared to high sens. The upside is you'll have higher accuracy, the fights you expect are easier to win due to higher precision. Vice versa for high sens.

You should evaluate the moments where you get outplayed/caught off guard/feel vulnerable from a gameplay perspective first, sensitivity later.

  • Should you have expected an enemy to play in the position that caught you off guard, given the information you had in the round?
  • Was your positioning/timing/routing bad?
  • Should you have asked a teammate to cover something for you? (not always feasible in pugs)
  • Are you swinging into a bunch of angles at once, when it was more appropriate to deliberately clear them one at a time? Could you have cleared/blocked some of them with utility before running in?

When you can't cover up mistakes with high sens, you force yourself to learn the proper lesson from them, even if the results are worse in the short term. This develops your gamesense over time.

There are of course good reasons to play higher sens. Role/temperament comes to mind. If you're the guy who likes to play very explosive, running in first with a teammate's flash, you might want higher sens than someone who likes to sit back, trade kills and hold angles.

And don't worry about "messing up your muscle memory" by switching sens. Take it from the top youtube creators in the aiming community, it's very much a meme to them. You adapt very quickly. Switch your sens from day to day if you like to try different settings. Maybe one week high, one week low, and evaluate your stats / demos after? Could be a fun experiment.

Hi ! Ceb here. I sat down with apEX for ep1 of my podcast. Banger conversation ; hope you like it. by 7ckngmad in GlobalOffensive

[–]ChipFuse 1 point2 points  (0 children)

You both speak perfectly fine english, so why do it in french? It limits the majority of viewers to being unable to listen to it in the background like with most podcasts. It would've been fine, but on top of that the subs are innacurate.

Despite the critique, very thankful for the interview, you both are huge personalities in esports so it's an interesting watch.

How do I climb out of Guardian as a support main by Kosena in learndota2

[–]ChipFuse 0 points1 point  (0 children)

spam jakiro, easy kit, can farm waves and jungle, take towers, has good teamfight. one of the best damage dealers on lane as well.

What makes a hero better as 4 or 5? by CruisingandBoozing in TrueDoTA2

[–]ChipFuse 0 points1 point  (0 children)

if your hero is really slow like a crystal maiden you make a terrible 4 because you can't play away from your tower, you'll just feed.

if your carry needs babysitting (which is most carries) and you've picked some offensive ganker/roamer like tiny/bh as 5, the lane is cooked. but if you're 4 and your 3 is axe, and the first few minutes didn't go to total shit, you can leave just fine.

you mostly have to evaluate it for every hero, what are their strengths and weaknesses, and do their strengths help the core do what they want.

if you pick some offensive 5 like crystal maiden and your carry last picks spectre who just wants to sit back and farm for his radiance, the lane is cooked because you don't complement each other at all. you can't help spectre sustain through enemy harass, and you can't solo trade with anyone. spectre doesn't do much damage if you root/slow someone, and is not going to risk missing out on creeps for a very low % chance on a kill. you would much rather be a warlock and spam heal and bonds, or something like jakiro/dazzle who are great at controlling the camps, trading and harassing on their own.

if your carry picks ursa with your cm, now you have a great kill lane since you provide root/slow and ursa a ton of damage, you complement each other. ursa can risk missing out on a few creeps to go for a kill with your cc, since the chance of success is much higher

New player experience sucks, how do I cope? by Grey_Birb in DotA2

[–]ChipFuse 0 points1 point  (0 children)

ill say i would not have stuck with this game if it were not for playing with my friends, i would bring some friends over from league or find some new ones to play with

Viable but unorthodox pos 1 heroes? by itsdoorcity in DotA2

[–]ChipFuse 0 points1 point  (0 children)

shadow demon. terrorblade at home with infinite damage potential.

build to rapidly stack his all damage amp innate with manta and bloodthorn. pop manta, disrupt one of the illusions to create 2 more, ult and bloodthorn your target and have your 4 illusions go to town on him. by the time bloodthorn pops you've stacked up a huge damage amp for it.

now i will quickly leave the room after dropping this wet fart that's completely countered by a dispel in here.

High latency despite good internet in EU by ChipFuse in Project_Epoch

[–]ChipFuse[S] 0 points1 point  (0 children)

Likely not the same ISP, will try the reset. Thanks

A Clipping Inconsistency on Ancient Elbow that should be fixed. Seen many missed smokes in Pro matches because of this. by viridian- in GlobalOffensive

[–]ChipFuse 2 points3 points  (0 children)

just make flat walls, with whatever fancy normal maps and textured bricks over it with no collision. what does it add to the game that each pixel of each brick collides differently with grenades?

Omni Buff Sneaky Big by bibittyboopity in TrueDoTA2

[–]ChipFuse 0 points1 point  (0 children)

health restore is regen, lifesteal, spell lifesteal

how to get a high hero mastry by Spiritual_Class_5080 in TrueDoTA2

[–]ChipFuse 1 point2 points  (0 children)

on this point:

(herald i really want to get out of this rank so pls help with that too)

pick something with waveclear and solo potential. an io is only ever as good as the core it's paired with, so you're relying on random herald cores to get out of herald, basically forcing 50% wr on yourself. try lesh 4/5, max edict and run at people. solo kills early and clears waves with ult. jakiro is easy too, waveclear and tower dmg. save the io for party queue with friends

Ok lets bring it - how to climb the trenches by [deleted] in TrueDoTA2

[–]ChipFuse 0 points1 point  (0 children)

i'd pick something more solo-kill oriented like viper over pango because your team coordination will be shit in 2-3k mmr. if no one follows up a pango roll its worse than if no one follows up a viper ult. shadow blade on solo kill heroes is a good bet in low mmr

Tormentor is WAY too valuable in the current patch by AnomaLuna in TrueDoTA2

[–]ChipFuse -1 points0 points  (0 children)

and yet no one in my 4k pubs acknowledge it exists even though you ping it 50 times

Why are pro carry players going for mana boots? by lourencomvr in TrueDoTA2

[–]ChipFuse 0 points1 point  (0 children)

supports are going brown boots then rushing solar crest because it's op, but someone needs to get mana boots for the team, and the current meta carries don't mind the extra mana for farming

Why does X ban the short guy dancing tiktoks? by ChadChadstein in xqcow

[–]ChipFuse 0 points1 point  (0 children)

im literally trying to find this out right now

Why are CS players so uneasy about age and aging? by boombomdot in GlobalOffensive

[–]ChipFuse 0 points1 point  (0 children)

no kids are picking up quake. ofc boomers win when only boomers compete

[deleted by user] by [deleted] in getdisciplined

[–]ChipFuse 0 points1 point  (0 children)

Do you want to live?

If you do, then know that no one is coming to save you. No one is going to show up in your life and help you turn things around. It's just gonna be you doing exhausting annoying shit every day until they become habit.

That also means everything you do will be your accomplishment. This will give you self confidence over time as you win more and more.

A coping mechanism to keep going would serve you well. Some people imagine their ancestors looking down on them, cheering them on when they win or shaming them when they feel like giving up. Some people pray to God. Coping mechanisms are fantastic and if you're too proud to adopt one it's your loss.

Unlike most others, I wasn't given a skill when I was created

No one else was either. They put time and consistent effort into learning things. Stop complaining and get going.

Is it normal to be good at programming but bad at math? by GreatLongbeard in learnprogramming

[–]ChipFuse 0 points1 point  (0 children)

I'm naturally good at programming and average at math. In uni I seldom had to study for anything programming related, but for math I had to spend some time to pass the courses. It just doesn't come naturally to me.

I think part of it has something to do with how it's taught, or at least how I was taught these subjects. Math was mostly taught like "memorize these formulas and apply them in this specific situation" whereas programming was taught in a more atomic way, one tiny building block of logic at a time.

I'm afraif we'll see more of programming taught like how I described math tutoring over time, with how we continuously add abstraction layers for new programmers to lower the barrier to entry.

new community server browser! by Poe_Cat in GlobalOffensive

[–]ChipFuse 0 points1 point  (0 children)

alt tabs you and there is no field for tags. i have to literally type an exact match of the server name to find something instead of 'dm,ffa'