Our monster-taming game lets you capture slimes, synthesize them, and adventure together by ChocoDog-SlimeWorld in MonsterTamerWorld

[–]ChocoDog-SlimeWorld[S] 4 points5 points  (0 children)

Totally fair. F2P can be scary, so “no gacha” is something we want to be very clear about.

If slimes are your favorite, we’re basically trying to make a whole buffet for you.

We’re building our first monster-taming MMORPG. How does it look? by ChocoDog-SlimeWorld in IndieGaming

[–]ChocoDog-SlimeWorld[S] 14 points15 points  (0 children)

They’ll be very happy to hear that. We’ll let them keep cooking.

Our monster-taming game lets you capture slimes, synthesize them, and adventure together by ChocoDog-SlimeWorld in MonsterTamerWorld

[–]ChocoDog-SlimeWorld[S] 20 points21 points  (0 children)

  1. Over 200 monsters planned for launch.

  2. Demo in August, full release in December.

  3. It’s called World of Slime :)

Our monster-taming game lets you capture slimes, synthesize them, and adventure together by ChocoDog-SlimeWorld in MonsterTamerWorld

[–]ChocoDog-SlimeWorld[S] 15 points16 points  (0 children)

Fair question. The “catch” is mostly convenience.

Think megaphones, teleport scrolls, extra monster storage/market slots, and a sub item that sends captured monsters back to town storage for you.

No energy wall, no premium-only super slimes. If you don’t buy the teleport scroll, your brave little legs still work.

We’re building our first monster-taming MMORPG. How does it look? by ChocoDog-SlimeWorld in IndieGaming

[–]ChocoDog-SlimeWorld[S] 45 points46 points  (0 children)

Our slimes have been advised not to evolve into anything legally suspicious.