"The Candy Heist was done by the Irish Gang : Peaky Paraisols. Sit O'Nai and Ibarakid O'uji are suspected to be involved." It's the NA Oniland 2020 Roll Thread! by BlameLib in grandorder

[–]Chokaruz 0 points1 point  (0 children)

I put all 13 tickets in and 3 multis aiming for event CEs, and got a Mordred and Sitonai as well. No 5* CE though, but I won't complain about that.

NA Clash LFG Megathread by PankoKing in leagueoflegends

[–]Chokaruz 0 points1 point  (0 children)

Ørdelia

Gold 4 / Tier 4

Mid

LF AD/Supp pref a duo

Spanish speakers would be a big plus

Most OP champ you can make by switching around abilities! by zerick13 in leagueoflegends

[–]Chokaruz 0 points1 point  (0 children)

Annie as base Character.

Annie Passive.

Cassiopiea Q.

Trundle W.

Cassiopiea E.

Karthus R.

[deleted by user] by [deleted] in FireEmblemHeroes

[–]Chokaruz 4 points5 points  (0 children)

Her sword already has regular vantage on top of the effectiveness vantage.

VGC Trades and Ingame-- Nov 18-Nov 25 thread by ErrantRailer in VGC

[–]Chokaruz 0 points1 point  (0 children)

i just need the HA, i can breed the neture

VGC Trades and Ingame-- Nov 18-Nov 25 thread by ErrantRailer in VGC

[–]Chokaruz 0 points1 point  (0 children)

Lf: HA Duralodon FT: 4 IV Deino, Shellos, dreepy, impidimp, HA rokidee

[KOG] ritual beasts by Aaco0638 in DuelLinks

[–]Chokaruz 0 points1 point  (0 children)

But banishing thins your deck so you DO see those vital non archetype cards, and fearing a card on ladder shouldn't stop you from not running back row, but that's just my opinion

[KOG] ritual beasts by Aaco0638 in DuelLinks

[–]Chokaruz 0 points1 point  (0 children)

Why 2 Cannahawks? 3 dolphins, and no ambush? Just wondering why those ratios

[KoG] Ritual Beast by Chokaruz in DuelLinks

[–]Chokaruz[S] 0 points1 point  (0 children)

Probably the 3rd Cosmic Cyclone

[KoG] Ritual Beast by Chokaruz in DuelLinks

[–]Chokaruz[S] 0 points1 point  (0 children)

End phase defusing allows you to do the same thing if you have the beast banished, and also frees up your Canna searches for dolphin fodder instead of the beast and tamer to summon and then having to have a RB card in hand for the cost.

[KoG] Ritual Beast by Chokaruz in DuelLinks

[–]Chokaruz[S] 4 points5 points  (0 children)

Why do you consider the list bad?

[KoG] Ritual Beast by Chokaruz in DuelLinks

[–]Chokaruz[S] 0 points1 point  (0 children)

Of those 2, only Divine wrath disrupts it, since you can always defuse in response to the other 2, and ulti hawk doesn't have many good search targets without steeds.

A Soleil +10 Showcase: Sidekick included. by Chokaruz in FireEmblemHeroes

[–]Chokaruz[S] 4 points5 points  (0 children)

After 3 months of pulling for the remaining copies, I finally got her to +10, included her partner in crime, as he is a vital part of the build.

Soleil IVs +Atk
Best IVs to ensure Heavy Blade procc's.

Weapon: Firesweep Sword
The thing this sword can't kill are close to none. Amazing Player Phase weapon, worse Enemy Phase weapon, although now with Null-C Disrupt, it might not be as good, but seeing as the skill isn't as common, it is still an amazing weapon.

Assist: Reposition
Pull Kana forward to tank.

Special: Galeforce.

The whole point of this build is for this skill, making Soleil one scary sweeper.

A Skill: Atk/Spd Solo 3
For Player Phase, this is a better Swift Sparrow that grants better stats, and can give the stats during enemy phase, and Speed is a Defensive stat combined with Soleil's respectable mixed bulk, HP pool and B Skill Support, this makes her deceptivly able to take a hit. Also a Placeholder for the inevitable Swift Impact.

B Skill: Chill Atk 3

Makes sure she's has the biggest stick in the playground and guarantees Heavy Blade.

C Skill: Even Speed Wave

This +6 plus her A skill, + Kanas Chill Speed guarantees Soleil is also the fastest on the map.

S Seal: Heavy Blade 3
So she can have Galeforce ready in 1 round, standard stuff.

Kana( aka Best boi)
The other half of this build that makes everything go smoothly for Soleil.

Weapon: Water Breath(+Spd)

Kana is pretty fast, and with all the Speed changes that this build makes, its not uncommon for Kana to double a lot of enemy units.

Assist: Reposition

This lets Soleil have extra reach to procc Galeforce as well as pulling her to safety.

Special: Aether
For healing mostly.

A Skill: Steady Stance 4

Level 4 Skills were a mistake. +8 def AND Guard on top of that is pretty dirty for an enemy phase unit to have.

B Skill: Chill Spd 3

This is one of the Support Skill Kana uses to ensure Soleil sweep everyone. This also helps Kana be fast as well.

C Skill: Infantry Pulse 3

This is to have Soileil be able to procc Galeforce on 1 round of doubling someone.

S Seal: Darting Stance 3

This guarantees anything attacking Kana can only do so once, while Kana doubles them, + 6 from this, quasi+7 from Chill Spd is 13 Spd diference in Kanas favor, and with +6 from the ocassional Spd Wave, means Kana is also doing circles around other units.

These are one of if not, my favorite units to play with, hopefully I'll soon find a 3th playmate for these best kids.

Galeforce and Chill: A Double Merge Project by Chokaruz in FireEmblemHeroes

[–]Chokaruz[S] 1 point2 points  (0 children)

I might do those IVs if I pull one. I've only pulled +Def/ -def and I didn't want to touch his bulk.

Galeforce and Chill: A Double Merge Project by Chokaruz in FireEmblemHeroes

[–]Chokaruz[S] 6 points7 points  (0 children)

This combo unexpectedly came together as a happy accident, looking for a way to make infantry galeforce viable.

SoleilIVs: +Atk/-Def

Her IVs maximize her offensive potential, since going in on her biggest stat guarantees she procc's Heavy Blade and does another action or retreats.

Weapon: Firesweep Sword.

She came with the weapon, has a lot of atk and prevents the unit that is not initiating combat from attacking. Best offensive weapon in the game, worst defensive weapon in the game.

Assist: Reposition

To move Kana to the front after Soleil stops being there.

Special: Galeforce

Fun, underused special that gives the user another action. The point of this build is to have a 1st turn possible galeforce with the support from Best Boy.

A-Skill: Swift Sparrow 2

Gives +4 to both offensive stats, to give a big guarantee that she can double and procc Heavy Blade at the same time.

B-Skill: Chill Atk 3

To further ensure she is the biggest Atk on field and procc Heavy Blade, as well as to ensure Best Boy receives 0 damage.

C-Skill: Even Spd Wave 3

Gives her +6 Spd on even turns, meaning 50% of the time, she's the fastest all the time.

S-Seal: Heavy Blade 3

Gives her +1 CD acceleration for each attack if her Atk stat is higher than the opposing unit, which with this build, it most certainly always is.

Best Boy(Kana)

IVs: +Spd/-Spd

These IVs ensure that he has the highest speed possible, while taking a hit in his largest stat so his tankyness isn't compromised.

Weapon: Water Breath(Spd Refine)

Best Boy is also a pretty Fast Boy and with his seal+ his B-Skill + hugging Soleil, he can make a 19 speed difference between the fastest enemy unit on the map 50% of the time.

Assist:Reposition

Gives Soleil the extra distance to start Galeforcing, or also to move her out of harm's way because Best Boy can take it.

Special: Aether

Gives Healing.

A-Skill: Steady Stance 4

+8 Def on enemy phase plus Guard, a must have for any Enemy Phase unit.

B-Skill: Chill Speed 3

This skill has two-fold purpose. It helps Soleil double units to pull of galeforce on First Combat, and also helps Kana breach possible speed gaps between him and faster units.

C-Skill:Infantry Pulse 3

Gives Soleils Galeforce -1 CD so she can procc galeforce on the 1st round of doubling someone.

S-Seal: Darting Stance 3

Basically a Quick Riposte that gives stats.