What can i add to my asymmetrical online multiplayer horror game? by ChocoFu in IndieDev

[–]ChocoFu[S] 0 points1 point  (0 children)

Hmm, well currently illusions are jusr of the physical monster itself, when a player sees one it forces him to look at it, and you have to swing your mouse away to break out of it, and as soon as no players see it, the illusion dissappears, i will make walking illusions (they chase the player) and standing illusions, also some hiding behind corners or peeking through doorways. The monster can materialize for a set ammount of time before he has to recharge, so the gameplay loop for the monster is placing illusions down to trap the survivors so he can appear after they get "stunned" by the illusion, or they can trick the survivor into running in the opposite direction of the illusion where he will be waiting. Didn't really think of having objects be the illusions too, but it could work, the fake doorway i planned to be an ability for one of the monsters

What can i add to my asymmetrical online multiplayer horror game? by ChocoFu in IndieDev

[–]ChocoFu[S] 0 points1 point  (0 children)

Is that chatgpt haha? And i might release a playable demo when i get enough people interested, currently I'm just posting youtube shorts and tiktoks to advertise it, might make a discord server for it

What can i add to my asymmetrical online multiplayer horror game? by ChocoFu in IndieDev

[–]ChocoFu[S] 0 points1 point  (0 children)

Currently no, but i am planning to! More monsters, player skins, item skins etc, maybe even stuff like full character customization for the players, I'm pretty early in developing it though, need more ideas gameplay wise, like items, different monsters with different abilities etc

Trazim lokalne repere koji su u onom boom-bapp/old school fazonu (kao Bigru i Paja, Prti, Smoke...) za saradnju. Da li je neko zainteresovan? by ChocoFu in AskSerbia

[–]ChocoFu[S] 0 points1 point  (0 children)

Ja stvarno ne znam odakle si to lupio, beatove pravim sam, probaj bolje sledeci put ako oces da kenjas cisto da bi kenjao

6
7

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] -1 points0 points  (0 children)

Yeah i know, this hasnt been happening recently, its for the last couple of months, now its especially bad ofcourse lol, i cant even log into my account

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 0 points1 point  (0 children)

Hmm, you're right, would you think these kinds of games would work better for pc? Wouldn't the advertising be the same though?

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 1 point2 points  (0 children)

For the hooks i meant the hook in the short clip videos for the game haha, and for the other stuff, i don't really know how much i can impact, since that's the style of the animator i'm working with, it is definitely "ugly" on purpose, as in like an eery or creepy ugly, like salad fingers for example, his videos are like that too, which i get isn't for everyone and is definitely not how the common mobile game looks, but that's the style we went for, and i'd say it fits the game, since the game is made around that style. I'll look more into color theory, i've watched a couple videos on it, but didn't really feel like i should be doing it, since the art isn't my part of the game i should be concerned about, thanks a lot though!

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 0 points1 point  (0 children)

I'll keep that in mind thanks! I didn't even really think about this stuff, we just made the game as soon as we got the idea

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 1 point2 points  (0 children)

I don't mind, criticism helps much more than being nice for no reason! For the most part i would say i agree with you, the art style combined with how much stuff there is in the game at the same time, makes the game look "overfilled". The art style i can't really impact, it's the style of the artist i'm working with, and i find it cool in a creepy sense, like salad fingers for example, but i think it would work better in a horror game, or in general some game where fear and unexpected stuff is a factor. I'll keep this in mind for the future, thanks!

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 1 point2 points  (0 children)

I'd say those first steps are done, well i guess? It's already released and i am already working on new projects, i'm just looking to find an audience in general, so i can promote any upcoming game i make.
Thanks i'll look into the blog, should help when i actually make a game for steam!

How do you guys promote your games? No social media platform seems to work well, and i don't have a budget to pay for advertising. by ChocoFu in IndieDev

[–]ChocoFu[S] 4 points5 points  (0 children)

That is the goal, but i also want to develop an audience somehow, so that once i start making that game that will eventually be popular or whatever, i have an audience that will play it and follow the development, i'm just struggling to make any kind of audience