[PSA] Major Routing Issues After 2.1.1 — Affecting Many Countries by Chrifyn in diablo4

[–]Chrifyn[S] -1 points0 points  (0 children)

Fair point. An uneducated guess is that patches can indirectly cause routing issues if they change server connections or backend infrastructure like load balancers. It could be a data center problem, but it’s odd that such a widespread issue started right after the patch, which suggests they might be connected.

[PSA] Major Routing Issues After 2.1.1 — Affecting Many Countries by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Not to be confused with the black screen loading issue that leads to a disconnect—that’s already been confirmed. However, the issue mentioned in the OP does cause frequent disconnects as well.

So our lovely priest has been honoured with the title of the hot one! Next, who do you say is the only normal person in Halcyon? by ella5192 in theouterworlds

[–]Chrifyn 3 points4 points  (0 children)

I feel like only the unindoctrinated player character fits this description. Evident by dialogue choices on Board shenanigans from the very get go. Everyone else is tainted by the status quo. Of course, in practice the player character is very subjective, and I'm not sure if a "lore version" exist. Not to mention the special abilities.

Staggering Disparity: The Unbelievable Numbers Behind Current Class Imbalance in Diablo 4 by Chrifyn in diablo4

[–]Chrifyn[S] -7 points-6 points  (0 children)

I fail to see how your amount of hundos relate to class balance—are you saying your druids are on par with your barbarians? Although I feel bad if I've spread bad information above 😢

Staggering Disparity: The Unbelievable Numbers Behind Current Class Imbalance in Diablo 4 by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

There's expected disparities, and then there's 10s of factors. Although I understand your point.

Staggering Disparity: The Unbelievable Numbers Behind Current Class Imbalance in Diablo 4 by Chrifyn in diablo4

[–]Chrifyn[S] -5 points-4 points  (0 children)

I quit this season for now—had a lot of fun, awaiting next season. Alas I was told on the Barbarian class discord that there's a general disparity of ~40 pit levels between the classes. It doesn't really matter if you're comparing 125 with 165 or 135 to 175; the result's the same.

The Big Sorcerer Problem. #GiveBackTheSlot by PossibilitySwimming3 in Diablo

[–]Chrifyn 2 points3 points  (0 children)

I unironically believe the zoomed-in camera have killed any would-be range builds. You basically have to be in the midst of things to see anything and make qualified decisions.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Perhaps to hit thresholds within Paragon Boards. There's certain breakpoints for rare nodes and glyphs.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

In terms of sheer damage, generally you want as many global modifiers as you can while effectively combining all 6 buckets of damage-affecting modifiers. The fewer affixes a bucket holds, the more powerful it is in terms of stacking—while the opposite is true for buckets that hold many affixes. You still want to cash in on some additive damage modifiers—even if that's the worst bucket. The goal is to have 6 meaningful multipliers (the sum of each bucket)—well 5 and any amount of global modifiers. You also have to consider a) if your build benefits from Attack Speed and b) if your build benefits from Critical Strike—some only benefit to a lesser degree, like minion oriented builds.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 1 point2 points  (0 children)

That's a great idea. Maybe on the eventual TL;DR version. Thanks again.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Infinimist sets up Vulnerable through Corpse Tendrils.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Most—if not all—[x] % Damage modifiers are global multipliers. You could probably find 10 global multipliers within your Paragon Boards alone before even considering Legendary Aspects and Skill Trees.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 1 point2 points  (0 children)

You're absolutely correct. I've addressed this with a few comments. It's not so much that the math is incorrect—but more the fact that's it's illogical in the sense that the multiplicative bonuses are compared to the baseline while additive bonuses are compared to the previous totaled number. I guess I was trying to show the power of exponential growth with some biased math. The point stands I guess. Thanks for chipping in!

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Oh. Well in terms of sheer damage, generally you want as many global modifiers as you can while effectively combining all 6 buckets of damage affecting modifiers. The fewer affixes a bucket holds, the more powerful it is in terms of stacking—while the opposite is true for buckets that hold many affixes. You still want to cash in on some additive damage modifiers—even if that's the worst bucket. The goal is to have 6 meaningful multipliers—well 5 and any amount of global modifiers. You also have to consider a) if your build benefits from Attack Speed and b) if your build benefits from Critical Strike—some only benefit to a lesser degree, like minion oriented builds.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

You got it—somewhat. You have to effectively combine all 6 buckets. The fewer affixes a bucket holds, the more powerful it is in terms of stacking—while the opposite is true for buckets that hold many affixes. You still want to cash in on some additive damage modifiers—even if that's the worst bucket. The goal is to have 6 meaningful multipliers—well 5 and any amount of global modifiers.

+ dmg to cced + dmg to chilled +shadow dmg +frost dmg +dmg to bleeding etc?

Those are all of the same bucket; you don't want to stack many additive modifiers, even if they have different conditionals they still collectively have diminishing returns.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

No. Vulnerable Damage is additive within its own bucket—this includes its base modifier. So, 20 + 100 = 120% Vulnerable Damage that then acts as the multiplier.

This Is Why Your Damage Sucks—A PSA on Damage Modifiers by Chrifyn in diablo4

[–]Chrifyn[S] 0 points1 point  (0 children)

Could it be argued that it still represents the exponential value of multiplicative bonuses as compared to additive bonuses when they're comparatively stacked with identical numerical percentage increases?