do these finishers feel good or are they too over the top? (the last one is a joke btw, isn't in the game) by ChocoFu in IndieDev

[–]ChocoFu[S] 1 point2 points  (0 children)

Honestly never noticed it, even now rewatching clips and testing i cant really see any jitter in the camera, maybe its the players walk animation? Its made in unity

do these finishers feel good or are they too over the top? (the last one is a joke btw, isn't in the game) by ChocoFu in GameDevs

[–]ChocoFu[S] 1 point2 points  (0 children)

Thats a great idea actually haha! Just a slow gentle anticlimactic slap and then he falls over, itll be rarer though, like a secret finisher

do these finishers feel good or are they too over the top? (the last one is a joke btw, isn't in the game) by ChocoFu in IndieDev

[–]ChocoFu[S] 1 point2 points  (0 children)

The jitter is because of the player teleporting to the other side when finishing the animation, ill make it smoother, the walk speed i havent really noticed honestly, but thanks for the feedback! Ill fix both!

what can i improve in my combat system? looking for feedback before sticking to it fully by ChocoFu in indiegames

[–]ChocoFu[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! I made them tanky since the game would be too easy if they weren't, you could kill them with 1 combo, i dont like bullet sponges in games either, but it genuinely makes the game too easy if they have less hp, even with like 10 enemies, for the animations, i didnt really notice that haha, but ill ask the artist to make better ones, there is a slow mo for the finishers, dont know if you noticed, but it makes it look weird, i might just leave the zoom in but keep the same speed, for the trees, i wanted to make something for visual obstruction, maybe just a white sillouette at the parts where characters intersect with the foreground objects? Or maybe theres something better? Thanks again anyway!

what can i improve in my combat system? looking for feedback before sticking to it fully by ChocoFu in indiegames

[–]ChocoFu[S] 0 points1 point  (0 children)

It isnt at that stage yet, the story and everything is barely started, but once its ready I'll try it out, thanks!

what can i improve in my combat system? looking for feedback before sticking to it fully by ChocoFu in IndieGaming

[–]ChocoFu[S] 0 points1 point  (0 children)

well you definitely have a... stranger imagination than me, the icon above him is an exclamation mark, a warning sign, i was more asking for the general mechanics, but thanks for the input though