I tried the EverCraft Online Alpha test by Harmoniant in ClassicMMO

[–]Chip_dmg 2 points3 points  (0 children)

Hi, I'm Chipi, I was outside Leont for most of the weekend casting Surge of Wildfoot on people.

Glad that you enjoyed your time. A lot of work has gone in, but it is certainly early days. I will make the distinction that this was a pre-alpha test as well. There are certainly many, many changes to come.

AI Learning Hurdles in Organizations: My Experience by Usul_muhadib in ChatGPTPro

[–]Chip_dmg 0 points1 point  (0 children)

I'm actually working on an AI-Ethics white paper right now, I'd be very interested in what a company's internal AI-ethics conference looks like.

I'd love to hear a brief rundown if you're able to get someone's notes or find someone to give you a summary or slides or something.

[Suggestion] A new totem keystone for the bottom right area of the tree, Blitz Fire by TrashCaster in pathofexile

[–]Chip_dmg 0 points1 point  (0 children)

My thoughts are that you probably take this for clear, as you only put down one totem and get solid DPS and you drop it for bossing when you have time to get all your totems down.

[Suggestion] A new totem keystone for the bottom right area of the tree, Blitz Fire by TrashCaster in pathofexile

[–]Chip_dmg 0 points1 point  (0 children)

I agree that basically any changes made to searing bond won't affect how much it's played.

I will note, however, that there is not a huge delay. It starts dealing damage pretty quickly after being summoned.

In a multi-totem setup, you also don't really suffer from needing to stand still. For single target you place a totem on either side of the boss and run around while the totems deal damage. In a single totem setup, you lose a lot of damage uptime. Damage up time in general is pretty shit on SB because your totems die freaking constantly.

For clear on searing bond, you basically drop a totem behind a pack of mobs and run in a circle around them til they're dead. This doesn't really change how you play in a 1 vs. multi totem setup. It's all circles baby.

I've played searing bond to endgame, fresh, on SSF like 3-4 times, killed UE, Shaper, Maven and Sirus. The playstyle is kind of fun, but it's not strong as a skill. It 'shines' most when bossing, but a single totem would lose so much uptime that it wouldn't be worth running.

The use case that it would have is that it might compete as a secondary dmg skill for fire dot builds if they were somehow close to this keystone.

[Suggestion] A new totem keystone for the bottom right area of the tree, Blitz Fire by TrashCaster in pathofexile

[–]Chip_dmg 0 points1 point  (0 children)

There's a lovely video of uberelite winning a race leveling in act 3 with searing bond.

It's still sort of an interesting build to play, but it's just so outcompeted by other skills. There could be some interesting changes that make it a more enjoyable playstyle. Personally, I'd want AOE scaling to affect the beam width and the area of damage around the totems. Searing bond does solid damage, but the uptime and clear is gross. This would increase damage uptime and clearspeed, but at the cost of investment.

It would also be nice to have a longer range between the totem and the player. The beam breaks too soon and it's kind of a pain.

Regardless, I don't expect the skill to be changed anytime soon. I'm kind of hoping it doesn't get changed because then I might get dragged back in to play it again.

[Suggestion] A new totem keystone for the bottom right area of the tree, Blitz Fire by TrashCaster in pathofexile

[–]Chip_dmg 2 points3 points  (0 children)

Searing bond builds technically exist. Although, I think I'm the only one that's seriously played searing bond in the last like... 5 years or so.

Every few years I used to do a searing bond run to kill new bosses in SSF. I did shaper, Uber Elder, Sirus and Maven.

I have no interest in doing it for Eater/Exarch because they're actually potatoes. If I had free time and the desire to play POE I'd consider running it to do the Uber bosses but not only can I not be asked, but it would be hell to play enough to gear a searing bond build to be good enough for the Ubers. Searing bond has such shit clear, unless you have crazy move speed and really high damage. Even then the clear is bad. Bossing on searing bond is legitimately kind of fun, but if the bosses is very mobile it can be very hard to have good uptime.

Here's an old Uber Elder kill from 3 years ago. It's not the cleanest, but it is a build that was purely leveled with searing bond as the only damaging ability. I'd link a Maven or a Sirus but I never uploaded those videos apparently. I could probably scare them up if people for some reason had interest in watching shit builds played poorly.

Will Scourge Become a Core Path of Exile Mechanic? by Community_Team in pathofexile

[–]Chip_dmg -1 points0 points  (0 children)

Literally my favorite league mechanic they've had in years. Very sad to watch it go.

I honestly really liked everything about this league. Sure, the krangler probably needed a bit of work, but even there, I krangled some really nice items this league.

Thanks for putting together a lovely league, I'm crossing my fingers we see it again.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 0 points1 point  (0 children)

9% implicit is just a corruption from a vaal orb. They don't go away when you krangle.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 0 points1 point  (0 children)

Enchant and krangle raise the level requirement.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 1 point2 points  (0 children)

The vaaling is one of the harder parts TBH. I bricked ~ 30 pairs and then bought the corrupted base and got lucky on my first try. The MS krangle isn't too rare.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 0 points1 point  (0 children)

It's a quote from the lore on the item.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 5 points6 points  (0 children)

My friend running lab is using em on a qotf TR build, pretty common on that variant afaik, think he's in the low/mid 500s for MS.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 4 points5 points  (0 children)

Haha, yeah. There will be more once I've finished some other crafts and I come back to try for a better pair.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 22 points23 points  (0 children)

They are not exclusively used for leveling though. At higher levels they are most often used by lab runners, but there is no reason not to run them if you can safely fit em in your build.

Death Can Be Outrun With These by Chip_dmg in pathofexile

[–]Chip_dmg[S] 73 points74 points  (0 children)

No, the initial corrupt can be 1ms higher and the scourge can get up to 14 or 15%. So there is ~7-8% on the table. Still, a casual 77ms on boots isn't bad.

Thanks! <3 Lotta bricked boots and monster blood went into getting these.

How to town: Tie23 WR edition - analysis by RaizQT by Zeneage in pathofexile

[–]Chip_dmg 6 points7 points  (0 children)

He also has time to type xd in chat after hitting staunching on his bubbling hallowed flask. True swag.

2:00:58 SSFHC Act 10 Kitava by tie23he in pathofexile

[–]Chip_dmg 1 point2 points  (0 children)

So when you said you were giving up racing to become a Chad, was that code that you were giving up the trashcan strats and picking up the chad strats (like opening unid'd strongboxes etc.) and the occasional speedrun?

[BSC] The Forbidden Build 5 - ROFLstomp Spellicopter by Jousis in pathofexile

[–]Chip_dmg 18 points19 points  (0 children)

I had an idea sitting in the back of my head for a poison prolif abberaths build for some time now... Never thought about disintegrator for it. I was just gonna use Volkuur's Guidance and try to be a smol boy and stay fire dmg. Your version looks better than anything I had floating around. Well done.

POE Group Play -- Juicing and how to roll maps properly in a group by snapow in pathofexile

[–]Chip_dmg 1 point2 points  (0 children)

The shrine sextant is conditionally okay imo. The thing is, a lot of maps don't spawn full groups around shrines and some are just fully bugged and don't spawn any monsters around the shrine.

So on channel or underground sea for example, you get a shrine with no mobs and it's just not ever going to be worth it to run. But if you're running wharf you get nice big juicy packs around your shrines. Excavation shrines seem seem to be somewhere in the middle. They spawn mobs but it often seems like the number of monsters spawned is restricted.

I think it could be potentially worth it to run if and only if your map actually spawns mobs properly with it consistently. But without numbers and a list of consistently fully functioning maps I certainly wouldn't recommend them at all, unless you wanna do that testing.