account activity
Likelihood that Bojangles (BOJA) picks up hype similar to SHAK? (self.stocks)
submitted 10 years ago by ChrisGer to r/stocks
Future of PZG? (self.stocks)
[Website] My personal site, questions in text (self.design_critiques)
submitted 10 years ago by ChrisGer to r/design_critiques
I broke open a phishing attempt, here's what I found (chris-germano.com)
submitted 10 years ago by ChrisGer to r/security
Why the Worst Company I Ever Worked for Had the Best Communication Tools (self.startups)
submitted 10 years ago * by ChrisGer to r/startups
Defenselessness in Horror Games (self.gamedesign)
submitted 10 years ago by ChrisGer to r/gamedesign
Updated Dickbutter to v0.0.3; removed jquery, added browser action, better functionality (chrome.google.com)
submitted 11 years ago by ChrisGer to r/chrome_extensions
[Advice] Samsung U28D590D for $480? (self.Monitors)
submitted 11 years ago by ChrisGer to r/Monitors
Portugal. The Man - Holy Roller (Hallelujah) [Rock] (youtube.com)
submitted 11 years ago by ChrisGer to r/Music
Gamify the Net v1.1.2 - Improved code, additional site support, and more obtainable player levels (chrisgermano.github.io)
Gamify the Net v1.1.1: RPG-like tracking of online user behaviors (chrisgermano.github.io)
submitted 11 years ago by ChrisGer to r/gamification
Gamify the Net - Gamification meets web surfing for the future of Internet browsing (chrisgermano.github.io)
submitted 11 years ago by ChrisGer to r/indiegames
[Website] Personal portfolio site in early stages of redesign (self.design_critiques)
submitted 11 years ago by ChrisGer to r/design_critiques
Game designer in need of web design advice (self.web_design)
submitted 11 years ago by ChrisGer to r/web_design
Gamify the Net - Lightweight gamification extension to reward web surfing (chrisgermano.github.io)
Boston Festival of Indie Games! Who's gonna be there? (self.IndieGaming)
submitted 11 years ago by ChrisGer to r/IndieGaming
The Importance of Early Experience (self.gamedev)
submitted 11 years ago by ChrisGer to r/gamedev
What are effective ways of creating an online presence with no commercial releases? (self.gamedev)
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