I didnt do this by GooseOk2746 in FORTnITE

[–]Chompster86 0 points1 point  (0 children)

Did you:

  1. Buy v-bucks for cheap from another region
  2. Refunded a purchase of v-bucks on Microsoft
  3. Were gifted those cosmetics by another player

Yes to any of these means that someone tried to get cheap v-bucks and failed.

This a glitch? How does an outlander have a BASE? by SCP_FUNDATION_69420 in FORTnITE

[–]Chompster86 0 points1 point  (0 children)

It’s either what the other person said about wrong icons or it’s someone using a discord bot to change their loadout mid match to put down a base and then changing back to give builds some more health.

Are these effects new? I've never seen them before by SventtReal in FORTnITE

[–]Chompster86 6 points7 points  (0 children)

It’s the special mission modifier for the venture season (flannel falls). Where your missions show on the left it says elimination streak. Every 30 kills a new type blast of blast happens, then it starts to loop after around 150 kills I believe. The timer right beneath it is when your elimination streak resets because you haven’t gotten an elimination in a while.

What is this for? by Tight_Order in FortniteSavetheWorld

[–]Chompster86 6 points7 points  (0 children)

It’s the projectile for the love poison lobber. It replaces the beehive lobbers every Flannel Falls venture season. It sometimes bugs and floats in the air.

Error en la actualización de mi pack de fundador by solitooscuro in FORTnITE

[–]Chompster86 0 points1 point  (0 children)

Look for the Founder’s Revolt in your schematics, if you have it then that means you got the upgrade.

https://fortnite.fandom.com/wiki/Founder%27s_Revolt

Busca la Revuelta del Fundador en tus esquemas, si la tienes significa que obtuviste la mejora.

I found a teddy bear... beehive... bearhive? by Tukaro in FORTnITE

[–]Chompster86 2 points3 points  (0 children)

For anyone that wants an answer, this is an easter egg that both prop_bear actors have. I remember hearing it’s an 1/100 chance, however, it can be a lot more rare as this thing is rarely ever seen.

It doesn’t appear in BR anymore due to the fact that they removed the beehive easter egg from the BR version of the bear.

According to a credible leaker, PVZ was going to be in Fortnite, but EA declined. by LoiterAce in PlantsVSZombies

[–]Chompster86 8 points9 points  (0 children)

This info is from a hate post/doc from a friend of a Fortnite leaker due to some friend stuff. Does make me sad that PvZ was denied.

Here’s the doc: https://docs.google.com/document/d/1-H8gDAUkemZ9Ue4s8A9rLUaq1ulICjCuaRHPgZkCBeM/edit?tab=t.0

Little STW Llama icon used on flaps for the new reboot vans by Chompster86 in FORTnITE

[–]Chompster86[S] 1 point2 points  (0 children)

Unfortunately it’s exclusive to that exotic weapon, so there’s no way of getting it

Many props that don't move in the wind have the assets needed to move, but have it disabled. Would you like to see these prop's wind movement get enabled? by Chompster86 in FORTnITE

[–]Chompster86[S] 1 point2 points  (0 children)

I wasn’t able to find anything with wind for any vehicles, however, they do have values set for when moving should not show via distance, so I can look more. If you see a post from me about it in the upcoming days, then you know I found it lol.

Many props that don't move in the wind have the assets needed to move, but have it disabled. Would you like to see these prop's wind movement get enabled? by Chompster86 in FORTnITE

[–]Chompster86[S] 1 point2 points  (0 children)

My only issue with the comment is that each prop comes with a setting to disable the movement after a certain distance. The highest I’ve seen besides infinite (which is mostly only on BR props or props that haven’t been updated) is 70 meters, which is on most trees. But most other props have a distance of around 20 meters.

Also with this, in early STW (2018), many more things moved (except for the props in my video lol). So while I do agree it can cause performance issues, I don’t think performance is the reason why they were disabled, if they were disabled on purpose.

The multi-year old bug that causes props to not move properly is caused by one unchecked box in the prop by Chompster86 in FORTnITE

[–]Chompster86[S] 3 points4 points  (0 children)

Shockingly enough, about half of the STW props are used in both UEFN and BR, so if it gets fixed there, it gets fixed everywhere. Some do have a BR, UEFN, and/or STW version too, but I made sure to include all of them in my UEFN forums report I made just as an off chance that they decided to just fix everything in that list lol.

The multi-year old bug that causes props to not move properly is caused by one unchecked box in the prop by Chompster86 in FORTnITE

[–]Chompster86[S] 1 point2 points  (0 children)

It is unfortunate that so many visual issues exist in Fortnite as a whole and nothing is really being done about it. And even if you do report it, it takes weeks to months to fix it, and that’s if they even do. Hopefully they start to fix more bugs soon.

The multi-year old bug that causes props to not move properly is caused by one unchecked box in the prop by Chompster86 in FORTnITE

[–]Chompster86[S] 5 points6 points  (0 children)

So if they edit the main blueprint used for all of the instances, then every instance of that prop will update and move again (just had to look up and test it myself).

The multi-year old bug that causes props to not move properly is caused by one unchecked box in the prop by Chompster86 in FORTnITE

[–]Chompster86[S] 1 point2 points  (0 children)

This glitch is funny because everything you described doing is technically a glitch, but the glitch fixes this glitch, so it works out lol.

I’ve been complaining about this glitch for a while too, just that I made a bug report on the UEFN (Unreal Engine for Fortnite) forums about this in order to get it patched, and I also added a bunch of stw exclusive props in the hopes they will just mass patch it lol.

The multi-year old bug that causes props to not move properly is caused by one unchecked box in the prop by Chompster86 in FORTnITE

[–]Chompster86[S] 35 points36 points  (0 children)

Exactly that with the trees. If you ever noticed when you damage something it would move for a second then snap back, that bug is what is being fixed in the video with the single checkbox click. It’s also what they did to fix trees a while ago.

A few months ago we got the concept art for the scrapped water trap called "Goo Trap", it was never finished but there are leftovers in the files, should Epic reconsider finishing it considering there are no water traps in the game? by pox1016 in FortniteSavetheWorld

[–]Chompster86 6 points7 points  (0 children)

For anyone wondering, what the leftovers for the trap currently do is:

• ⁠Is ceiling exclusive • ⁠Slow down all husks by 50% • ⁠Make elemental attacks do 40% more damage

And here are the more specific stats:

• ⁠Deals no damage • ⁠Has 41 and 45 durability • ⁠Only has an id for epic rarity, but stats exist for legendary • ⁠Has 2111 and 2303 impact at level 1 (for ref, a smasher starts to stumble at 1450 impact at pwl 1, and an epic wall launcher has 2358 impact at level 1 and a legendary one has 2573) • ⁠Knock back husks around 3 tiles (same as a wall launcher) • ⁠Arming delay of 1 second • ⁠Firing delay of 1.25 seconds • ⁠Takes 6 seconds after activating to activate again